I've only been modding a couple of years and I've had to restart my modlist from scratch a number of times. This mod is ALWAYS first on my list. It might be a small change but this little mod makes me happier than any of the other 700+ mods I use.
I love the idea of this mod, however it conflicts with Immerisive Citizens. If both are loaded (no matter the load order, before or after each other, seen after testing), in Whiterun the field terrain by the stables is glitchy and the wheat is semi floating. Opposite the carriage outside Windhelm, the terrain covers the carriage drivers tent and camp fire put by Immersive Citizens. There seems to be actual terrain being shifted, raised and lowered for some reason in areas away from the fields. Not sure if this is accidential however can you make a compatbility patch and address these errors?
Any fix for this yet? Rorikstead is a huge mess, wheat stacks are doubled up, floating, and mixed in with the cabbage plants that seem to be sunk into the ground. Plus cabbage and potatoes growing inside the small shelter to the back of Ennis' property
hello, not much of an expert here but this bothered me as well. I ended up using xedit to edit the z axis for each wheat that was bothering me adding about 20-30 units (increasing negative values) to my liking. Based on ref id. I also cleaned the mod which appears to have removed the double stack. And you can delete the additions from the small shelter. I have not seen an issue with this so far.
While I love the idea, the execution just isn't there. Went a bit overkill on the wheat, and a lot of it is floating a foot off the ground would have been hard to see in map editor) Also conflicts with pretty much every town improvement mod I tried.
Has anyone tried to test this with Ryn's Farm mods? Compatible or not, a Fomod would be amazing, so we can enjoy this mod with others, & specifically designate which farms are able to output at larger scale while others cannot.
This looks awesome, and I'm definitely gonna use it, but I can see in the screenshots that some of the crops are all oriented in the same direction which looks very weird and unnatural. It'd be great if you could just rotate them randomly a bit (and vary the size/mesh too if that's possible) to avoid looking artificial.
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please tell me how to bypass it
I love the idea of this mod, however it conflicts with Immerisive Citizens. If both are loaded (no matter the load order, before or after each other, seen after testing), in Whiterun the field terrain by the stables is glitchy and the wheat is semi floating. Opposite the carriage outside Windhelm, the terrain covers the carriage drivers tent and camp fire put by Immersive Citizens. There seems to be actual terrain being shifted, raised and lowered for some reason in areas away from the fields. Not sure if this is accidential however can you make a compatbility patch and address these errors?
Thanks!
Either way, thank you for making this mod