You are not allowed to upload or distribute this file on any other website or platform. You are not allowed to use the assets included in this file without permission from the creator of those assets. You are not allowed to package this mod as part of a mod collection. You are not allowed to use this file in any mods/files/collections that are being sold or distributed for money.
You are allowed to create compatibility patches for this mod as long as the patch requires that the user download the main file from this page in order to work. You are allowed to include keywords, item stat changes, and other record edits in your mod for the purpose of maintaining compatibility and consistency with CCF. However, other assets, including all texture and mesh files, require additional permission before you may include them in your mod. All assets that originate from other authors require permission from those authors.
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File credits
- Gamwich for creating almost all of the new textures - hl84 for children's clothing meshes from Little Caravans and More Children Wears - PrinceShroob for allowing me to use scripts from Appropriately Attired Jarls
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Added Sound Record Distributor .yaml file for Immersive Sounds - Compendium.
Version 1.5.1
Updated Alt Iron Helmet recipe to properly disable when CCOR is installed.
Version 1.5
Removed Orc and Orc Vampire from MageApprenticeHoodvariant1AA [ARMA:0010D69C] and MageApprenticeHoodvariant2AA [ARMA:0010D69D], as Orcs are given their own ARMA records for these in WACCF.
Version 1.4
Assigned DefaultFootstepSet [FSTS:00012F16] to three boot Armor Addon records which had no Footstep Sound assigned.
Added an Armor and Clothing Extension - Spell Perk Item Distributor (SPID) Patch - Replaces quest aliases with SPID for distribution to named NPCs; leveled list edits unchanged; also updates MCM script to remove toggle options. Patch courtesy of kinok.
Version 1.3
Forwarded a handful of recent Outfit changes from WACCF.
Forwarded Max Height data from USSEP.
Disabled scripted Outfit distribution to Arniel Gane's Shade.
Added Outfit.Add and Outfit.Remove bash tags.
Version 1.2
Fixed issue with AAchildClothesRobesDaedricAA_CCF ARMA record which was making Babette's robe invisible.
Version 1.1
Fixed error in names of MCM translation files.
Changed MCM sidebar name from "Clothing Fixes" to "Armor & Clothing Ext", and MCM header from "Clothing and Clutter Fixes" to "Armor & Clothing Extension".
Replaced ClothesWenchClothes01 in ClothesTavernWenchOutfit and dunLiarsRetreatWenchClothes outfits with new LItemTavernClothesVariants_CCF to distribute new tavern clothes variants with textures from Gamwich.
Changed RevynSadriOufit to use a Copper Opal Circlet instead of a Orichalc Sapphire Circle.
Changed TemplateClothesRobesMageChainmail_CCF, EnchClothesRobesMageStendarrAlteration01, EnchClothesRobesMageStendarrRestoration01, and EnchClothesRobesMageStendarrRestoration02 from Clothing to Light Armor.
Added crafting recipes for the Chainmail Mage Robes, Chainmail Mage Hood, and Chainmail Mage Hood, Fur-Lined; the Steel Smithing perk is required to craft these. If CCOR is installed, generic Fur Plate recipes as well as breakdown recipes will also be available for these items.
Priest robes and cowls have been placed in temples and at the Shrine of Azura to allow these to be obtained without resorting to murder; taking these items is not considered stealing. Enabling/disabling the Priests & Priestesses Outfit Option in the MCM will also toggle the placement of these items.
Added alternate texture versions of the Expert Mage Boots and Master Mage Boots to replace the regular versions in specific Outfits, and added them to the LItemRobesCollegeMagickaHoodBoots leveled list.
Changed DraugrHelmetArgonianAltAA_WAF to use the new female Argonian helmet mesh (included in WACCF).
Protective Clothing keywords added to support up to +30 and updated spell effect to apply these changes.
Removed the Armor Addon and Armor records for the variant Ancient Nord and Iron Helmets, as these are now included in WACCF. Updated all relevant leveled lists so they now use the WACCF versions. Added a crafting recipe for the variant Iron Helmet, which will be disabled in favor of CCOR's recipe if CCOR is installed.
Updated LItemOrcStrongholdHelmet leveled list so the SublistArmorIronHelmetVariants entry has a Level and Count of 1 (instead of 0).
