Does this require a fresh save? Started a new file, then realized how much I hate the base game's soul gem system. Don't really want to create a new save if possible though.
FORMS: Chunk size 709 too big in chunk SNAM_ID in form TES4_ID (FF000000).
Max size is 512, data truncated to " When playing a magic based character I always notice that its pretty difficult to keep a stock of soul gems around. Soul gems are normally rare and the soul gem fragments you find in the game are useless. This fixes that, this mod makes those useless soul gem fragments able to be smelted into new soul gems. As well as that it also integrates the fragments into the leveled lists so you can create more soul gems, Not only that you will be able to "Upgrade" your soul gems by using 2 of the previous less pow".
Ck always will and always has given errors it's just a thing it does, just ignore them by pressing yes to all. You don't need to load this mod in the creation kit anyways. It looks like the mod description is just to long for ck.
7 comments
But I'm assuming it does require a fresh save?
FORMS: Chunk size 709 too big in chunk SNAM_ID in form TES4_ID (FF000000).
Max size is 512, data truncated to " When playing a magic based character I always notice that its pretty difficult to keep a stock of soul gems around. Soul gems are normally rare and the soul gem fragments you find in the game are useless. This fixes that, this mod makes those useless soul gem fragments able to be smelted into new soul gems. As well as that it also integrates the fragments into the leveled lists so you can create more soul gems, Not only that you will be able to "Upgrade" your soul gems by using 2 of the previous less pow".
It looks like the mod description is just to long for ck.
[MESSAGES]
bBlockMessageBoxes=1
No more error popups ad nauseum - can still check the EditorWarnings.txt (there is window in CK as well)
Essential for enchanting if you ask me.
https://www.youtube.com/watch?v=8i2Wp8s_r7c
Yours,
--Thy