Skyrim Special Edition

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tcbflash

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  1. tcbflash
    tcbflash
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    The day has finally arrived... The MAIN FILE (all weapons in orig SSE) is finally COMPLETE!!!

    All optional files created to this point are complete as well... in short, I'm finally done! YAY! If you've been waiting to download when all the files are done, NOW IS THAT TIME!

    THANK YOU to all who have downloaded already, and all who have offered me tips and advice along the way, as this was my first ever mod, so it was a learning experience to say the least. If anyone finds any weapons I have missed, or a typo or anything, be sure to let me know, but I was very meticulous in this project, so I don't anticipate any, but you never know...

    Thank you all again, take care, and ENJOY...

    ~tcbflash~
  2. snowjester1
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    Hi tcbflash. It modifies the weapon names. I'm using TEO, True Equipment Overhaul, then with Animated Armory and Heavy Armoury (I think, the mod that Animated recommends). So I have the following stats:

    Weapon Damage (#), Damage Type (Peirce/Slash/Strike), Then I'm adding a mod, to add in weapon speed, and weapon left speed, (RIMS mod). Has critical chance in aswell. I loved that Frostfall added warmth stat and etc to armor, making it look official, like apart of the "Damage" "Weight" "Value" , hoping someone can make all the stats display to look official, weapon speed, the added TEO damage types, Weapon types (sword, rapier, whip, axe, etc, all the animated armoury), add all those specs like frost fall did with its warmth specs etc onto armors, rather than modifying the name itself.

    Then on top all that... making it a zedit patcher, so it sprinkles its glory onto any mod just about. Technically, don't need weapon damage in, because TEO is messing with weapon names already. Thats the main reason , if I get this mod, then TEO's stats dissappear as they both rename weapons .


    EDIT: Okay so I saw heavy armoury patch, needs animated armoury patch, but still, I don't mind the weapon renaming but then have new problem, can't see the TEO weapon damage types.. grrr. hmm....bc that edits weapon name too.
  3. Drake0713
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    Nice idea, but brute forcing the solution? Ouch.
    And just one mod that touches any of that data suddenly makes it incorrect :S
    I'm using CCOR, but I *know* I have more than just that one that'd change values, so I can't use this mod unfortunately
    1. tcbflash
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      Yep, it was the only way i knew how... took prob 100 hours at least, lol. And yes, you would have to patch anything that touches these and overrides (which is what i do on mine). (Im actually working on a version on LE right now, which not only displays specs, but also tweaks specs to where there is a huge variety and variance between different weapons, like one sword will have less reach but more speed, or vice versa, and stagger is correlated directly with weight... so you will actually have a REASON (and NEED) to view the specs of each weapon... I actually use weapon racks in game to put weapons side by side to compare length to give accurate reach... been working on this for about 6 months... if i ever actually finish it, it will be the best weapon overhaul to my knowledge. Hundreds of hours to go though... :-/
  4. TheLadyDovahkiin
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    Hello tcbflash! I am a new member and if you read my status/about me section it's about how I love these kind of little mods. So, thank you! Sorry I can't endorse.. (Wished I could right after I got it. lol) Happy 2019!
    1. tcbflash
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      Comments like this make my day! Thank you! I hope you enjoy the mod, and let me know if you have any questions or need any help!

      ~tcbflash~
  5. Shiro26395
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    So i merged all the esps without any problems as expected. Then i realised Wrye Bash merges that Merge (all the weapon specs plugins) anyway.
    Tho you may should add some merging instructions and tell people what i just did. More people will try and use your mod then bc some just dont want to add 10 plugins to their modlist for this, even if it gets bashed. Note, that some peeps merged their Weapons and Armor mods to one. Meaning, the dependency for your mod is probably in that merge. Everyhtings of minor relevance but i guess some people would just like to know.

    Besides that, everythings working perfectly and i thank you again for all the time you put into. The Weapon Specs are also important information for me.

    So after you got your well earned break from this, i got some mods you may want to include as well:
    Vigilant (https://www.nexusmods.com/skyrimspecialedition/mods/11849)
    Giant Creatures (https://www.nexusmods.com/skyrimspecialedition/mods/19986)
    Aetherium Armor Weapons (https://www.nexusmods.com/skyrimspecialedition/mods/2687?)
    Artifacts Tournament of the Ten Bloods (https://www.nexusmods.com/skyrimspecialedition/mods/15264)
    Ruins Edge (https://www.nexusmods.com/skyrimspecialedition/mods/12792)
    Clipsy Moon Weaponry (https://www.nexusmods.com/skyrimspecialedition/mods/18599)
    Cross Crucible (https://www.nexusmods.com/skyrimspecialedition/mods/20203)
    Dragonbone Claymore (https://www.nexusmods.com/skyrimspecialedition/mods/20412)
    Sword of Ancient Tongues (https://www.nexusmods.com/skyrimspecialedition/mods/12928)
    Lorkhan Moonlight Greatsword Reborn (https://www.nexusmods.com/skyrimspecialedition/mods/8692)
    Valiant Nordbow(https://www.nexusmods.com/skyrimspecialedition/mods/12931)
    1. tcbflash
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      Thank you Shiro! I am still learning, and it sounds like you know much more about merging than I do. In fact I know virtually nothing about how to merge, lol. But considering I'm approaching the 255 plugin limit on my own game, I suppose I will be forced into learning the whole "merging" game sooner rather than later, ha :-)

