Skyrim Special Edition

About this mod

Remodeling vanilla armor Skyrim SE + Caliente Bodyslide files

Requirements
Permissions and credits
Mirrors
Donations


Kela SE Vanilla Replacer v 2.0

Sorry for my bad English )

https://www.paypal.me/rkirgizov
Guys, I'm really in a difficult financial situation right now, so if you like addon and want to
keep develop it, give it a little donate, pls, any help will be important to me ))))


Purpose of this mod was to make the armor in the game is more feminine, but avoiding unnecessary vulgarity, such as armour-bras.
Supports breast and buttock physics, works with both CBP Physics and HDT SPM Physics. There is no physics on hard armor elements such as metal and bones. If you don't have physics installed, it's okay.
Regular boots and high-heeled boots are registered in the level lists and distributed evenly randomly, that is, some women wear regular boots, and some - high-heeled boots.

The replacer is made for CBBE bodies with the Curvy (Outfit) preset. With the help of Caliente Bodyslide, after installing the replicer, you can configure the armor for any CBBE preset or for your own settings. That is, now you can put at least Curvy, at least Petite, at least Slim. Just note that I customized the armor for CBBE SevenBase and Curvy, so when presets are smaller (Slim or Petite, for example), there should be no problems with looking through the body, etc., but if you make the preset even big, then everything can be))))
Since all the armor has been redone, the replacer works fine even without the CBBE body installed, in any case there are no problems with the vanilla body, even there is no seam on the neck. I do not know how UNP will work with the body, I have not tried it.

Mainly, this mod is a fitting of the meshes of the original armor without replacing textures where this was not necessary, with the exception of adding models of pants and boots.
I left the practice of a bunch of plugins for the variability of the installation, since it is simply impossible to maintain it alone.
Now everything is in one plugin and there is no way to choose which armor or boots to install and which one to leave vanilla.

What about changes in version 2.0:
1. As I said, boots with normal and high heels are evenly distributed randomly around the world. Even boots that are lying around in locations are randomly detected when initializing the location. The chance is 50/50.
2. Added the "Discomfort of high heels" perk, which will slightly reduce the speed of movement, speed of recovery of endurance, resistance to powerful blows.
3. Added the probability of getting an injury "Sprained ankle" when running or sprinting in high heels, and if you wear such boots for men - this probability is many times greater.
4. Perk and injury can be disabled by means of a scroll, which is given to the inventory when initializing the mod.
5. Yes, high-heeled boots have meshes for men (meshes are the same), but I did not set them for NPC in any way, that is, the appearance of an NPC-man in high heels is a bug. However, this was not detected during testing.
6. Perk acts equally as on your, so and on the NPC (I so think).
7. Little-used models of boots received recipes for crafting them on high heels in the forge if there is an ordinary copy, that is, you can reforge. Widespread models are initially available in the forge for crafting on a par with the usual ones.

Simple remodeling:
Bandit, Hide, Studded, Iron, Nordic, Orcish, Dwarven, Glass, Ebony, Dragon, Bonemold, Stalhrim, Daedric, Nightingale, Blades, Ancient Nordic, Savior'shide, Skaal, Forsworn, Darkelf, Thalmor, Jester, Vampire, Cultist, Telvanni, Imperial equipment, Mages Robes, Chitin armor, Wolf armor, Thalmor dress.

Besides:
Dawnguard armor - added heavy gloves.
Darkbrotherhood armor - changed models for different types of armor (normal, ancient, worn).
Elven armor - light and gilded armor have their own models and are supplemented to a full set, everything is written in the level-lists and added to the craft. Added enchanted elements of gilded armor.
Falmer armor - hardened armor set now has a different model and other characteristics, the characteristics of normal Falmer armor are corrected.
Redguard outfit - now it's two full sets alikr clothes and redguard armor with the appropriate characteristics. Craft added for redguard armor.
Stormcloak armor - Sons of Talos armor is now a full set of crafting. Regions are supported.
Thieves armor - all sets become playable.
Well, a lot of changes that I forgot to mention.

Compatibility:
1. For the correct distribution of boots, it is advisable to start a new game, otherwise high-heeled boots will appear only in new locations that were not yet initialized at the time the mod was installed (if I understood this system correctly).
2. Not compatible with mods that change armor, rewrite level lists, change some NPC.
3. Made patches on Fresh Woman and all Wenches (Immersive, Deadly, Forgotten, Hateful, Judgement), YASH2. Available patches - in the installer.

Borrowings and gratitudes.
Since, in principle, not able to make new meshes, I had some parts to borrow :), maybe the list is not complete, but how long did that already and have forgotten where I found it.
Sexy Evening Dress (https://www.nexusmods.com/skyrim/mods/47940/) - boots for the Stormcloak.
Fur Huntress Armor For CBBE (https://www.nexusmods.com/skyrim/mods/31170) - fur and pants.
Northgirl Armor (https://www.nexusmods.com/skyrim/mods/38053) - pants and sweater.
zzjay''s wardrobe (https://www.nexusmods.com/skyrim/mods/53442) - cuirass for the cityguards, I think it is perfect for them.
Kitten by Neo (https://www.nexusmods.com/skyrim/mods/41735/) - gloves.
UNP Boots by Petrovich (https://www.nexusmods.com/skyrim/mods/23114) - boots.

Requirements:
Skyrim SE, Dawnguard, Dragonborn
XP32 Maximum Skeleton Special Extended - XPMSSE
Caliente's Beautiful Bodies Enhancer - CBBE
Racemenu SE (optional) - for correct operation of the heels. If not installed, it is better to install boots on a regular heel, as high heels will fall into the surface.
BodySlide Outfit Studio (optional) - you may need to export CBBE Curvy body to the game.
CBP Physics and HDT Physics SPM  (optional).

Installation:
1. With the mod managers through the FOMOD installer.
2. Manual installation:
2.1. Files and folders from the “Data”, “ENG files” folders of the archive are copied to the “Data” folder of your game.
2.2. If necessary, focusing on the language of the patch, copy the necessary files from the "Patches" folder of the archive into the "Data" folder of your game.

Prioritization:
If there are no conflicting mods, then no difference, higher or lower you will put my mod.

Otherwise, I do like this:
KSE_VanillaReplacer.esp
Conflicting mod.esp
Conflicting mod - Patch KSE.esp
It looks like this for me:
KSE_VanillaReplacer.esp
Fresh Women.esp
Fresh Woman - KSE VanillaReplacer Patch.esp
Immersive Wenches SE-595-1-6-0SE.esp
Immersive Wenches - KSE VanillaReplacer Patch.esp
Deadly Wenches SE-599-1-2-5SE.esp
Deadly Wenches - KSE_VanillaReplacer Patch.esp
.....
Well and so on.

Setup meshes via Bodyslide Outfit Studio
 
If you do not like the CBBE Curvy preset, you can configure the replacer for other presets))
Nothing complicated, but a little understanding of what to do in this program is necessary.
1. Download the archive with Bodyslide files for version 2.0 of the mod
2. Throw folders from the archive into the Data folder of the game or install via Mod Organizer.
3. In Bodyslide, select the group "CBBE Bodies" and all groups with the prefix "KSE_"
4. Select the needed preset or customize the body for you.
5. Select "Batch build", in the window that opens, mark KSE_CBBE Body Physics, CBBE Hands, CBBE Feet, and all "KSE_". Click Build.
Everything, all the armor set by the replacer, should be updated under your body.