Skyrim Special Edition

File information

Last updated

Original upload

Created by

Yarharhar

Uploaded by

Kusumura

Virus scan

Safe to use

Tags for this mod

About this mod

Throughout all of Tamriel and Nirn itself, warriors of all caliber have been honing their skills and fighting styles. This mod grants adds a few of these styles, and the ability to switch between them at will!

Permissions and credits
Changelogs
I AM NOT THE ORIGINAL AUTHOR! THIS MOD HAS JUST BEEN RE-SAVED IN THE CK TO FORM 44

Fighting Styles of Tamriel (Oldrim)
 was an absolutely amazing mod that came out near the beginning of the game's life cycle, and by Jove, I've never been able to stomach doing a playthrough without it ever since. It is a criminally under-rated mod that needed far more of a show in the Spotlight.
Thanks to the original mod author Yarharhar leaving the permissions completely open, it is possible to convert it to Skyrim SE's format and re-upload it for anybody that wishes to enjoy it.

AGAIN, I AM NOT THE ORIGINAL MOD AUTHOR! I might try to look into figuring out how to script or do things with the mod. It's certainly not my area of expertise (I'm a radio DJ, for goodness' sake!), buuuuut without further ado... COPY+PASTA TIME!
(Also, now in an NMM-friendly download package!)


Intro
Throughout all of Tamriel and Nirn itself, warriors of all caliber have been honing their skills and talents. But not all talents, and indeed, fighting styles themselves, are the same. This mod grants adds a few of these styles, granting you the ability to switch between them at will. But be warned! Switching can be exhausting, and the true power of a style may only be unlocked after a short period of use.
Fight in the classic Imperial Stance, Lightning-quick Akaviri Stance, Powerful Orcish Stance, or Misdirecting Weynon Stance.

The Styles
Imperial Stance - Vanilla Skyrim combat.
Lore - The most popular and versatile style of fighting in Tamriel. Speed and power is balanced for a stable fighting base.
Pros: Balanced
Effective against all combat types.
Full power is always available (no 1-hour reward)

Akaviri Stance - Fast paced combat that favors poisons and enchantments.
Lore - The style of fighting once favored by the Akaviri. Their warriors were said to become a whirlwind around foes, flowing around counterattacks while dicing them to pieces. Those who fully immerse themselves in the style find their wounds striking deeper, yet unnoticed by their opponents until too late.
Pros: Double combat speed
20% faster movement speed
Poisons last for three hits
Cannot be recoiled.
1-Hour Reward: 15 bleed damage over 10 seconds.

Cons: 30% physical damage.
Cannot recoil foes.

DPS: Physical DPS 60% of imperial
Enchantment/Poison DPS 200% of imperial

Orcish Stance - Slow, but incredibly powerful tactical combat. A few good power attacks will turn the tides of many battles.
Lore - Beware those who move in the manner of the early, vicious Orcs. Their movements may seem slow and deliberate, but that gives way to a fast, crushing strike that can keep an enemy off their feet for an entire battle. Once they full immerse themselves in the style, even an opponent's armor tends to give way.
Pros: 250% physical damage
A power attack that connects will both stagger and can disarm a foe. Foes who are blocking are more likely to be disarmed. Similarly, striking with a two-handed weapon also raises your odds.
1-Hour Reward: 10% Armor Piercing

Cons: Reduced Combat Speed
20% slower movement speed

DPS: Physical DPS 125% of imperial
Enchantment/Poison DPS %50 of imperial

Weynon Stance - A style that surprises foes by switching from a master-defense to a crushing offense, and often.
Lore - The monks of the Weynon Priory, with their connections to the blades, had an upbringing both peaceful, yet warlike in nature. The resulting style means that while they won't start a fight, they sure as Oblivion will finish one.

Pros: Increased defense until struck
Increased offense after struck for a short period of time

Cons: Decreased offense until struck
Offensive gains are reduced if continually hit
Weak against magic users

Dps: 400% Defense/20% Offense (until struck)
100% Defense/400% Offense (after struck, for 3 seconds)
Offense gains cut in half with each additional hit, until able to rest for 2-3 seconds

Installation/Upgrading
Install the mod via Steam Workshop, Nexus Mod Manager, (any other tool of your choice), or manually unzip the files to your Skyrim folder.
Upgrading follows a similar path, though for the most guaranteed-bug free experience, I recommend switching back to Imperial Stance before doing so.
To change fighting styles, simply select the Power "Change Fighting Style" from the magic menu and use it as you would a shout or racial ability.

**Important Note If Manually Upgrading from 1.1/1.0 (without the Nexus Mod Manager or Steam Workshop)**
Remove the old included script files: OrcStancePowerScript.pex,/psc FightingStyle_AddChangePower.pex/psc, and fightingStanceMenuScript.pex/psc. These files are now included in the bsa file and are easier to manage there.

Uninstalling
For the most optimal experience, switch back to Imperial Stance before uninstalling. Then, simply remove the mod files. If you fail to do this, you may have lingering effects. The reset option in the fighting stance menu should clean up any of these lingering problems, if necessary.

Known Bugs
Orcish stance can animate oddly in third-person.