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Adura

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edcase7

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  1. edcase7
    edcase7
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    21/11/18 Added correct folder structure for the meshes.
    12/11/18 Added an optional file containing Meshes for those of you still experiencing the Black Face Bug.

    Just to clarify as I have already stated: I am unlikely to make changes to this mod unless there is an issue directly caused by this port, let alone patches for mods I do not use.
    I have finally made the crossover from Oldrim, and have made about 30 Ports that I am awaiting permissions before posting.
    The reason I have made the ports is because the files aren't available on SE, and rather than everyone making their own ports for mods (and not uploading them on Nexus which seems to be what a lot of people are doing judging by the threads) I thought I may as well give something back to a resource that has given me so much.
    I am on my first play-through of SE will all mods enabled + mods that were available for SE, so I am testing a lot of different mods simultaneously while awaiting permissions.
    Your comments and suggestions are welcome, but if you want a port; or want something done and are in a position to do it then by all means do so.
    If you want the file uploaded by me, PM me and obviously I will state that you made the patch etc
  2. RaptureCreed2
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    I have the original skyrim i bought from steam but its workshop is crap ... could you email me the original thats taken off the nexus for me plz ????!!!!! Ihad this mod before steam &*$)@-ed it up... GRRRR WHY NEXUS TAKE IT OUT!!!!! any help plz?
  3. Necro47
    Necro47
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    What's the ID of the guy that sells the stand in Whiterun?

    I got a stand, ran it. Everything was fine. Went out to get stuff to sell, oops died, had to reload before I bought the stall. Now when I get back and buy house etc. Dude is nowhere to be found.
  4. anykiller83
    anykiller83
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    Just the mod I wanted for my imperial character, a perfect solution for all the trash I can't sell. Endorsed.
  5. dave255
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    It does not load. Using Mod Organizer. It loades with an ! and 1.1 in red. Skyrim SE. The npc does not show up in Dragonsreach.
    1. midvyet
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      same here does not let me install on Nexus Mod Manager. Says (The specified path file name or both are too long. The fully qualified file name must be less than 260 characters and the directory name must be less than 248 characters) that is what is says to me.
    2. midvyet
      midvyet
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      So I fixed it. I just edited the title of the file name down to Adura's Merchant Mod rather than the longer title name it came with.
  6. steve25469
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    Thank you for uploading the facegen meshes, I imagine that would be an issue for everyone if they're not included. I'm somewhat familiar with the port process and where the facegen data goes etc.. , but for those that are not it would be extra helpful if the facegen data were to either be included in the basic port installation or at least to have the secondary file have the correct directory paths so that it can be easily installed with a mod manager :) in any case thanks for your work here!

    *EDIT*
    Also I'm still having the black face issue, I think the facetint textures may also be needed.
    For anyone still having issues though, the easiest fix for blackface / facegen repairs on a single plugin like this is to just load the .esp file with the creation kit and resave it. It will create the facegen meshes and textures and save them into your data folder in the correct location. Or if you use Mod Organizer like I do, they will be saved into the "overwrite" folder and then you can just copy the new textures and meshes into the plugins appropriate folder :)
    1. lethielnyrond
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      So, ummm, where should I put these files? Data\Meshes\actor\character\where?

      I only ask because Vortex is complaining that they can't be deployed...

      EDIT: never mind. Lydia turned up blackfaced, shifting the load order didn't help, and I don't know if these files even fix that, so I'm reluctantly abandoning this mod for the moment. I'll keep tracking it though, and hope for a solution.

      Lethiel

      Lethiel
    2. edcase7
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      As I have stated on the main page, I always experienced this bug with the mod - if you check the mod that I ported you will see that the meshes were never included, and iirc the meshes weren't included with the original Steam version (I'm not going to reinstall Oldrim to check this though!).

      I got the meshes by opening CK, selecting the 8 NPC's and doing CTRL+F4 - I have not had the bug since.

      I will upload the facetint files also.
    3. lethielnyrond
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      Thank you! I really want to give this a go...

      Lethiel
  7. Don_Zardeone
    Don_Zardeone
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    In the description it says that this mod is incompatible with breezehome by eli because "the stand is where the planters are"

    I have that mod and the stand is opposite the street. There are no issues at all. Even hired the lady at the inn to come be my shopkeep.
    1. edcase7
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      Lol, thanks for the info; I will change the description
    2. steve25469
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      Yeah I'm using a ported version of Breezehome Fully Upgradable and was worried at first, but as stated the stand is directly across the street from Breezehome so there was no conflict with the outside garden or anything else. There's a small conflict with JK's Whiterun because of a couple crates that it places in the same area, but if you really want to use it you can just disable those with the console :)
  8. iicecube
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    Hi thanks for this mod, but i still wonder if hired store npc died, how do i hire again? There is noone going to the inn even i speak to the npc seller as well?
    1. edcase7
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      I've never had it happen; the NPC will not defend anyone; they will flee - I guess you could run into an issue if you killed them as a werewolf.

      I've just checked and they aren't protected / essential and they are not set to respawn - If ever I get around to making some "improvements" to this mod, I will certainly change that.

      I have changed my version, and I also made it dependent on the USSEP patch. Though after doing that and cleaning only 1 record was removed.
  9. Herbiehv
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    Has potential if it was voice acted, had actual items in the stands, but I am going with this for now.
    A few bugs: my Masters of Commerce all have black face bug, and the stand in Whiterun is also were the fountain of "Drinking Fountains of Skyrim' is.
    Since it's a port it's a matter of choice I guess. I for one can't resists anything 'marketplace'.
    1. kissbaby
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      You aren't the only one with the face bugs. I just pay and then make the npc go away with the disable command.
    2. Luniartic
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      I have the same problem. What I did is open the mod with CK, find all the added npcs, select them and click ctrl+F4. After that they where all fine.
    3. edcase7
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      I will make a note in the description regarding the Drinking fountain.

      Optional meshes available for download regarding the Black Face Bug.
  10. acekenn
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    hello all shopkeepers have black face have uninstall all mods and only install this against it's the same
    1. SirDaemon
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      Same problem - removed this one and the issue went away it seems to be just the NPCs from this mod - real shame as it is a great idea.
    2. edcase7
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      I will upload some meshes as an additional download. I always had this problem as the meshes were never supplied in the original mod.
  11. Futurebusman3
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    Does anybody know of a Fallout 4 equivalent? I don't have Skyrim, and found this thread searching for fallout.
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