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  1. ZachariaszPL
    ZachariaszPL
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    Hello,

    could you possibly fix Ravage (Dual wielding attacks are 20/35% faster)? I think it's not really suited for VR.
  2. lnomsim
    lnomsim
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    Hello, I have the VR perk extender installed, ordinator, and your patch, but the game still crashes when opening the skill trees.
    In which order am I supposed to install and activate them ?

    (I also put the dll required to make VR perk extender work in the exe folder.)
    1. sanosukex
      sanosukex
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      if you are still crashing the perk extender itself isn't in the right place
    2. lnomsim
      lnomsim
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      It was.
      Turns out the dll injector wasn't working correctly and a computer restart did the trick, everything works now.
  3. divertough
    divertough
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    Hi, thanks for this patch! I'm having an issue with single handed perk tree not being able to unlock Smite for maces even though I'm well over the required single handed level to unlock it. I have Ordinator VR, perk extender and this mod. Every other skill seems to be working as expected, it's just single handed that won't let me progress. Thanks!
    1. Pritine
      Pritine
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      I'll try to check out tonight if I have that bug as well, haven't tried a maces build since VR came out.
    2. Pritine
      Pritine
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      I was able to allocate the point on my system. Is it a problem with that, or is the skill not working? I haven't changed anything in the one-handed tree yet with my patch. If it is the point allocation that's the problem, you may have another mod that is conflicting with ordinator, a lot of mods change things without mentioning it. I'd use SSEedit to look for conflicts (https://www.nexusmods.com/skyrimspecialedition/mods/164).

      If the skill is just not working, let me know and I can look into fixing it. May take a while though, haven't had a ton of free time to work on mods recently.
  4. obpluto
    obpluto
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    Hi, thanks for the work. I found there is a conflict with Ordinator CACO patch from kryptopyr's Patch Hub

    /Scripts/prkf_ord_alc30_advancedlab_p_0103d68b.pex

    I don't know which one should take priority or if it needs a new patch to make it all work together.
    1. Pritine
      Pritine
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      You would probably need to make a new patch of both of them. From my patch's perspective, that file is the one that make the advanced lab actually work and give you 25% stronger potions. I'm not sure what CACO does to that script, so I couldn't tell you what you'd be losing out on if you gave my file priority. It probably wouldn't be too hard to look at the source code for both of them (both Krypropyr and I provide our source files) and merge them together if you have some basic knowledge of scripting or programming.
  5. User_65853176
    User_65853176
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    Nice mod.

    Edit: It just randomly stopped working. I went into the skill trees and the game just crashes.
    1. Pritine
      Pritine
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      Thanks.
    2. Pritine
      Pritine
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      Do you have the VR Perk Extender?
    3. Blackcrow1
      Blackcrow1
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      same here. I do not have VR Perk Extender
    4. Pritine
      Pritine
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      You need the VR perk extender for Ordinator to work at all (https://www.nexusmods.com/skyrimspecialedition/mods/16330)
  6. koushkinn
    koushkinn
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    Hey there,

    I got a bug with the advanced workshop perk, I can upgrade for 2500 gold but upgrade weapon or armor just one time.
    When I reuse the grindstone or the workbench, the effect is gone.
    I cannot sneak to scrap the bench either :/
    1. Pritine
      Pritine
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      Are you sure you have the patch loading after Ordinator? Because that's the original bug that I set out to fix.

      If the load order is correct, are you using any menu or UI mod?
    2. koushkinn
      koushkinn
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      Hi, thank for your response.

      I use Vortex, your patch is load after ordinator..
      If you made a fix for this, I must be wrong with my installation of the mod.

      I use the SkyUI VR alpha.
    3. Pritine
      Pritine
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      Actually, I forgot, the fix for the advanced workshop isn't actually a part of the ESP file, but is solely in the script files. Typically loose files are always loaded after packaged (bsa) files, which I utilized to prevent conflicts with the original Ordinator scripts, did you change any ini settings so as to not load loose files, or extract the bsa for Ordinator at any point?

      Edit: Also, I use SkyUI VR alpha, and did when I first setup this patch, so that shouldn't be an issue, but I'll re-test as soon as I'm able.
    4. koushkinn
      koushkinn
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      I don't think so, I use loose file to replace weapon and didn't try this kind of ini setting.
      I might be able to test on a new character at some point to do some testing, but not this week-end sadly.
      If I find anything I will report it here anyway.

      Still, thank for the support mate :)
  7. drask
    drask
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    Just saw someone on enairim mention that the bardic skills don't seem to work in vr, could you look into that? i was planning on doing a bardic vr build soon
    1. Pritine
      Pritine
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      Do you have a link to the post? or know which skills specifically? All the speechcraft skills work I believe.
    2. sanosukex
      sanosukex
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      https://www.reddit.com/r/skyrimvr/comments/ax85x9/ordinator_perk_overhaul_speech_performer_perk_not/
    3. Pritine
      Pritine
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      Yeah, so I just tested Performer last night, as it's the only one that I thought might have issues (based on other perks that have) and it works fine. That may be because of the VR body mod I have though. I'll look into the problem a bit more and see what may be the issue.
  8. Michelangelos
    Michelangelos
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    Ohhh. I came here only to search for a fix for "Lion's Arrow" bug in VR.

    I created the entire build of the player to play with that power that I never used it and find that it doesn't work in VR and this doesn't fix it neither :(

    Please, can you fix it in the next version????
    1. Pritine
      Pritine
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      Is it not working at all for you? or were you looking for it to fire in the same direction of your arrow? If it's not working at all, please give more details as I just tested it and it's working fine for me.
  9. quietlychamil
    quietlychamil
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    Is there anything you can do for "Lion's Arrow"? The spell fired isn't aligned with the trajectory of the arrow fired.
    1. Pritine
      Pritine
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      I may look into that eventually, but at the moment I don't know how to get data from/about the VR controllers, meaning I can't re-orient the projectile. Right now I'm working on re-designing the melee weapons trees, and running into issues with power attacks.
  10. Descrygaming
    Descrygaming
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    I’m running version 0.50, it appears to be “working some what” because a few of the archery tree perks are changed but the crafting perks, like lab skeever and enchantment crush flawless emerald perks are not giving any increase. I have the correct SKSE VR version installed.
    1. Pritine
      Pritine
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      Few things just to check, as it is working on my computer:
      1. Are you loading the game using the skse loader?
      2. Do you have any menu/UI mods installed other than SkyUI? Which ones?
      3. Are the advanced labs working, and do you get a bonus at them compared to normal crafting tables?
    2. Descrygaming
      Descrygaming
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      Okay, did some more testing, it appears to be only "lab skeever" that is not working. "Gem dust" I didn't realize I had to use the corresponding item with it. I can confirm that my advance lab is working, but once again "lab skeever" is not working.
    3. Pritine
      Pritine
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      Are you sure you're drinking the potion within 20 seconds of exiting the alchemy menu? If so, can you mail me a mod list.
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