When i tried uninstalling (MO2), the visual effect remains and the potion effect works. No time effect. It's not terrible but I don't really get it. Any ideas?
My only concern is that Redwater Skooma has nothing to do with fire salts,and should require drawing the cursed blood-water from the spring in Redwater Den.
I agree completely. Unfortunately there's no way to put that in a recipe.
Maybe if I added some new ingredient, like a "bottle of cursed blood water" that gets added to your inventory when you use the spring? I've got a lot to learn on scripting, though, but I'll definitely improve this ASAP.
I downloaded this and the skooma I drank caused time to slow down for me and NOT the world around me, resulting in everyone else moving at lightning speed while I was stuck in place moving at normal speed.
I love the mod. How about adding double-distilled skooma and balmora blue into the crafting menu. Also 2000 is way too high even though it is illegal. At 2000 the cats would have built a double lane highway straight from Elsweyr. As you state it is hard to make, yes but it is harder to move the product. Most Merchants have less than 500 available. Please consider an optional 200 file, which is still half a weeks wages for most people in Skyrim.
Neat mod! Quick question, Since you need the Physician perk, I'm thinking it won't be compatible with Ordinator, will it? Is there a way I could make a merged patch to where it would be, or.. is it just straight up not going to play nice? Love the planned features, very roleplay-friendly.
I've uploaded a patch under Optional Files. It just removes the Physician perk requirement, which seems like the simplest fix. If I ever start using Ordinator, I'll look at the perks it adds and see about meshing with it better.
I'd love too, and in fact in Creation Kit there's an option to mark portions as addictive, it just doesn't actually do anything in Skyrim. It seems to be for Fallout chems.
I could roll my own through scripting, but that'd require a script that keeps running at all times. I'll give it a shot sometime, though!
Well, 2,000 is the base price. Finding a buyer that pays that much is surprisingly difficult, but the difficulty of producing it makes it lucrative but ,in my opinion, reasonably balanced. It'll be more balanced in the future, as I add some element of risk to producing and selling skooma.
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Maybe if I added some new ingredient, like a "bottle of cursed blood water" that gets added to your inventory when you use the spring? I've got a lot to learn on scripting, though, but I'll definitely improve this ASAP.
The downside is that once you use the bloodspring water the bucket is lost. The upside is that buckets are easy to find.
This will be in version 1.1. I'll probably upload it tomorrow.
Also 2000 is way too high even though it is illegal. At 2000 the cats would have built a double lane highway straight from Elsweyr.
As you state it is hard to make, yes but it is harder to move the product. Most Merchants have less than 500 available.
Please consider an optional 200 file, which is still half a weeks wages for most people in Skyrim.
I've never seen quite such a catastrophe in Proudspire before. I loved it.
I could remove the perk requirement in a patch, though. I hadn't considered that it would cause problems for some players.
Utterly hilarious!
I could roll my own through scripting, but that'd require a script that keeps running at all times. I'll give it a shot sometime, though!
This was Toxikyle's innovation, and I don't fully understand it myself.