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This page was last updated on 26 January 2024, 7:39PM
- Changelogs
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Version 0.4.19.16
- Support for Game Version 1.6.1170
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Version 0.4.19.15
- Support for Game Version 1.6.1130
- Switched logging to use spdlog
- Exposed programmer interface for Overlays
- Exposed programmer interface for Presets
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Version 0.4.19.14
- Fixed crash when using console command "skee help" (GOG 0.4.19.13 already has this fix)
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Version 0.4.19.13
- Added support for game version 1.6.640
- Added support for GOG game version 1.6.659
- Improved BodyMorph speed with 2 new skee64.ini options which are on by default: bBodyMorphGPUCopy and bBodyMorphRebind
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Version 0.4.19.11
- Added compatibility mode to skee.ini - Optionally allows registering for interface exchange early "bEnableEarlyRegistration" OFF by default, use this for OBODY
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Version 0.4.19.10
- Fixed memory leak related to dyes and body morphing
- Moved interface exchange to occur during post-load, query at post-post-load
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Version 0.4.16
- Fixed crash introduced in 0.4.15 affecting a wide variety of areas, essentially any cell containing actors who don't have Character Creation data, e.g. Draugr
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Version 0.4.15
- Fixed crash when creating custom head part sliders
- Fixed hair color sync (wigs) to try other sources (template parent, race, etc) if the NPC does not have one assigned
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Version 0.4.14
- Separated dlls from SE and VR so that mod managers will stop complaining about intentional incompatibility
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Version 0.4.13
- Fixed rare crash loading a save with corrupted XPMSE co-save data
- Experimental VR support (you may notice skeevr.dll errors in SkyrimSE, or skee64.dll errors in SkyrimVR, this is expected, it will load the appropriate module for the game)
- Moved loading of facial morphs to slightly later to fix issues where morphs may not be applied correctly on game load
- Added "skee reload tints" command, this will reload tints from XML files
- Added "skee erase bodymorph/transforms/sculpt/overlays" will erase data from the console reference actor
- Added "skee erase bodymorph-cache" will clear the internal cache of body TRI files
- Added "skee preset-save PATH" will save the player as a preset to "Data/SKSE/Plugins/CharGen/Exported/PATH.jslot"
- Added "skee preset-load PATH" will load a saved preset onto the console reference actor (yes, it can be applied onto NPCs)
- Added "skee dump bodymorph" will dump all morphs applied to the console ref to the console
- Added "skee dump transforms" will dump all node transforms to the console ref to the console
- Added "skee dump itemdata" will dump all unique item bound data to console and log (for dyes)
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Version 0.4.12
- Fixed wireframe rendering bug with ENB
- Added support to remap dye slots in DyeManager
- Added support for future method of acquiring space for SKSE trampolines
- Added console function enhancement to dump dyed textures to disk "player.skee dump tints"
- Improved wireframe resolution, should no longer be blurry
- Fixed saving/loading complexion for presets
- Added "multiply" blend mode to dyes, "grayscale" blendmodes color now acts as multiply
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Version 0.4.11
- Improved wireframe rendering in sculpting
- Fixed sculpting mask functionality
- Fixed sculpting hit location after iterative edits
- Added recalculation of Normals and Tangents on armor with said properties utilized
- Added support for game version 1.5.97 (Not compatible with previous versions)
- Fixed mesh attachment hook, old one was ported from LE poorly and just happened to work
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Version 0.4.10
- Fixed random crash when using Skin Overrides
- Fixes crash when entering Sculpt tab using non-BSDynamicTriShape meshes
- Fixes precache disable function to not attempt caching Hair styles when changing gender
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Version 0.4.9
- Fixed bug with DyeManager choosing wrong mip level when merging textures
- Restored functionality to custom HeadPart sliders
- Restored functionality to bAllowAllMorphs
- Added functionality to automatically tint equipped items with the Hair Shader includes settings (bEnableTintHairSlot=1, uTintHairSlot=2050)
- Added additional options, though not recommended (bAllowAnyRacePart=0, bAlloyAnyGenderPart=0)
- BodyMorph keys saved to non-actors will no longer be loaded, still don't know how or why this happened but it might clean some co-save bloat.
- Supports both 1.5.80 and 1.5.73, this is only because the two versions are binary compatible.