Changed the count of the vigilant hoods in the RegionalVigilantHoodVariable_CCF leveled list from 8 to 1.
Removed SkeletonRace from the Armor Addon entries for several robes in order to prevent potential CTDs.
Added WarlockRobesDaedricAA ARMA record to CCF_ClothesChildRobesDaedric to provide support for mods which use an adult race for Babette.
This mod developed as an extension of and compliment to Weapons Armor Clothing & Clutter Fixes and Rustic Clothing. It's primary goal is to add more diversity and lore-friendly armor and clothing options to the game, as well as to give certain NPCs outfits that are more appropriate for them.
FEATURES
Adds greater diversity to the outfits available in game and worn by NPCs.
Changes the outfits of certain NPCs to be more appropriate to their rank and position.
New Jarls and their appointees will change into more appropriate clothing when they take over those roles during the progression of the Civil War quest.
Option to give clothing items a limited armor value.
INSTALLATION Load this mod AFTER Weapons Armor Clothing & Clutter Fixes. If you wish to use one of the optional texture resolutions, install it after the main file and allow it to replace the original .bsa file.
UNINSTALLING As with any Skyrim plugin, there is no guaranteed safe method for uninstalling an esp file from an existing save. It is recommended that you start a new game whenever you remove a plugin from your load order or else revert to a save made prior to installing this mod.
CREDITS I want to thank the following mod authors for providing assets that were used in this mod. Thank you so much for permitting me to use your work and resources! Gamwich for creating all of the beautiful new clothing textures. PrinceShroob for scripts from Appropriately Attired Jarls hl84 for Little Caravans and More Children Wears
CLOTHING OPTIONS
New Mage Boots have been added to match the different ranks of mage robes.
Removed the fur trim from the female mage hoods, so they will now appear similar to the male version. New fur-trimmed mage hoods were added as separate items that can be worn by both males and females.
Changed the Iron and Ancient Nord helmets so they will appear the same for both males and females. Added the female versions as new variations which can be worn by both males and females.
The various mage robes (Novice Robes of Alteration, Adept Robes of Conjuration, Expert Robes of Destruction, etc.) now have unique textures that reflect their individual school of magic and rank from Novice to Expert.
Many clothing items now provide a small degree of protection, particularly quilted or heavily layered garments that appear to have leather or chain-mail components. Realistically, these garments should probably be at least as protective as some of the lighter vanilla armors, and I've tried to balance their stats around those values. NOTE: This feature is optional and disabled by default. Armored clothing is still considered clothing: it won't level your armor skills, it won't increase in rating as your armor skills increase, and it can't be improved. Currently, this feature only applies to the player, but I may extend the option to NPCs in the future.
OUTFIT CHANGES
Court Wizards will now wear college robes that reflect their specialized school of magic.
Priests and Priestesses of Talos, Kynareth, Dibella, Azura, and the Temple of the Divines wear robes with new, unique textures. Priests of Arkay wear brown robes with brown hoods, and Priests of Mara wear plain robes with a yellow hood. The appropriate divine amulet has been added to the priests' outfits.
Jarls, their Stewards, and their Housecarls will now wear clothing that better reflects the rank and allegiance of those NPCs. Imperial-allied jarls will wear Imperial-style outfits; Stormcloak-allied jarls will wear Nordic-styled outfits. The jarls and their appointees in the major holds will generally have better, more expensive clothing and armor than those in the minor holds. When jarls and their courts are replaced during the civil war questline, the replacement NPCs will now have their outfits upgraded to reflect their new rank and station.
A few of the unique children now have clothing that better fits their background.
Vigilants of Stendarr wear new chainmail robes and hoods. Vigilant outfits have also been reworked so that they will spawn matching Steel boots and gauntlets, rather than a mismatch of different styles. If Wet & Cold is installed, Vigilants will equip fur-lined hoods in cold regions and regular hoods in warmer regions.
Asgeir will wear the male wedding outfit for his wedding, then afterwards revert back to his normal fine clothes.
Dremora now wear black daedric robes with a new, unique texture.
Vaermina's Devotees now have a 40% chance of having a matching purple hood.
Hunters will use a greater variety of clothing (farm clothes, fur armor, or hide armor). Some hunters in cold regions will may use Skaal outfits.
Some Dark Elves found in Skyrim will now be wearing Dunmeri Tunics from the Dragonborn DLC.