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Enai Siaion and T3nd0

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FelesNoctis

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  1. FelesNoctis
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    PORT INFORMATION
    As stated by Enai:
    Wintermyst has been superseded by Summermyst and will no longer receive content updates.


    The above applies to this port as well. This release exists for the purposes of mod incompatibilities with Summermyst, providing alternative options, and because some people just plain ol' prefer it. Updates will be limited to critical error correction only.
    PERMISSIONS

    • The port itself has full permission from Enai, through his sticky post in the original comments as well as directly on Discord.
    • All user permissions of this port remain the same as the original mod. Go nuts, as long as you provide credit and don't try to sell it.
    KNOWN ISSUES

    • Wintermyst may not fully cooperate with magic overhauls like Mysticism.
    FUTURE PLANS

    • SkyRe - No Time Estimate: A user has made me aware of Reproccer Reborn, which could be used for the old SkyRe patches. I originally ignored these as last I'd known, SkyProc, and by extension SkyRe, were dead. The old Reproccer for LE was Java and XML-based, whereas this new one is built in Mator's UPF environment and uses JSON files, which means I'll need to do some conversion, so I have no idea when this will be finished.
  2. LordJadovakhin
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    Hello, this is such a great mod.

    I have Immersive Jewelry installed. Is this compatible with that mod?

    I read about a patch but can't found anything
  3. DovahkiinTalos
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    I understand that wintermyst is not maintained in favour of summermyst, but for whatever reason I've encountered a bug where I cannot learn any enchantments except vanilla ones and was wondering if that's a known issue with this mod
  4. xLaReL
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    Hello! I have two questions.

    1. Would your mod require a patch for Honed Metal in order to let enchanters enchant an item, that is from Wintermyst? I'm still using Summermyst and that one needs to have a patch for Honed Metal and I don't see any patch for Wintermyst. That's why I'm asking. 

    2. How does it play with WACCF and ACE? Will it work aswell or does it need a patch? 
  5. Eragonthemagnific
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    I was wondering if I have permission to upload a Spanish translation of your mod
    1. FelesNoctis
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      I don't have an issue with that, and I doubt Enai would either. Go right ahead! 
  6. HoySama
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    hi
    idk why everytime when i loot a corpse the Enchantment item's its already learned is it a bug ?

    sorry for my bad english
  7. CurvingFyr3
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    hypothetically, if I were to use this mod in VR, how would the blink step effect work? Would it work? VR has a lot of problems with specific hotkeys not in vanilla. 
    1. FelesNoctis
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      Unfortunately I have no idea, so my best advice is to keep a backup save from before you install the mod, then experiment to see. VR does tend to be fussy in weird ways.
  8. ServalKhajiit217
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    1. FelesNoctis
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      Any overhauls and large mods by Enai or Simon are going to be excellent pieces of work that shouldn't cause CTDs and have very few bugs. Both of these authors are very careful about their work. Mods by these two authors will also often include compatibility patches, or else you can check the Requirements tab to find crossover patches.

      Any of the mod by Enai will have an Article on the mod page as well that lists the known compatibility status. 

      Some of these mods will directly overlap in ways that need to be handled appropriately:

      • Summermyst and Wintermyst are exclusive to each other. PICK ONLY ONE
        I honestly recommend Summermyst, as it's Wintermyst's successor and much more polished. I'm just keeping this alive for archival purposes and the rare mod requirement.
      • Elemental Destruction Magic (EDM) and EDM Redux are exclusive to each other. PICK ONLY ONE
        Check the requirements tab of each mod for compatibility patches to magic/perk overhauls
      • Mysticism and Odin conflict but can work together. Vanilla spell changes in both mods will overlap, so THE MOD WHOSE CHANGES YOU PREFER SHOULD LOAD LAST
      • If you're using Natura as well as Mysticism and Odin, you should probably load them in this order due to Natura's design:
        Odin > Mysticism > Natura
      • Triumvirate has a patch for Mysticism on its page

      I believe those are the only things to be concerned about for the list you gave. Apocalypse, Arcanum, and Thunderchild are pretty self-contained and generally only need compatibility patches in special circumstances. Obviously, if you add major perk overhauls to this list (Adamant, Ordinator, Vokrii, etc), then you'll need additional patches for several of the magic mods to integrate them properly.
    2. ServalKhajiit217
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      Very detailed and useful answer from all the recent ones that the players gave me. Many thanks! Btw, I'll reading again descriptions for Odin and Mysticism and stoped by first cos as I see - he is better with some buffs and nerfs on novice and master lvls. Anyway, Mysticism better in such huge edits with vanilla trees, but IMO its 50\50 of Odin... Just in case. What about Wintermyst and Summermyst - thanks too. I'll take the second. Also reading descriptions of them again later. And for the end, yes, I'm using mutagen of some perk-mods. Like those ones:

