This mod would be much better if it were a standalone town with new NPCs. Transplanting and remodeling another village causes issues for compatibility. Otherwise, it's a good looking village.
Does anyone know if this mod is compatible with Skyrim Sewers 4? Sewers adds a passage from the sewers and Markarth ruins into Left Hand Mine, which this mod moves elsewhere.
I tried and the answer is NO. You can go in sewer from the mine in the new hammet, but when you go outside the mine from the sewer, you're teleport on the dwemer ruin's door.
Wonderfully crafted mod and given a breath of new life thanks to you. My only concern is that it might need its own non snowy textures for some assets due to incompatibilities with texture mods that add snow to Windhelm assets.
Mod is aesthetically incompatible with "Snowy AF WIndhelm" and any snowy windhelm retexture - it turns assets from the windhelm look covered by snow in the middle of the summer.
Anyone know where the key to Red Diamond Keep is? On the Oldrim page someone mentioned something about a ravine near the former location of the mine, but I didn't see any body with the key.
Edit: Nevermind. Don't know how I missed that portal inside the ruin.
Really like this idea! It's the first time I've ever properly heard the conversations around Left Hand Mine too, usually I get there too slowly.
I'm not sure if it's something in my mod set up, or in the mod itself, but there seems to be a problem around Daighre's house - there's a big gap/seam in the terrain across the road, and in the garden the land falls away leaving the door at head height. I can get screenshots if needed.
True Skyrim must be much lower in your mod loader (before DynDOLOD) :D Your landscape problem it's probably because you're using Landscape Fixes For Grass Mods.
Legacy of the Dragonborn adds a quest NPC to Left Hand Mine. Will this mod conflict with that, or will that NPC simply end up in the old location, by himself?
If he have spawn in exterior area, there should be no problems. He will be in the old location. If he spawn in some of the interiors, patch will be needed.
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Compatible list:
Compatible || Semi-Compatible || Incompatible
Silverstead (SE)
Edit: Nevermind. Don't know how I missed that portal inside the ruin.
I'm not sure if it's something in my mod set up, or in the mod itself, but there seems to be a problem around Daighre's house - there's a big gap/seam in the terrain across the road, and in the garden the land falls away leaving the door at head height. I can get screenshots if needed.
I've uploaded the mod order to https://modwat.ch/u/Bretonbastard/modlist as it's quite long. Will just post up a couple of images now.
Your landscape problem it's probably because you're using Landscape Fixes For Grass Mods.