Skyrim Special Edition

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m0nster

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m0nster

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196 comments

  1. m0nster
    m0nster
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    Welcome to the Travellers of Skyrim forums!


    Please use this topic from now on only for general comments and chat.
    Four dedicated topics for troubleshooting, bug reports, suggestions and compatibility issues can be found under the 'Forums' tab.
    Alternatively you can use the links below:


    From now on please use the Nexus bug report system instead ('Bugs' tab)!
    Travellers of Skyrim - Compatibility
    Travellers of Skyrim - Troubleshooting
    Travellers of Skyrim - Suggestions & Feedback


    Frequently Asked Questions:

    Do the travellers respawn if killed?
    -Yes, they do.

    Is Travellers of Skyrim compatible with Open Cities Skyrim?
    -Yes, it is.
  2. kaizersoze27
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    Absolutely love this mod. Still playing Skyrim and this mod has been a permanent addition since its release in Olderim, Thank you :)
  3. bajsrump
    bajsrump
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    Is there a fix for this mod so it can work with AFT? (Amazing follower tweaks) thank you
  4. DaburaKing
    DaburaKing
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    can this mod be esld?
  5. darkshadow1022
    darkshadow1022
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    So i havent seen a single one of these npcs so any ideas if am doing something wrong
  6. OrangeGouTou
    OrangeGouTou
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    Google Translate, I'm sorry I don't know English
    I encountered a bug where travel alchemists cannot see any models
    Open TravellersOfSkyrim - Vanilla.esp using xEdit
    Find this NPC, edit 'weight' to 100 to solve the bug (default weight is 50)
    I don't know the principle behind it, but it did solve my problem and I hope it will be helpful to others
  7. SenorSavage
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    Sometimes I get these two to three traveling alchemists who just stay standing out front the Riverwood general store. Any idea on how to fix this? They're from this mod.
  8. Auzarion
    Auzarion
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    I'm not able to talk to Mercenaries like the electromancer. Not able to access dialogue to hire him or anything. I have put your mod above and below follower mods and still can't talk to him.
    1. Thi5Guy
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      similar issue but i can talk to them just cant hire them, i have no other follower mods or followers with me in game
  9. IronPlays
    IronPlays
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    hi, i have bit of problem with this mod. when im using mods that add new buildings near the road such as whiterun market and granite hill village, the travellers not using the road and stay idle outside the village. anyone can help me solve this problem? im a bit noob at modding and sorry for my english btw :)
  10. Roxana
    Roxana
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    Quite impressed with this mod and the effort to make the new NPCs atttractive (unlike populated skyrim).
    But, a minor problem:

    I have now 3 mage mercenaries as followers: all are duplicates of the originals as I was trying to avoid the mod's limitations BUT all of them disappear if left in  a home for a while and if I console them back via their new FF id they are naked and have lost the expensive gear with which I equipped them. There seems to some time limit for them when waiting controlled by the base id. In additiojn, it should be possible to hire more than one at once.  I have the three as I recruited them as followers after duplication. IMHO these 3 mages are very good examples of well designed NPCs as they are, all three, almost beautiful.
  11. Scyten
    Scyten
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    Anyone have luck getting this mod to work? I installed it to no effect. Waiting multiple in game days, but haven't spotted a traveler.
    1. Scyten
      Scyten
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      guess I needed to enable the plugin, I am noob
    2. HALTT77
      HALTT77
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      Do they have voices?