*** Supported Creation Kit versions *** CK 1.5.3.0 built [Mon Sep 18, 2017] released on [Fri April 13, 2018] CK 1.5.73.0 built [Tue Mar 05, 2019] released on [Wed Mar 13, 2019]
*** FaceFXWrapper *** Version 0.5 now enables LIP generation - FaceFXWrapper is REQUIRED for this. It has not been validated for correctness. Use at your own risk. FonixData.cdf may be obtained from this link.
Version 3.1 or 3.2 will likely be the final release for this fix. If you have an issue that happens ONLY AFTER upgrading from 2.8, 2.9, or 3.0, please post it as a reply. I will probably not respond to any other comments here or on the bugs page.
Possible goal(s) for 3.2: - Facegen memory leak/crash fix - Bookshelf duplication crash fix
Hey after extracting the zip and start the game i got this error EngineFixes.dll SKSE/Trampoline.h(187): Failed to handle allocation request when i delete the files everything is working ok. I hope you can help me ^^ ty
Hello Nuukem, so I'm wondering how to fix this memory issue in seem to be having. The creation says it needs more memory when I try to load a plugin. if you have a solution to this please let me know at you're earliest convenience. I have your mod, the update for your mod and the unofficial creation kit patch, just for reference.
From yourself, in order not to cause confusion, do not apply the AE to CK, you can create mods on both versions of CK for both versions of the game. Its name has not changed, it is also shown in steam: Skyrim Special Edition: Creation Kit
FAQ: skyrim64_test.ini - the file of this mod and it lies in the archive, located where it was unpacked. The correct path is the root folder of the game. This file needs to be opened and read on most of the questions the answers are there.
Yeah I'm waiting with baited breath. Probably will have to DM him on Discord and see if he's up for updating this because yeah, I can't tough the new CK unless it has an expanded form count provided by his fixes; 1 million is not enough for the project I'm working with.
Unbelievably they didn't fix the multiple masters or anything else being in the Kit and releasing a new version. But they did clean Skyrim exe, Update, and the DLC. So the new CK is still like it was.
The description doesn't include uninstall instructions for people forced into the 1.6.1130 "upgrade." The problem is the new CK detects old DLL's and complains. What appears to work for me is to remove the following 3 files from Steam->Steamapps->common->Skyrim Special Editiion
tbb.dll tbbmalloc.dll winhttp.dll
These are 3 of the 4 files added by this mod. Deleting the .ini file provided by this mod seems unwise but I don't actually know. Anyway, I didn't and the "upgraded" CK seems to be working better.
I seem to be crashing when I open the dialogue tree in quests (Dialogue View menu). I click on the topic, and it either crashes without an error, or crashes with a Fatal Error report.
The worse part is the downgrade patcher (https://www.nexusmods.com/skyrimspecialedition/mods/67096?tab=posts&BH=1) no longer works as a means to work around this. SkyrimSE.exe needs the newest steam_api64.dll, and downgraded CreationKit.exe needs the prior steam_api64.dll to launch. Since Bethesda installs them to the same folder, you either have to use old Skyrim SE with downgraded CK, or latest SE with latest CK & no CK fixes now.
1404 comments
CK 1.5.3.0 built [Mon Sep 18, 2017] released on [Fri April 13, 2018]
CK 1.5.73.0 built [Tue Mar 05, 2019] released on [Wed Mar 13, 2019]
*** FaceFXWrapper ***
Version 0.5 now enables LIP generation - FaceFXWrapper is REQUIRED for this. It has not been validated for correctness. Use at your own risk. FonixData.cdf may be obtained from this link.
*** Pending CreationKit-code-specific bug list ***
https://github.com/Nukem9/SkyrimSETest/issues/13
Possible goal(s) for 3.2:
- Facegen memory leak/crash fix
- Bookshelf duplication crash fix
EngineFixes.dll
SKSE/Trampoline.h(187): Failed to handle allocation request when i delete the files everything is working ok. I hope you can help me ^^ ty
To work with the steam version, this mod must be updated to version 3.3, since CK has been recompiled, this mod no longer works.
SSE Creation Kit Fixes Update at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
You will still need to download version 3.2 before downloading version 3.3.
You can also downloading the patch:
Unofficial Creation Kit Patch at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
Then version 3.2 will work.
Also if you don't want to download any of this, you can use this:
Creation Kit Downgrade Patcher at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
Or just replace .exe file on older version.
The author of this mod no longer supports this mod and there was news about it, it doesn't make sense to write a bugs report.
Skyrim SE and Fallout 4 Creation Kit now available on Steam at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
A video where you can see the main part of the fixes of this "miracle" from Besethda:
Creation Kit AE So Many Fixes at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
From yourself, in order not to cause confusion, do not apply the AE to CK, you can create mods on both versions of CK for both versions of the game. Its name has not changed, it is also shown in steam: Skyrim Special Edition: Creation Kit
FAQ:
skyrim64_test.ini - the file of this mod and it lies in the archive, located where it was unpacked. The correct path is the root folder of the game.
This file needs to be opened and read on most of the questions the answers are there.
I forgot how incredibly slow vanilla CK is without those fixes. Reminds me to be super grateful for your work!!!!
tbb.dll
tbbmalloc.dll
winhttp.dll
These are 3 of the 4 files added by this mod. Deleting the .ini file provided by this mod seems unwise but I don't actually know. Anyway, I didn't and the "upgraded" CK seems to be working better.
I can use this fix again.
Finally I will be able to convert form 43 to form 44 again!
Since that got installed, I'm back to unsufferable long loading times - these fixes here are invaluable for an efficient workflow with the Kit!