Skyrim Special Edition
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zilav

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About this mod

A lightweight scriptless poison overhaul

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Reupload of PS4 Version I made back when SSE has been released to taste the new flavor of modding for consoles.
Due to limitations of modding on PS4 (no external assets and scripts) this is a lightweight overhaul changing some gameplay aspects of using poisons in Skyrim. Because it doesn't use scripts and changes are minimal, it is safe to install and uninstall any moment in ongoing game.


Rumors say that Arcadia in Whiterun was very proficient at mixing poisons in her young days and even wrote a treatise uncovering the secrets
of efficient poisons creation, gathering poisonous ingredients and even poisoning immune beings. Who will be the first one to
get hold of it and become the best poisoner in Skyrim? An alchemist, a brotherhood murderer, or a lucky thief?

General Information
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This mod is intended to make the pure poisoner style gameplay viable. Unfortunately there are several issues with the game that makes it
quite hard to use poisons if you ever wanted too. You'll quickly find out that half of your enemies in Skyrim are immune to poison, they
don't scale up well into the later game and become irrelevant quite fast, not enough poisonous ingredients available quantity wise to use them extensively,
and even poison enchantments cease to exist. Poisons play situational role, and in most cases you wouldn't even bother mixing them apart from
selling for money. Too much hassle for too little benefit.

After stealing and reading Arcadias' Treatise you will get the Serpentarius power which unlocks poison knowledge in different areas.

Harvesting
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Harvesting ingredients enhances your skill at gathering extra poisonous ones. For each hundred of any harvested ingredients
you have an extra 20% chance to pick additional poisonous ingredient: Deathbell, NightShade or Giant Lichen.
20% chance when 100-199 ingredients harvested in total
40% chance when 200-299 ingredients harvested in total
60% chance when 300-399 ingredients harvested in total
80% chance when 400-499 ingredients harvested in total
100% chance when over 500 ingredients harvested in total

This ability stacks with Green Thumb perk allowing to pick 3x Deathbell, NightShade or Giant Lichen from a single plant.


Poisons Mixing
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By constant practicing you are learning to mix more powerful poisons. For each hundred of created poisons your newly created ones will become 10% stronger.
100-199 poisons created, 10% stronger
200-299 poisons created, 20% stronger
...
1000-1099 poisons created, 100% stronger (2x more powerful)
...
over 2000 poisons created, 200% stronger (3x more powerful)

This ability stacks with Alchemist and Poisoner perks.


Poisons usage
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Serpentarius knowledge allows you to apply corrosive poison to the bones bones of undead and metallic parts of dwarven automations.
Poison immune creates with 100% poison resistance will now have only 50% left, which allows to apply poisons on them
but with only half of efficiency. Several bosses in game are still immune though for balancing reasons, beware.

Usage of poisons unlocks new crafting recipes which allow to cover arrows/bolts and daggers with poison from raw poisonous ingredients
and turn them into Arrows/Bolts of Serpent and Tooths of Serpent. This poison effect will stack with any mixed poisons you apply on top of it.

Arrows of Serpent deal only half of damage of original arrows, but create a poisonous cloud on impact which poisons
everybody in a small area. Due to corrosive nature of applied poison arrows break when hit anything but a flesh.
10x Iron Arrow, 1x Deathbell: 10x Iron Arrow of Serpent dealing 3 poison damage for 5 seconds
10x Steel Arrow, 1x Deathbell, at least 50 poisons used: 10x Steel Arrow of Serpent dealing 4 poison damage for 5 seconds
10x Steel Bolt, 1x Deathbell, at least 50 poisons used: 10x Steel Bolt of Serpent dealing 4 poison damage for 5 seconds
10x Orcish Arrow, 1x Nightshade, at least 100 poisons used: 10x Orcish Arrow of Serpent dealing 5 poison damage for 5 seconds
10x Dwarven Arrow, 1x Nightshade, at least 150 poisons used: 10x Dwarven Arrow of Serpent dealing 6 poison damage for 5 seconds
10x Dwarven Bolt, 1x Nightshade, at least 150 poisons used: 10x Dwarven Bolt of Serpent dealing 6 poison damage for 5 seconds
10x Nordic Arrow, 1x Nightshade, at least 150 poisons used: 10x Nordic Arrow of Serpent dealing 6 poison damage for 5 seconds
10x Elven Arrow, 1x Deathbell, 1x Nightshade, at least 200 poisons used: 10x Elven Arrow of Serpent dealing 7 poison damage for 5 seconds
10x Glass Arrow, 1x Deathbell, 1x Nightshade, at least 300 poisons used: 10x Glass Arrow of Serpent dealing 8 poison damage for 5 seconds
10x Ebony Arrow, 2x Deathbell, 1x Nightshade, at least 400 poisons used: 10x Ebony Arrow of Serpent dealing 9 poison damage for 5 seconds
10x Stalhrim Arrow, 2x Deathbell, 1x Nightshade, at least 400 poisons used: 10x Stalhrim Arrow of Serpent dealing 9 poison damage for 5 seconds
10x Daedric Arrow, 2x Deathbell, 2x Nightshade, at least 500 poisons used: 10x Daedric Arrow of Serpent dealing 10 poison damage for 5 seconds
10x Dragonbone Arrow, 2x Deathbell, 2x Nightshade, 1x Poison Bloom, at least 500 poisons used: 10x Dragonbone Arrow of Serpent dealing 11 poison damage for 5 seconds

