If you're interested in my plans, ideas, or updates on my projects I will be posting on my Patreon page for now on. I just wanted a centralized platform to talk to people who were interested in what I am doing. All posts will become visible to non-Patrons after 3 days.
I'm sorry, but I'm a bit dunce it seems... Does this make the light brighter or darker than the original? All I see mentioned is that it's similar to a torch now. Thanks! :)
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Twitch Name/Link: skeletonjack_
Please consider following me on Twitch! Every follower helps. TY!!I have a Patreon Page!
If you're interested in my plans, ideas, or updates on my projects I will be posting on my Patreon page for now on. I just wanted a centralized platform to talk to people who were interested in what I am doing. All posts will become visible to non-Patrons after 3 days.Check out my other mods!
(SJG) OMEGA - The Modular Gameplay Overhaul for SSE
(SJG) OMEGA - Heavy Armory - The Weapon AIO Mod for MorrowLoot Ultimate
(SJG) OMEGA - Ashara SSE Merchants and Trainers for MorrowLoot Ultimate
(SJG) Lights On - Spells Emit Light (Compatible with Ordinator - Apocalypse - Sacrosanct - Shadow Spell Package)
(SJG) Lights Out - Spells Emit No Light (Compatible with Ordinator - Apocalypse - Sacrosanct - Shadow Spell Package)
(SJG) Dual Wield Parrying Reimplementation for SSE (Works for Spell Blades as well)
(SJG) Better Sounding Female Dragon Shouts
(SJG) Quick Light Patch (based upon in game Torch values for light settings)
(SJG) UPF Patcher - See the Encounter Zone level in the name of the zone
(SJG) Complete Alchemy and Cooking Overhaul Patches - CACO
If you like this mod please consider Endorsing it. Thank you! :D
Does the game consider it a torch for ENB purposes? or is it still the same thing, just with tweaked numbers?