      • Mysticism - v2.2.1
      • SPERG - v1.8
      • Adamant - v5.7.8
      • Path of Sorcery - v2.7
      • Vokrii - v3.8.2
      • Vokrii - Mysticism 2 Patch - v3.8.0
      • Ordinator - v9.31.0
      • Ordinator - Combat Styles - v1.08
      • Vokriinator - Black 


      (Also those guys going in complitation of Vokriinator - Choice Cuts at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) mod)

      I can asked you about choice of Vokrii, Ordinator or others (pathes on them too), but I offer Ordinator with ReClassificator
      ReClassified Ordinator at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
      Blended Skills - Class Perks at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

      But I'm also worried that there will be conflicts about mix of perks-mods with my mix of spells-mods. That why I asked knowledgeable players about  magic-overhaul mods in sections.
    3. FelesNoctis
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      I haven't used either of those specific perk mods you mentioned at the end, but I can give you a general idea of how conflicts here would work.


      • Any overhaul mod that affects perks will need to be patched in some form. For instance, for standard Ordinator, Odin needs a patch, but as far as I know Mysticism does not.
      • Spells are usually affected by perks by way of the keywords on the spell. Mods that add new spells generally follow the same rules.
      • EDM in particular, both versions, have patches for standard Ordinator to add support for their additional elemental types. "Elements" in Skyrim (frost/fire/electric/poison/etc) are all differentiated by keywords, so those patches do the same for the new stuff.

      What this all means is that you're guaranteed to need patches for this combination of mods, and as far as I can tell, ReClassified Ordinator does not have patches for any of these. While the author does say that they tried to keep the original Ordinator mostly intact, they still modified the perk trees, which means patches made for standard Ordinator are also likely to conflict.

      TL;DR:
      You're going to need to make your own patches.

      Have you made patches before? Modified perk trees before? While you can do it in the Creation Kit, a lot of authors will use xEditMator's Automation Tools due to the visualization of the perk positions being easier to read and adjust.

      I strongly encourage you to try an patch these yourself, as the best way to learn how things interact with each other in these games is to dig in and learn for yourself. However, if you have no idea how to do this and think it'd be too difficult to learn, I may be willing to do it for you. What you're intending to use is pretty similar to my own playthroughs (I prefer the Enairim setup, sometimes swapping in Simon mods), so I'm pretty familiar with the majority of these mods, and I've patched perk trees before.
  9. Catteraine
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    Safe to install mid-playthrough?
    1. FelesNoctis
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      Should be, yes. It's mostly adding new content. Leveled Lists it affects will take several in-game days to update appropriately, as with any changed LLs, so it may take time before you start seeing the gear. Easy enough to find an isolated indoor space (like a player home) and wait that out if you're in a hurry.

      As an aside, uninstalling mid-playthrough is a different matter and not recommended, so keep a backup save. Items you've enchanted that contain new magic effects from the mod will vanish. Anything using vanilla magic effects will likely stick around, since the game can still process those. Leveled Lists will have the same issue as above but in reverse, containing less items overall until the "invalid" ones are cleaned out.
    2. Catteraine
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      Ok thank you! Looking forward to installing it. One thing though: you write in your sticky that Wintermyst has been superseeded by Summermyst but this one is way newer and Summermyst hasn't been touched for over 2 years. Additionally, I never install mods with no or locked comments sections like Summermyst has. So shouldn't it be that Wintermyst supercedes Summermyst? I'm a bit confused.
    3. FelesNoctis
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      No, Summermyst is still newer content.

      Spoiler:  
      Show
      Enai Siaion released Wintermyst first, then surrendered it to the Nexus Care Taker when he began work on Summermyst. Wintermyst was then adopted by another author who made some minor tweaks to it (I assume bug fixes). But then, during the "Nexodus", said author decided to leave the Nexus and deleted all of their mods. Unfortunately, that translates to what they had control over, which included Wintermyst. When we noticed it was gone, I got into contact with Enai to ask if he had any issues with me reviving it, and then Pickysaurus about restoring the mod page itself. Due to ownership/permission conflicts the old file had to be deleted, so I ported the mod to SE again myself.


