Skyrim Special Edition
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ceige

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theCeige

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18 comments

  1. MilanKokyCZ
    MilanKokyCZ
    • supporter
    • 5 kudos
    Hi Guys immersive armors give me crashes afther all mods load up at the start and i have no idea why everything else works fine even immersive weapons. but when i install immersive armors it give me crash. i even installed patch for the legacy of the dragonborn and it still crashes any idea why ? this is my load order i did clean all mods with xedit except Reallistic water two where the mod autor say it shoudnt be cleaned.

    0 0 Skyrim.esm
    1 1 Update.esm
    2 2 Dawnguard.esm
    3 3 HearthFires.esm
    4 4 Dragonborn.esm
    5 5 RSkyrimChildren.esm
    6 6 Unofficial Skyrim Special Edition Patch.esp
    7 7 LegacyoftheDragonborn.esm
    8 8 RigmorCyrodiil - Sounds.esm
    9 9 RigmorCyrodiil - Textures.esm
    10 a BSAssets.esm
    11 b BSHeartland.esm
    12 c arnima.esm
    13 d RigmorCyrodiil.esm
    254 FE0 DBM_Bruma_Patch.esp
    14 e BS_DLC_patch.esp
    15 f Falskaar.esm
    16 10 Gray Fox Cowl.esm
    254 FE1 DBM_BeyondReach_Patch.esp
    254 FE2 UnreadBooksGlow.esl
    254 FE3 EasyWheel-Convenient Horses Addon.esl
    17 11 TerrainLodRedone.esp
    18 12 SMIM-SE-Merged-All.esp
    19 13 SRG Enhanced Trees Activator.esp
    20 14 iNeed.esp
    21 15 iNeed - Extended.esp
    22 16 S3DLandscapes NextGenerationForests.esp
    23 17 MoonAndStar_MAS.esp
    24 18 SkyUI_SE.esp
    25 19 Hothtrooper44_ArmorCompilation.esp
    26 1a Hothtrooper44_Armor_Ecksstra.esp
    27 1b Rigmor.esp
    28 1c Helgen Reborn.esp
    29 1d moonpath.esp
    30 1e moonpath - optional no spiders.esp
    31 1f JRMoonpathtoElsweyrPatch.esp
    32 20 WICO - Immersive People.esp
    33 21 WICO - USSEP Compatible Patch.esp
    34 22 Immersive Weapons.esp
    35 23 The Brotherhood of Old.esp
    36 24 TheChoiceIsYours.esp
    254 FE4 Qw_BeyondSkyrimBruma_USSEP Hotfix Patch.esp
    254 FE5 DBM_HelgenReborn_Patch.esp
    37 25 Clockwork.esp
    38 26 QaxeWinterholdRebuild.esp
    39 27 BosmerArmorMATY743.esp
    254 FE6 DBM_IW_Patch.esp
    40 28 S3DSigns.esp
    254 FE7 DBM_MAS_Patch.esp
    41 29 RigmorCyrodiilPatch.esp
    42 2a blackreachrailroadnew.esp
    43 2b Vigilant.esp
    44 2c Vigilant Voiced.esp
    45 2d Less Tedious Thieves Guild.esp
    46 2e RigmorResetCreatureFactions.esp
    47 2f QuestsAreInSkyrimUSSEP.esp
    48 30 JRMoonpathBrumaPatch.esp
    254 FE8 BCS_TCIY_Patch.esp
    254 FE9 DBM_Vigilant_Patch.esp
    49 31 ForgottenCity.esp
