Skyrim Special Edition
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xAcex0

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66 comments

  1. R4n0r0k
    R4n0r0k
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    why would you make fire breath quite powerful & useful on legendary difficulty but make frost breath completely useless. Its incapable of killing basic enemies & the slow is not very useful.
    1. wildman3386
      wildman3386
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      I was just checking this mod out and noticed he said this "Extended duration which means more damage per second and longer slows."  He actually nerfed it by 15 damage points overall, which is antithetical to what he's saying here, I don't know why you'd *nerf* a shout in a mod called Legendary shouts.
    2. juicccythiccc1
      juicccythiccc1
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      the mod author should not have adjusted slow time either.  but, glad he made the mod nonetheless.  lets hope he or she touches it up again
  2. juicccythiccc1
    juicccythiccc1
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    can you not affect slow time pls?  it is bugged evidently.  That one doesnt need any changes
  3. Lyceon21
    Lyceon21
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    At level 60 I finally used the third word of slow time and holy s#*! that was awesome for like two seconds then I noticed that the 4 sec remaining on the slow effect felt more like 4 hours irl lol thankfully you can wait the duration off if anyone ever runs into the same experience be advised tho that it takes some time for the wait to go off and before I waited I tried to learn a word and had to go to a earlier save due to the word wall being bugged so it should be possible to use shout then wait off remaining slow effect without any major breaks, but when in doubt Quicksave that mofo.
  4. WellyHat
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    Okay, i get it, we have the blood of a Dragon, we are a Dragonborn after all, but we are no Dragon

    i never really get to the point in skyrim to even get the Dragon Aspect shout, and it really should be a poweful shout, but again, we are no Dragon
    and i think this shout should have an negative effect aswell in our character

    Becoming an werewolf have a bunch of negative effects, aswell as becoming an vampire, like, being more damaged by silver weapons or fire, the sun damaging us, not being able to get bonuses after sleeping... 
    As a Dragonborn, i think is pretty ok to absorb a soul of a dragon and use it to be able to learn an shout without all the years that the greybeards needed to learn and shout to perfection, we have the blood of Dragons after all
    Now... transforming in a biped dragon without drawbacks, even if its only five minutes? meh...

    idk, i keep thinking that it should be used like a last resource, maybe?

    "After shouting the Dragon Aspect, u get all health, mana and stamina to the fullest and more plus all the other benefits and after that u cant shout anything for a day, becomes a bit slow and all your skills decreases for x level until you rest x hours"

    not really asking anything, just wanted to get this out of my head
  5. Giboss
    Giboss
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    Hello...

    I wonder if this mod can be converted into espl?
    WryeBash shows yes - but I prefer to ask.
  6. tore91
    tore91
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    I was like "omg this is great" then i read kyne's peace, the one i use the most in exploring. 
  7. therocksays02
    therocksays02
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    Hey man, can u change the sound effect of dragon aspect to be vanilla instead of electric sound? Also cant look up and down with controller in Slow Time. Still a decent mod either way.
  8. kankus
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    Does the mod affect the damage, cd, etc. of Miraaks shouts? I feel like it's a bit unfair if not, also Miraak could use the boost
    1. sasnikol
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      In short: damage and duration - partially yes, cooldowns (if this is a thing for NPC shouts) - no.

      In more details: Miraak uses own version of shouts, but most of them use the same spell as player's shouts, so in a way they share magnitude and durations. But cooldowns defined in shouts, so these are unaffected (and that wouldn't mean any sense for NPC).

      Conclusion: Mod doesn't have intentions to affect other's shouts - only player's.
  9. RaulMZ
    RaulMZ
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    Do you happened to tweak the cooldown timer for the shouts? I think you made an error calculating the cooldowns since I found a glitch: equipping an Amulet of Talos, with a 20% Shout Cooldown, reduces the cooldown of shouts to negavite values, which makes cooldown about zero seconds
    1. sasnikol
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      There is nothing extraordinary done to cooldowns, mod only changes values of  shout recovery time which are nowhere near too low or too high values perhaps there is another mod you have that affects shouts?
  10. PainMasta
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    Looks like too many problems reported to be of any use! And not a word from the Author!
    1. sasnikol
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      Not that many, only two issues reported here might be caused by the mod:

      • Animal Allegiance - seems was incorrectly implemented for its area, effectively turning off the effect. Mod modified Base Magic Effect VoiceAnimalAllegianceEffect area, but then overwrote them in Effect instances attached to the spell. That is my understanding of what happened to it. To fix it simply carry over area values from base effects to spell effects instances.


      •  Slow time bug - not necessarily issue of the mod, but more like engine problem, the mod only turns up the effect to 99%, which still should be good enough, but engine might glitch out there, this might be only the case if you happen to tweak timescale as it is known that too low values might cause weird stuff. So I'd probably revert or decrease this value if I had some changes in time-scale department in my load order