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Version 0.4.8
- Fixed more crash related issues
- Inventory models can now reflect dye changes (must map dyes to gnd model path)
- Added bEnableTintInventory option to enable/disable inventory tint hook
- Added bDrawBrushPoint and bDrawBrushRadius to enable/disable the sculpting indicators
- Only items eligible to be dyed are shown in DyeManager now
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Version 0.4.7
- Fixed crash when loading saves containing multiple dyed items applicable to the same slot mask
- Dyes now require the index to actually exist on the base XML before an override will be applied (prevents override bleeding to other shapes)
- Fixed dye bug where armors with no specified first person mesh would not receive dyes (as the game apparently defaults to third person mesh)
- Dye XML files targeting the same nif and geometry will now merge by default unless specifying the "override" attribute
- Dye XML files are now loaded consistent alphabetical order of the full file path (instead of whatever the OS decided the file order is, important for overriding and merge order)
- Sculpting and Dye shaders can now fallback to precompiled/included shader files if no D3DCompiler is found on the system
- Fixed some memory leaks in Sculpting when failures occur (improper cleanup)
- Added sculpt mesh offset to account for non-symmetry when mirroring, default x=0.11, can be tuned via ini
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Version 0.4.6
- Fixed combat freeze/crash using shock related spells
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Version 0.4.5
- Fixed texture memory leak when using DyeManager outside of the menu
- Cleaned up internal code near armor node attachment
- Exposed ActorUpdateManager interface to inter-plugin communication (which can allow other plugins to utilize the node attach hook)
- Added Skin and Hair Sync function to DyeManager specifying "hair" or "skin" instead of a hex color will utilize the actor's assigned colors and sync when being change in the menu (live-sync is player only but still works on NPCs)
- Added bEnableTintSync to skee64.ini (To disable the live-sync hook)
- Fixed texture memory leak when using overlays (less impact than DyeManager leak)
- Fixed SKEE mod load order to reflect plugin load order as opposed to ESP order then ESL order
- Deleted volatile versions from files to stop people from trying to rollback to worse stability
- Added teeth in/out slider
- Added teeth up/down slider
- Fixed combat freeze/crash using shock related spells
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Version 0.4.4
- Changed face overlay hook (may fix crashes)
- Reduced co-save size for BodyMorphs
- Added bExportSkinToBone setting, wipes skin transforms when exporting heads
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Version 0.4.3
- Face Overlays operational
- Improved DyeManager XML usability (some params now optional, others accept text or number)
- Fixed crash with malformed Dye XML
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Version 0.4.2
- Fixes preset load crash
- Fixes crash when re-parenting nodes
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Version 0.4.1
- Fixes initial 0.4.0 upload crash
- Fixes serialization bug with Dyes
- Fixes default alpha value bug with Dyed armor
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Version 0.4.0
- Restored functionality to TintMask interface by rewriting the whole API, DyeManager is now supported
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Version 0.3.3
- Disabled "bEnableFaceOverlays" in skee.ini by default.
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Version 0.3.2
- Fixed head export occasionally missing the texture
- Lowered DirectX device requirement, should work with older DirectX runtimes installed
- Fixed BodyMorph application bug when using the "All" option
- Sculpting now enabled by default (If using ENB you must redownload the latest build)
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Version 0.3.1
- Fixed some sculpting crashes not related to ENB (Yes ENB still crashes)
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Version 0.3.0
- Fixed some random crashes
- Sculpt now functions but is disabled via config due to incompatibility with ENB (Crash)
- Restored Import/Export head to Sculpting
- Added hit indicators to sculpting
- Sculpting now includes shaders in archive
- Sculpting now displays tints in the preview window
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Version 0.2.12
- Fixes internal engine updates using SKSE, slider changes should now appropriately appear
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Version 0.2.11
- Fixed bugged version check when loading extended morphs
- Added boiler plate code for sculpting (not hooked up)
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Version 0.2.10
- Fixes broken extended sliders
- Fixes crash when loading saves created prior to version 0.2.8
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Version 0.2.9
- Adds missing script files
- Fixed wrong SKSE64 version check
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Version 0.2.8
- Updated to 1.5.62
- Fixed random crashes with BodyGen
- Improved string pool usage in co-save
- Added dynamic resolution scaling to menu
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Version 0.2.6
- Fixed crash caused by bad address from 1.5.50 (may have resulted in load crash or slider crash)
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Version 0.2.5
- Added support for Game Version 1.5.50
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Version 0.2.4
- - Improved morphing performance
- Fixed a memory leak when updating models for morphing
- Fixed morphs not visually updating when no morph key was set (or all morphs were 0)
- Fixed slider info showing wrong forms with ESLs in the load order (hair, eye colors etc.)
- Added Skyrim.esm master to the plugins (RaceMenu(Plugin).esp) to keep the in-game mod manager from disabling them
- Added support for UV texture coordinate morphing, requires new BodySlide version
- Added a new function SetSliderParametersEx to the RaceMenuBase script that allows changing individual parameters
- - Improved morphing performance
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Version 0.2.3
- Reduced script lag when moving sliders too quickly (and in extreme cases fixed crashes) by polling with a slower rate
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Version 0.2.2
- Fixed hook introduced in 0.2.1 that would cause heads to accidentally always be forcefully generated (resulting in the black face bug)
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Version 0.2.1
- Fixes overlay duplication bug
- Fixes crash with BodyMorph and ENB
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Version 0.2.0
- Implemented Body, Hands, and Feet Overlays
- Implemented BodyMorph
- Implemented Precache Disable functionality
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- Author's activity
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January 2024
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26 Jan 2024, 7:39PM | Action by: expired6978
Changelog added
'Change log added for version 0.4.19.16'
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26 Jan 2024, 7:39PM | Action by: expired6978
Attribute change
'Mod version changed to 0.4.19.16.'
