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ImmotalIce

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ImmotalIce

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72 comments

  1. IDOLxD3VIL
    IDOLxD3VIL
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    Nice idea for a mod! Is it compatible with JK's Skyrim?
    1. northtexan95
      northtexan95
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      I haven't check all the farms but the ones I did have no conflict.
    2. IDOLxD3VIL
      IDOLxD3VIL
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      Thanks
    3. Magicaldonut1
      Magicaldonut1
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      just the info I was looking for thanks
  2. timo0202
    timo0202
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    mod requires ussep patch, without it it simply won't start...
    please tell me how to bypass it
  3. katsurochan
    katsurochan
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    I've only been modding a couple of years and I've had to restart my modlist from scratch a number of times. This mod is ALWAYS first on my list. It might be a small change but this little mod makes me happier than any of the other 700+ mods I use.
  4. konaherson2
    konaherson2
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  5. Fazere
    Fazere
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    Hi,

    I love the idea of this mod, however it conflicts with Immerisive Citizens. If both are loaded (no matter the load order, before or after each other, seen after testing), in Whiterun the field terrain by the stables is glitchy and the wheat is semi floating. Opposite the carriage outside Windhelm, the terrain covers the carriage drivers tent and camp fire put by Immersive Citizens. There seems to be actual terrain being shifted, raised and lowered for some reason in areas away from the fields. Not sure if this is accidential however can you make a compatbility patch and address these errors?

    Thanks!
    1. ImmotalIce
      ImmotalIce
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      I have no idea why this is happening as I have not edited terrain in the Whiterun area at all. I'll check it out soon to find out what the issue is.
    2. BoozySwilltub
      BoozySwilltub
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      Any fix for this yet? Rorikstead is a huge mess, wheat stacks are doubled up, floating, and mixed in with the cabbage plants that seem to be sunk into the ground. Plus cabbage and potatoes growing inside the small shelter to the back of Ennis' property
    3. jcgrey
      jcgrey
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      hello, not much of an expert here but this bothered me as well. I ended up using xedit to edit the z axis for each wheat that was bothering me adding about 20-30 units (increasing negative values) to my liking. Based on ref id. I also cleaned the mod which appears to have removed the double stack. And you can delete the additions from the small shelter. I have not seen an issue with this so far. 
  6. Cruor34
    Cruor34
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    While I love the idea, the execution just isn't there. Went a bit overkill on the wheat, and a lot of it is floating a foot off the ground would have been hard to see in map editor) Also conflicts with pretty much every town improvement mod I tried. 
  7. LogicZero420
    LogicZero420
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    Has anyone tried to test this with Ryn's Farm mods? Compatible or not, a Fomod would be amazing, so we can enjoy this mod with others, & specifically designate which farms are able to output at larger scale while others cannot. 
    1. FutureN
      FutureN
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      Wanted to ask this exact question. have you found it out?
    2. josefwest
      josefwest
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      • 10 kudos
      it's not
  8. El3um
    El3um
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    Love the added crops.  However, ...anyone know how to prevent grass from growing in the middle of the crops?
    1. DeltaDry
      DeltaDry
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      I haven't tried the mod yet, but "Complementary Grass Fixes" might help you with that!  https://www.nexusmods.com/skyrimspecialedition/mods/71562
  9. nicebadboy
    nicebadboy
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    this its an fantastik small mod, but make such a big defrence, ty for the mod and the work
  10. R3B3LCAUSE
    R3B3LCAUSE
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    This looks awesome, and I'm definitely gonna use it, but I can see in the screenshots that some of the crops are all oriented in the same direction which looks very weird and unnatural. It'd be great if you could just rotate them randomly a bit (and vary the size/mesh too if that's possible) to avoid looking artificial.

    Either way, thank you for making this mod