    50 32 WheelsOfLull.esp
    254 FEa WoLStartAt60.esp
    254 FEb WheelsOfLull - Forgotten City - Bruma Patch.esp
    51 33 Missives.esp
    52 34 The Paarthurnax Dilemma.esp
    53 35 magic of the magna-ge.esp
    54 36 BlendedRoads.esp
    55 37 Elemental_Staffs.esp
    56 38 S3DRocks.esp
    57 39 CC'sEnhancedOreVeinsSSE-HearthfirePatch.esp
    58 3a WICO - Immersive Character.esp
    59 3b WICO - Immersive Dawnguard.esp
    60 3c WICO - Wild Hunt Gears.esp
    61 3d FranklyHDImperialArmorsAndWeapons.esp
    62 3e Unique Uniques.esp
    254 FEc Qw_BeyondReach_USSEP Patch.esp
    254 FEd Qw_WICO_USSEP Patch.esp
    63 3f RSChildren Patch - BS Bruma.esp
    64 40 RSChildren.esp
    65 41 RSC Beyond Reach Patch.esp
    66 42 RSC Falskaar Patch.esp
    67 43 RSC Forgotten City Patch.esp
    68 44 RSC HR Patch.esp
    69 45 RSC MoonAndStar Patch.esp
    70 46 RSC Rigmor Patch.esp
    71 47 imp_helm_legend.esp
    72 48 OpM_imp_helm_DB.esp
    254 FEe DBM_iNeed_Patch.esp
    73 49 Ravengate.esp
    74 4a Gray Fox Cowl - Alternative Start.esp
    254 FEf Qw_S3DLandscapes_USSEP Patch.esp
    254 FE 10 DBM_RSChildren.esp
    75 4b MoonAndStar_RSC_Patch.esp
    76 4c iHUD.esp
    77 4d SkyHUD.esp
    78 4e icepenguinworldmapclassic.esp
    79 4f AHZmoreHUD.esp
    80 50 DTWerewolfMeter.esp
    81 51 UIExtensions.esp
    82 52 EasyWheel-AIO.esp
    83 53 JS Armored Circlets SE.esp
    84 54 Black Mage Armor SE.esp
    85 55 Ursine Armour - Non HDT.esp
    86 56 Wandererarmor.esp
    87 57 Shadow Ranger Gear by Natterforme.esp
    88 58 Redguard Noble Armor.esp
    89 59 TreasureHunterGarb.esp
    90 5a Spellsword Cuirass.esp
    91 5b ArcherCuirassUltimate.esp
    92 5c WICO-Immersive Weapons Patch.esp
    93 5d USSEP-Immersive Weapons Patch.esp
    254 FE 11 DBM_IA_Patch.esp
    94 5e Alternate Start - Live Another Life.esp
    95 5f LRSLALHunterExtension.esp
    96 60 DBM_RelicHunter.esp
    97 61 Bruma - Alternate Start.esp
    98 62 RealisticWaterTwo.esp
    254 FE 12 RealisticWaterTwo - Beyond Reach.esp
    254 FE 13 RealisticWaterTwo - Beyond Skyrim Bruma.esp
    254 FE 14 RealisticWaterTwo - Falskaar.esp
    99 63 RealisticWaterTwo - Waves.esp
    100 64 RealisticWaterTwo - FlowingLakes.esp
    254 FE 15 RealisticWaterTwo - Needs Mod Patch.esp
    254 FE 16 RealisticWaterTwo - Watercolor.esp
    101 65 RealisticWaterTwo - Waves - Falskaar.esp
    1. hk57
      hk57
      • supporter
      • 1 kudos
      Try removing Rigmor, IIRC it and Immersive armor doesn't play well together. It's been a while so could be wrong.
  2. Ursidon
    Ursidon
    • member
    • 1 kudos
    Hey there!