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26 Jan 2024, 7:38PM | Action by: expired6978
File added
'RaceMenu Anniversary Edition v0-4-19-16 [version 0.4.19.16]'
December 2023
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09 Dec 2023, 6:58PM | Action by: expired6978
Changelog added
'Change log added for version 0.4.19.15'
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09 Dec 2023, 6:56PM | Action by: expired6978
File added
'RaceMenu Anniversary Edition v0-4-19-15 [version 0.4.19.15]'
January 2023
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08 Jan 2023, 10:24PM | Action by: expired6978
File added
'Modified Overlay Meshes [version 0.0.1]'
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02 Jan 2023, 9:29PM | Action by: expired6978
File added
'RaceMenu Anniversary Edition v0-4-19-14 GOG [version 0.4.19.14]'
October 2022
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29 Oct 2022, 12:37AM | Action by: expired6978
Changelog added
'Change log added for version 0.4.19.14'
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29 Oct 2022, 12:36AM | Action by: expired6978
Changelog added
'Change log added for version 0.4.19.13'
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29 Oct 2022, 12:34AM | Action by: expired6978
Changelog added
'Change log added for version 0.4.19.13'
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29 Oct 2022, 12:33AM | Action by: expired6978
File added
'RaceMenu Anniversary Edition v0-4-19-14 [version 0.4.19.14]'
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29 Oct 2022, 12:27AM | Action by: expired6978
File added
'RaceMenu Anniversary Edition v0-4-19-13 GOG [version 0.4.19.13]'
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29 Oct 2022, 12:26AM | Action by: expired6978
File added
'RaceMenu Anniversary Edition v0-4-19-13 [version 0.4.19.13]'
July 2022
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06 Jul 2022, 9:49PM | Action by: expired6978
Changelog added
'Change log added for version 0.4.19.11'
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06 Jul 2022, 9:48PM | Action by: expired6978
File added
'RaceMenu Anniversary Edition v0-4-19-11 [version 0.4.19.11]'
June 2022
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24 Jun 2022, 1:28AM | Action by: expired6978
Changelog added
'Change log added for version 0.4.19.10'
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24 Jun 2022, 1:27AM | Action by: expired6978
File added
'RaceMenu Anniversary Edition v0-4-19-10 [version 0.4.19.10]'
January 2022
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11 Jan 2022, 12:17AM | Action by: expired6978
File added
'RaceMenu Anniversary Edition v0-4-19-9 [version 0.4.19.9]'
October 2020
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04 Oct 2020, 11:02AM | Action by: expired6978
Changelog added
Change log added for version 0.4.16
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04 Oct 2020, 11:01AM | Action by: expired6978
File added
RaceMenu Special Edition v0-4-16 [version 0.4.16]
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- Mod page activity
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April 2024
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17 Apr 2024, 10:25PM | Action by: Natively760
Endorsed
'RaceMenu'
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17 Apr 2024, 10:12PM | Action by: AZA8
Endorsed
'RaceMenu'
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17 Apr 2024, 10:04PM | Action by: Smash525
Endorsed
'RaceMenu'
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17 Apr 2024, 9:56PM | Action by: Grandpaof13
Untracked
'RaceMenu'
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17 Apr 2024, 9:43PM | Action by: kazuma1237
Endorsed
'RaceMenu'
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17 Apr 2024, 9:23PM | Action by: TheSillyDuck
Endorsed
'RaceMenu'
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17 Apr 2024, 9:10PM | Action by: redsoxs880407
Endorsed
'RaceMenu'
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17 Apr 2024, 8:48PM | Action by: Roamingrapier97
Tracked
'RaceMenu'
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17 Apr 2024, 8:17PM | Action by: earthwormm
Endorsed
'RaceMenu'
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17 Apr 2024, 8:17PM | Action by: paineaser
Endorsed
'RaceMenu'
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17 Apr 2024, 8:13PM | Action by: Cases615
Endorsed
'RaceMenu'
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17 Apr 2024, 8:12PM | Action by: dzaniuk
Endorsed
'RaceMenu'
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17 Apr 2024, 8:04PM | Action by: Gap79
Endorsed
'RaceMenu'
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17 Apr 2024, 7:56PM | Action by: itshughmungusheh
Endorsed
'RaceMenu'
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17 Apr 2024, 7:50PM | Action by: RiseYu
Endorsed
'RaceMenu'
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17 Apr 2024, 7:33PM | Action by: mrdinoZ69
Endorsed
'RaceMenu'
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17 Apr 2024, 6:58PM | Action by: Grandpaof13
Tracked
'RaceMenu'
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17 Apr 2024, 6:54PM | Action by: hoppinharpoons
Endorsed
'RaceMenu'
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17 Apr 2024, 6:20PM | Action by: gerberdl97
Endorsed
'RaceMenu'
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17 Apr 2024, 6:13PM | Action by: Kalje
Endorsed
'RaceMenu'
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