Tooths of Serpent deal only half of damage of original daggers, however the poison they are coated with is permanent and never run out.
1x Iron Dagger, 5x Deathbell: Iron Tooth of Serpent dealing 3 poison damage for 5 seconds
1x Steel Dagger, 5x Deathbell, at least 50 poisons used: Steel Tooth of Serpent dealing 4 poison damage for 5 seconds
1x Orcsish Dagger, 5x Nightshade, at least 100 poisons used: Orcish Tooth of Serpent dealing 5 poison damage for 5 seconds
1x Dwarven Dagger, 5x Nightshade, at least 150 poisons used: Dwarven Tooth of Serpent dealing 6 poison damage for 5 seconds
1x Nordic Dagger, 5x Nightshade, at least 150 poisons used: Nordic Tooth of Serpent dealing 6 poison damage for 5 seconds
1x Elven Dagger, 5x Deathbell, 5x Nightshade, at least 200 poisons used: Elven Tooth of Serpent dealing 7 poison damage for 5 seconds
1x Glass Dagger, 5x Deathbell, 5x Nightshade, at least 300 poisons used: Glass Tooth of Serpent dealing 8 poison damage for 5 seconds
1x Ebony Dagger, 10x Deathbell, 5x Nightshade, at least 400 poisons used: Ebony Tooth of Serpent dealing 9 poison damage for 5 seconds
1x Stalhrim Dagger, 10x Deathbell, 5x Nightshade, at least 400 poisons used: Stalhrim Tooth of Serpent dealing 9 poison damage for 5 seconds
1x Daedric Dagger, 10x Deathbell, 10x Nightshade, at least 500 poisons used: Daedric Tooth of Serpent dealing 10 poison damage for 5 seconds
1x Dragonbone Dagger, 10x Deathbell, 10x Nightshade, 1x Poison Bloom, at least 500 poisons used: Dragonbone Tooth of Serpent dealing 11 poison damage for 5 seconds


Gameplay Tips
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You can check your current numbers for harvested ingredients, created and used poisons in General Stats \ Harvesting section of the game menu.

Due to gradully increasing strength of mixed poisons the cost of them is significantly reduced. You don't want to sell any of them anyway
because usage of poisons, even the weakest ones at the start of game, unlocks new recipes listed above.

Poison of Serpent Tooth doesn't stack with itself when hitting already poisoned target but rather refreshes the applied poison duration. This makes
them good offhand weapons for later game, and for the primary weapon you'll want a dagger with more raw damage.

New crafting recipes for arrows and tooths are available at the forge, however they will appear only if you have enough amount
of required arrows or have appropriate daggers in inventory. If you don't have them but crafted new ones at forge,
leave it and use forge again to update available recipes list. Usage of forge for poisoning is not logical, but this is due to the PS4 modding
limitations, sorry but nothing I can do about that.

I tried to make this mod balanced and avoid introducing overpowered features. There is a synergy between everything you do: harvest more to get
more poisonous ingredients, make more poisons from them to learn mixing more powerful ones, use crafted poisons to learn new recipes which
in turn can use your increased number of ingredients. The Serpentarius perk by itself doesn't provide much benefits at low levels apart from
unlocking recipes to poison Iron Arrows and Dagger. You actually need to work your way to greater power, it is not for free.

While the mod can be installed into ongoing game for all benefits, it is intended for a new pure poisoner class playthrough.


May Serpent guide your path, Poisoner!