      Regarding your requests... Thank you for that as well! I will look at each one of these FOR SURE! I may wait until I finish off the main file... which hopefully should be within a few days... a week at most... but I will DEFINITELY accept this assignment! :-) (One on your list caught my eye, the "Sword of Ancient Tongues"... I seem to remember punching in specs for a weapon of that name in my existing files... T'Skyrim maybe? I'll have to look... but even if it's the same name doesn't necessarily mean it's the same weapon... so I will look closer when I go through your whole list. THANK YOU again, I can't tell you how much I appreciate your feedback.

      edit- ah... it was Legacy of the Dragonborn that has that Sword of Ancient Tongues...
    2. Shiro26395
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      oh i did not know there was a Sword of the Ancient Tongue in LOTD.. but it looks like Corvalho's version just adds another one.
      Merging Plugins is fairly easy, especially when using Lexys LOTD Guide (https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE) and Gamerpoets Youtube Tutorial (https://www.youtube.com/watch?v=0S6cpCwTezE). Praise these two souls :)

      I have come to think your mod probably dont even need a plugin on its own and could just be included in a zPatch as a unified patching framework (UPF) module, just the way hishutup and mickthompson4000's Encounter Zone level (https://www.nexusmods.com/skyrimspecialedition/mods/19881) and hishy's Enchant Fix Patcher (https://www.nexusmods.com/skyrimspecialedition/mods/13543) works. No idea how to do this tho.
    3. tcbflash
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      Thank you again shiro!
    4. tcbflash
      tcbflash
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      VIGILANT is now COMPLETE!
      (Unfortunately that mod seems to be incompatible with at least one of my existing mods, my game just crashes, won't even load... :-( , but I completed the project anyways, that's for you Shiro! Enjoy! :-) )
    5. tcbflash
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      ...I think the clipsymoon weapons are all contained in T'skyrim true weapons...
    6. Shiro26395
      Shiro26395
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      Oh thank you (= I hope you get to play vigilant sometime, its insanly good.
      You've created a good base of a useful Mod and i think as you get more experience and make this mod more handy for our convenient society it will be established accordingly.
  6. tcbflash
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    VIGILANT is now COMPLETE!
    (Unfortunately that mod seems to be incompatible with at least one of my existing mods, my game just crashes, won't even load... :-( , but I completed the project anyways, that's for you Shiro! Enjoy! :-) )
  7. tcbflash
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    Added a brand new optional file for Vigilant.esp (English version)! Not complete yet, maybe about 1/2 done...
  8. tcbflash
    tcbflash
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    This has nothing to do with my mod... but just throwing a shout out to two new mods (new to me anyway) that I recommend for anyone who always wants to add a little more hardcore difficulty in different areas...
    1) Hardcore Sneaking (by Ender108) (much more realistic/difficult sneaking)
    2) Harder Barter Settings (by mithiisbored) (everything costs about 2.5x more, and you receive about 2.5x less when selling)
  9. tcbflash
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    I'm excited to announce that I finally completed the MOUNTAIN of weapons in T'Skyrim - True Weapons.esp ! That optional file is now COMPLETE! all weapons done! :-)
    1. dragontrapper909
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      Huh @$%# ,..... This actually works pretty well . It dosen't seem to cause any problems with Ihud or more hud or Quick Loot, or any of the other stuff I got . So I guess I'll be adding this to my mod list ,... great Job!
    2. tcbflash
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      yessir! Yeah it should have NO compatibility issues, since I did this by merely editing the NAME of each weapon manually (extremely time consuming job, but the benefit of 100% compatibility speaks for itself :-) )

      Thanks for the feedback!
  10. tcbflash
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    TOTAL WEAPONS DONE SO FAR = 5641 (2423 on the main file) (11/10/18)

    I am not posting a comment every time I update a file, but still updating DAILY... so just check back whenever you want...

    ALL files are labelled in the accompanying notes whether they are "COMPLETE" or "not complete yet...", so you can always just skim through the files for the complete one's if you prefer... (about 90% of the files ARE complete btw... still working on the biggest ones, including the main file...) Hoping to wrap this up within a week or two, but we'll see... (i guestimated between 3000-5000 totals weapons when I started this, obviously it's gone beyond that, but I THINK I'm at least 80%+ done overall.)
  11. tcbflash
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    BAM! Finally… the optional file for Immersive Weapons.esp is now COMPLETE! (all weapons done!) (v1.09) (just for you Alex :-) )
    1. D0UBLETROUBL3
      D0UBLETROUBL3
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      You're too kind :)