    I'm using the latest versions of both of these mods but I seem to be getting an error when using your patch. It says I need the know_your_enemy_armors.esp but that it's missing. Thing is, I have installed KYE correctly and I do have a know_your_armor_patch.esp, but I have no idea where I could get the one this patch needs.
    1. Bloodshank
      Bloodshank
      • premium
      • 1 kudos
      You don't need this anymore. Know your enemy now works with it without a patch.
  3. bseeder
    bseeder
    • supporter
    • 0 kudos
    I started to get a check fail in Vortex today ... not sure what I've changed.
    It says immersivearmorsknowyourenemyarmorpatch.esp depends on know-your-enemy-armors.esp.

    Any ideas what's wrong?
    EDIT - NVM worked it out - I didn't use the zip patcher version.
    1. NocturnalArrow
      NocturnalArrow
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      • 0 kudos
      Whats the zip patcher version
  4. Bubbaboschi
    Bubbaboschi
    • member
    • 0 kudos
    First of all thanks for your work, and your efforts in doing this patch! :)

    I have 2 nobo questions:

    1) I've been using Immensive Armors and KYE together in my gameplay for quite a long time, I am about 120 hours in game, and I've never noticed problems or bugs. What kind of "problems" does this patch cover?

    2) Since those 2 mods could be updated in future may I ask you to add in the description page for which patch of those 2 mods (KYE and Immersive Armor) is your mod working?

    Thanks again and have a nice day :)
    1. Vrailful
      Vrailful
      • premium
      • 1 kudos
      IA and KYE work together without a Problem, but IA's Armors don't have the keywords.
      Example:
      The "Metal" keyword from KYE reduces damage from bladed weapons (swords, daggers) by 50%. So when you wear steel armor or any other armor made of metal, the damage is first reduces by the vanilla armor system and the remaining damage is reduced by 50%. Any armors from IA (e.g. Akaviri Samurai Armor) only get the vanilla damage reduction, because they don't have those keywords. This Patch adds those keywords

      It would be nice to know which armor gets which keyword, but hopefully the author will update the mod description.
    2. theCeige
      theCeige
      • supporter
      • 2 kudos
      Vrailful here's got it. They work fine without the patch. If you're like me and the only armor mod you use is immersive armors then this patch simply makes it so that all the armors in your game consistently benefit from Know Your Enemy's armor system. I will update the description at some point. I was just up mega late working on the patch and didn't feel like typing up everything I changed. I work alot the next three days but after that I intend to provide a more detailed description explaining exactly what keywords each armor has.
    3. theCeige
      theCeige
      • supporter
      • 2 kudos
      To answer your second question I currently use the latest version of Immersive Armors and the Know Your Enemy armor plugin. This should work fine. If they're updated in the future I'll be sure to go over my patch again and make sure it carries forward any changes the authors should make to their mods. I suppose for clarity's sake when I update the description I'll list specifically which version of the mods this works with.
    4. theCeige
      theCeige
      • supporter
      • 2 kudos
      The description has been updated as promised. Enjoy!
  5. Deiscent
    Deiscent
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    • 3 kudos
    Thanks for the advice!
  6. Deiscent
    Deiscent
    • premium
    • 3 kudos
    How hard is it to make a patch? I was looking to attempt this but I got discouraged since my CK skills are weak. Now since you did it (thank you very much) I figure I might as well try Warmonger.
    1. theCeige
      theCeige
      • supporter
      • 2 kudos
      I actually made this using SSEEdit. It's pretty simple once you know how it works. I personally hate the Creation Kit and have mad respect for the modders who have the patience to deal with that laggy, buggy mess. But I digress, SSEEdit is more than sufficient for making patches in most cases I can think of, you just have to load up the plugins and take a look at the records inside them and get an idea for what they do. You'll see easily if more than one plugin attempts to change the same record (I normally just right click in the program and apply the filter for conflict losers). Then it's as simple as deciding for yourself what changes need to be carried forward into the patch plugin you created so you get the best features of both mods.
    2. theCeige
      theCeige
      • supporter
      • 2 kudos
      I personally normally take the approach of just figuring things out myself by playing around with new programs, but if you're interested there are comprehensive guides on how to use SSEEdit. It's generally referred to as xEdit (where x represents which game you use it for, it works with multiple Bethesda games). Here are some guides to get you started if this is how you like to learn:
      http://wiki.step-project.com/Guide:XEdit
      https://www.youtube.com/watch?v=2F19Do8HAl4&t=53s
  7. iCESPiCES
    iCESPiCES
    • supporter
    • 5 kudos
    Hey there, is it possible to flag the esp as esl?
    1. theCeige
      theCeige
      • supporter
      • 2 kudos
      I'm actually not familiar with that process but I can look into it. My personal approach is to just merge all my patch plugins into one to save space.
    2. theCeige
      theCeige
      • supporter
      • 2 kudos
      After minimal research it seems that esl files cannot use esp files as masters. It's necessary for me to have the Know Your Enemy armor plugin as a master to even be able to use the keywords in the first place, and Immersive Armors obviously has to be a master because I'm making changes to the armors present in that mod.