Skyrim Special Edition

333 comments

  1. nerdofprey
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    Mods used in my screenshots:

    I get asked about this occasionally and so I have copy/pasted this from the old mod page. Please note these are old screenshots from old Skyrim, and these mod links will also be for Old Skyrim.

    I know I used a lot of textures from Alternatives - Solitude in the Solitude screenshots. I use the stand-alone roof texture from Vivid Riften and all the extra decorations are from JK's Skyrim.

    In most screenshots, I used True Vision ENB with depth of field turned off, and Purity for weather/ lighting.
  2. nonolepetitrobot
    nonolepetitrobot
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    Hello,
    I converted your mod to ESL with the Creation Kit to save space in the load order and it seems to work perfectly.

    1. CurvingFyr3
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      PLEASE share that version
  3. craneofbloom
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    i just wish player homes has laundry clutter too like the outhouse and bathroom for more immersion.
    1. nerdofprey
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      Player homes are so frequently modded, I left them alone deliberately. A lot of house modders use these assets or similar ones in their designs. 
    2. craneofbloom
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      so thats why. thanks for the response. cheers.
  4. Cailan33
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    really cool and very lovely immersive idea. but scared this will conflict with way too many city/village mods. but one of those things i really missed since beginning when i started back in 2011. thanks for making and sharing! 
  5. gathomas88
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    Mod is awesome! However, a patch is needed for COTN / TGC Falkreath.
  6. TheTrueAwesome
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    While this mod is compatible with dawn of skyrim from a placements standpoint, it doesnt actually replace any of the meshes that dawn of skyrim uses(and they desperately need replaced).  Before i learn how to use Base Object Swapper like a GOAT, HAS ANYONE already created such a patch?
  7. bientje
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    I made a redux version for myself that removes laundry from a lot of places. I felt the original went overboard with the amount of locations touched and laundry implemented: https://www.mediafire.com/file/kkvehoqde3gasym/Laundry.esp/file
    1. aribaripapa
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      Why don't you upload it to new mod? Every people are waiting your upload.
      Thanks for your sharing!
      Especially riverwood and falkreath areas must remove it. There places always have heavy fps drop.
      and is it compatible with "Immersive Laundry - Arthmoor's Darkwater Crossing and Kynesgrove Patch" mod?
    2. Astachura11
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      Is this file just the main cities? from what I saw in sseedit It looks like it. Jw what patches il need
    3. bientje
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      I don't know exactly what cells I deleted, but I think I left only around 35% of the original laundry. As for patching, you can load patches up on xedit and see if the original records that are being patched still exist in xedit. If not, then deldte the records in the patch.
    4. BeastRU
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      Does this cover forts Neugrad and Amol? The laundry is messed there and just hanging in the air or the rope is not attached to the wooden supports as it should.
    5. bientje
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      Could be. It's a long time ago I made this redux, could be I removed some entries without removing others, resulting in floating laundry. Sorry about that.
    6. ArtistoMods
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      Is your version compatible with Immersive Laundry - Animated? https://www.nexusmods.com/skyrimspecialedition/mods/92814?tab=description
  8. andymash70
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    Visually, the mod gives great immersion to the game.
    But since the clothes are not animated (still, like boards of wood), actually breaks the immersion. If someone could add animation to the clothes (from the flags/banners), it will be amazing..
    1. Jdseese
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      It would also be cool if the drying laundry meshes were disabled based on weather conditions or time of day
      Nobody hangs laundry in a rainstorm
    2. OlasMarz
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  9. EnclaveOverlord1
    EnclaveOverlord1
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    Hiya! Anyone know how to fix this?

    Spoiler:  
    Show
     
     
    1. nerdofprey
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      Obvious question that comes to mind is, are you actually using the files that came with the mod, or have you installed "updated" meshes and/or textures from an outside source? 
    2. EnclaveOverlord1
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      I dunno why I didn't think to check that, it was Immersive Laundry - mesh fixes - SSE Port causing it. Sorry to have wasted your time.
    3. nerdofprey
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      The current version of this mod is updated with newer and better fixes than what’s in that patch, and I don’t recommend anyone using it.
  10. ThePrusa
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    Awesome and really immersive mod - I've been using it in all of my playthroughs since I first downloaded it. :) I would like to report a small bug, though - one of the wooden posts of the laundry hanger located on the right side of the Whiterun stables (just a little past the carriage and to the right where Sofia from the Sofia mod sleeps) is floating slightly above the ground. Other than that, I haven't noticed any issues. 
  11. oOMariselaOo
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    Hi :) I really like this mod! I want to ask, if there is a chance of anyone making a patch for Legacy of the Dragonborn.
    There is a clipping issue in Falkreath in front of the tavern. I use LOTD, Immersive Laundry, A Cat's Life and the Notice board... Only the clothesline clips with the LOTD boxes (see Images). It is just a visual irritation. I can use the boxes and the notice board, so it is a minor issue. But there would be the possibility of placing the clothesline to the other side of the entry door and placing the cat stop underneath the Notice board, I think. Or making a shorter clothesline and placing it next to the cat stop.
    Image 1
    Image 2
    Image 3

    Perhaps there are more people interested in a patch? LOTD is quite famous.

    I know I should do it myself but I don't have the knowledge or skills... Or could you recommend a website or a guide where I can learn how to make a patch for something? I find it hard to find information for newbies like me with lacking skills. I would need a detailed guide...
    Thank you very much! :)
    1. nerdofprey
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      I’m not actively updating this or making patches at this point, so your options are:

      1, disable the offending objects via console

      2, ask for a patch at the other mod page
    2. oOMariselaOo
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      Yes, I know. That's the reason, why the question for a patch was not adressed to you, more to the rest of the community. And I've read that we shall make our own patches, so I asked for help. I am willing to do so, but I need a guide. So a hint from the community where I can earn the needed skills, would be really appreciated. Thank you nontheless.

      Though, the compliment and thanks for making this mod was addressed to you, nerdofprey. ;)
    3. nerdofprey
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      If you are interested in doing it yourself, it’s pretty easy to do in the CK. You can edit the original mod’s esp file for your own use or, if you want to share it, you would need to flag the original esp as a master while you work to create a patch file. Moving objects is as easy as clicking and dragging with the mouse, and you can ctrl+click objects to select and move as a group. If you’re new to the Creation Kit, YouTube is your best bet for tutorials to show you the ropes; there are a lot of good ones including official ones from Bethesda. This kind of patch is just about the easiest possible mod to make, so it’s not a bad way to start out if you want to learn. Personally I came at this hobby cold, with no relevant experience, and I was publishing mods of my own within a couple of months. It’s all pretty user-friendly, you don’t need to be an actual programmer or anything. 
    4. oOMariselaOo
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      Thank you for the hint. I'll check Youtube.