No.. Cause wards are a spell, and even if a mod like this makes them block, they are still spells. A ring that says "Restoration Spells are 12% more effective" on the other hand, just might.
very useful. Sadly the most important thing is not working for me, the charge time reduction :( even set at 0.1 it takes the same like vanilla. Strangely it is working only if dual casting it... Still useful for the cost reduction since I could not lower the cost of wards even setting the cost to zero in ssedit... they really work different from other spells...
because the mod have a bug since 2019. default setting is actually a nerf to vanilla and it takes way longer for wards to recharge. you gotta up the wards recharge in mcm from 0.5 to opposite direction to 5. it recharge pretty fast but still it's not instant. you still have to do it preemptively so pretty useless for what I need. I prefer the mysticism quality and simplicity. the master spell surrounding ward spell is also broken op. just cast it and you are completely immune to magic damage, complete cheat code. it should have protected a good amoung of magic damage like 1 dragon breath and then exploded, now that would have been a good mod
it's not a bug, it's the recharge RATE value, so of course I set it to 5, that should mean 5 times faster. Anyway I basically use this for the cost and combined with Ultimate combat mod it's pretty effective when time blocking
The ward still breaks so its not as 'OP" as u say it is. it just takes more punishment to break. which is pretty fair considering its a "Master" level spell. its stupid to make the spell shatter in one single breath especially since its supposed to be the best ward spell. that actually makes no sense. asside from all of this, i do hope we see this mod get a revision or a revisit from the author or a remake or something. there are definitely some bugs that should be addressed.
502 comments
Cause wards are a spell, and even if a mod like this makes them block, they are still spells.
A ring that says "Restoration Spells are 12% more effective" on the other hand, just might.
The only thing that doesn't seem to work is Timed Block. Unless this is an issue with Ordinator. But Timed Block won't trigger.
Still useful for the cost reduction since I could not lower the cost of wards even setting the cost to zero in ssedit... they really work different from other spells...
Can anyone help and say how to change count of armor raiting?
Cuz in my game surrounding ward giving too much. (1080)