After many years of despair and hope, our adoption process has finally come to a successful conclusion. Recently, I am the father of a little boy named Ozymendias (or "Little Alduin"). He arrived at 3 months in our lives and he will be 1 year old on October 2nd of this year.
We wish to offer him a play area. Each one of your participation will make it come out of the ground and will add an accessory, a swing, a slide, a sandbox... A lasting gift that will create joyful memories and fill our garden with the laughter of children, so long awaited for so many years.
I never wanted to monetize my mods, it's a passion that I share freely with others but that it might be a nice occasion for people who want to support me to participate and help us :)
Conversation enlightenment without script (done) Follower enlightenment without script (nearly done, same base as conversation) Player enlightenment without script (done) Rework first person conversation view script (nearly done) variable enlightening according to the ambient brightness (theory)
Seconded! I always had issues with facelight for some reason so I avoided it (even tried it during testing and had a CTD on my first convo and uninstalled) but now that I started using enhanced lighting for enb, taverns are so dark I needed a solution. Downloaded this and it is perfect. Thanks so much!
Just wanted to say thanks for this mod, my load with 240 mods is the most stable it's ever been, I would crash every time I clicked for a conversation, tried all sorts of fixes and nothing worked, installed this and have played for days and no crash. You are a master wizard. Thank you.
i get invisible char when i use this , if i don't use activate this mod it fine , but when i use it in interrior i get char becomes invisible for some time, i read any thing that cast spell on player do this issue
Just for the info of people using this mod. I encountered a problem when doing the quest A night to remember drinking with Guevenne. After drinking the third glass and passing out, when I came back to in the temple of Dibella, the camera in first person mode seemed to drift away from the scene through the walls and I had no control over my character. The only way I could get out of it was by reloading a save from before having started the quest however once that save was reloaded, I was now controlling only the camera as opposed to the player and on moving forward, backward or up and down, the camera was going through the ground and walls and in the sky. The only way to get out of this new problem was to shut down the game and restart it. I tried a few times to start the quest after having restarted the game with the same result each time. Eventually, I found that the problem was with this mod. The solution for me was to turn off the First person AutoToggle and turning on the Regain player control in the mod's MCM options. I think the main problem was the First person AutoToggle. I'm not sure the Regain player control option was required but I turned it on anyway. Once I changed these two options, I could complete the quest without any problem. I thought I would mention this in case anyone encounter the same problem with this quest. Apart from this, I love this mod - I couldn't do without it. Cheers.
The "First person auto-toggle" feature is very simple, as it does not depend on an SKSE plugin, it is very limited. Unfortunately, in some cases it causes this problem. That's why I've added an option to regain control of the player. I'm glad that apart from this little annoyance you like the mod.
I'm so confused. It doesnt work on my old (recent) save but works on the new.... I have no idea what might cause this I cleaned my save and the light still won't show up upd recycleactor fixes this but this way all my active perks and effects are gone
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The author has locked this comment topic for the time beingAfter many years of despair and hope, our adoption process has finally come to a successful conclusion. Recently, I am the father of a little boy named Ozymendias (or "Little Alduin"). He arrived at 3 months in our lives and he will be 1 year old on October 2nd of this year.
We wish to offer him a play area. Each one of your participation will make it come out of the ground and will add an accessory, a swing, a slide, a sandbox...
A lasting gift that will create joyful memories and fill our garden with the laughter of children, so long awaited for so many years.
I never wanted to monetize my mods, it's a passion that I share freely with others but that it might be a nice occasion for people who want to support me to participate and help us :)
So if you're interested, it's this way
Thank you so much :)
Btw, could you make light tint 0 or 1 more intense? I like the warm lights more <3
New version will be released soon (maybe today), certainly as a new mod.
I tweaked light I will be happy to get feedback about it.
Conversation enlightenment without script (done)
Follower enlightenment without script (nearly done, same base as conversation)
Player enlightenment without script (done)
Rework first person conversation view script (nearly done)
variable enlightening according to the ambient brightness (theory)
You re welcome, Leeloo Dallas Multipass!!!
Next version will be better! (I will start to work on it next week)
Thank you.
Did you try to disable First person AutoToggle ?
You must use CK to regenerate proper facegen.
I'm glad that apart from this little annoyance you like the mod.
I cleaned my save and the light still won't show up
upd recycleactor fixes this but this way all my active perks and effects are gone