      TL;DR:
      Wintermyst is older content, it's just changed hands multiple times. Another way to look at it, Skyrim LE Wintermyst has mod ID 58635, and SLE Summermyst is mod ID 80918, if that helps. :P

      As for Summermyst's comment section being locked (probably most to all of his mods), that's two-fold. One, he tends to be pretty busy, and it's much easier for him to keep track of a single Discord than 20-odd mod comment sections. Two, he's repeatedly been the subject of internet drama, and Discord gives him much more control over dealing with trolls and other unreasonable people. He's more than happy to answer questions when he has time, it's just the Nexus comment system is outclassed in several ways by other platforms.
    4. Catteraine
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      Alright, thanks for the explanation. I already installed Wintermyst and it works fine. No idea what Summermyst does better but I am happy with WM.
    5. FelesNoctis
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      Different enchantments, different implementation methods, a bit cleaner on the design, that's about it. Enai tends to remake his projects periodically when he finds what he believes is a better way to do something, or really if a past project didn't live up to his expectations. Wintermyst was an experiment as much as anything else, hence why there are some enchantments that aren't fully implemented (but I included in the debug chest area). Summermyst is more polished in that regard, since he had a better idea of what he was doing.
    6. Catteraine
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      Ok so since I already installed Wintermyst and learned a couple of enchantments, is there a way to switch to Summermyst safely midplaythrough?

      PS: The reason I didn't install Summermyst is because the comments section is locked + hasn't been updated since 2018 (WM last update in 2022).
    7. FelesNoctis
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      While there are "safer" and more detailed methods, you should be able to swap the two mods without much issue. Just follow the safe procedure of going to an isolated cell, save, remove mod, load that save, wait out 3 days, save again, activate new mod, load second save, wait 3 days (this second wait is optional, it's just for loot population), and you should be fine.

      What would happen is:

      • If an item you've already enchanted with a Wintermyst enchantment has a mod-specific MGEF (magic effect), then the item would self-delete.
      • If you've just learned enchantments but haven't used them, they'll poof harmlessly from your list.
      • Leveled lists that have generated with Wintermyst-enchanted items will temporarily have invalid items in them, resulting in NPCs being generated without weapons and/or armor, and containers to potentially have less loot. However, under normal circumstances the above process of waiting out the reset time resolves this.

      Other than that, I can't foresee any significant problems. While it's generally not recommended to swap mods mid-playthrough, Enai's have always been fairly well-crafted and shouldn't cause any of the really concerning issues such as abandoned active scripts.
    8. Catteraine
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      I replaced WM with SM the way you described. While the game seems to run fine so far, there is still the Wintermyst MCM entry (it is empty now). Hope this doesn't cause any problems.
      Edit: Nevermind, it vanished.
    9. FelesNoctis
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      Yup, shouldn't cause issues! Just needed the MCM maintenance script to run, which occasionally forgets to. :P
  10. vaguiners
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    is this compatible with apocalypse + ordinator? some enchantments from these 2 are missing after installing wintermyst
    1. FelesNoctis
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      Supposed to be compatible with Ordinator. Last I checked there shouldn't have been any significant overlap with Apocalypse, but I can check again.

      EDIT:
      Alright, as far as I can tell there's no overlap.
      Show Conflicts between Wintermyst, Ordinator, and Apocalypse
      I would recommend ensuring that any conflicts between Wintermyst and the other two result in Wintermyst being overridden, and have their plugins load after Wintermyst. For instance, Wintermyst and Apocalypse share some assets, and Apocalypse may have never versions so it should take priority.

      Beyond that though I see no reason why you would be experiencing that issue between these mods. Wintermyst doesn't touch the same plugin data as the other two at all.
  11. ShadowWolfX4
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    is there a cheat chest somewhere? test cell even? Cuz I'd love one of those for quick character creation for DnD style Skyrim Together playthroughs
    1. FelesNoctis
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      I haven't looked at it in a while, but if I remember correctly there are testing chests, they just aren't placed in the world. They're also generic enchantment leveled list chests for the most part, so they wouldn't guarantee all of the Wintermyst items.

      My modding focus has been very low, but I can't imagine it'd be too hard to make some static chests and shove them somewhere. Could probably throw together an optional plugin for it.
    2. FelesNoctis
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      Yeah, took a quick look at it, should be able to throw something together tomorrow.

      QASmoke already has chests for every non-Wintermyst item in the game, and the enchantments that Wintermyst modified seem to be present on the items already there. I'll just create another set of chests with Wintermyst-specific enchanted items and add them to the QASmoke cell.

      EDIT:
      Update to this. With something like 9200+ weapons alone, this may take a bit longer than expected. The game doesn't like all that in a single chest :P So my plan of just throwing like 3 chests in a corner isn't going to work. The vanilla QA Enchanted Weapons chest has 2138 items, and the game chokes on that one just a bit when opening it as well, so at least I know it isn't something I did wrong. I'll keep you posted.
    3. FelesNoctis
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      And one more, because it's my mod post and I can triple-comment if I want to!

      File's up in Miscellaneous. Chests are placed in cell QASmoke, the file description has screenshots showing what to look for.
    4. ShadowWolfX4
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      YOU ARE THE BEST! <3 OH this is gonna be SO COOL to be the uber enchanter of the group~~