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Author notes
Donations i'll just give to Mihail.
File credits
SimonSiminss RustyShackleford69 CD PROJEKT RED LorSakyamuni LoneNorseman Felipe Fabres Vicn 74_mos NULL9 CrisSpiegel Felipe Fabres CD PROJEKT RED LorSakyamuni LoneNorseman Felipe Fabres RustyShackleford69 CD PROJEKT RED LorSakyamuni
Felipe Fabres CD PROJEKT RED LorSakyamuni Felipe Fabres- vídeo logo RustyShackleford69 CD PROJEKT RED Chafoux Felipe Fabres- vídeo logo RustyShackleford69 CD PROJEKT RED
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Changelogs
Version Beta01
0.2 (Hidden ATM) Made zombies have predtor faction., resaved in form 44 and reoptimized the meshes.,attempting to use particle effects for ground fog for ghost in classic ghosts to give the effect of more etheral realm wanders., Reduced Ghost Volume for moans looking for royalty free sfx to replace there sounds., looking into errors within the Lichs not atm sure., nav error fixed., looking into speeding up or slowing down zombies or makeing some fast some slow to where they more or less hord attack ., trying to create undead faction so undead flee is viable without makeing them skeleton factions.
Version Beta0.1
Merged Testing due to errors found in TES so far 0 crashes and seen in game classic ghosts with no issues -beta 0.1 9/11/18-2044 /8:44pm PST
Version 2.0
Version 2.0 V.A
Rebuilt Merge from scratch.
Dropped Support for Bone Colossus and War Revenants "ATM"
NifOptimizer used on meshes.
Ck Used to Makeing all esp files to form 44
Cleaned with TesEdit for Undelete and Remove identical to master. Ran Script for Fixing water .
Removed from merging War Revenants and Bone Colossus.