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  1. lRekol
    lRekol
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    Questions?
    Make sure to check the FAQ on the Description Page to see if any of your questions have already been answered.
    If your question hasn't been answered and involves some sort of bug or issue you're having, make sure you're as descriptive as possible and also provide a link to your modlist using either Pastebin or Modwatch, please do not post your modlist directly into the comments. This will help me help you faster. Thanks.

    Recent Changes
    Version 1.3b Special Edition
    -JContainers removed from the installer and added as a file requirement instead. Base mod the same as 1.3. If you've already updated JContainers to version 4.1.9 you don't need this "update".

    Version 1.3 Special Edition
    -New MCM Hotkey: Rip Out Heart, Perform the Killmove with a custom Hotkey. Default activation method is disabled when mapped, unmap to use the default activation method.
    -New MCM Hotkey: Spell Power, Cast the Heart Breaker Spell Power with a Hotkey. Will only work if the Spell Power is learned.
    -New MCM Option: Stagger Pulse, Enemies in combat with you will be staggered in the middle of the killmove, giving you enough time to finish it and redraw your weapon.
    -New MCM Option: Cooldown, Choose whether or not you want the Spell Power to have a cooldown.
    -New MCM Toggle: Immersion Mode, Disables Briarhearts Mode and Monster Mode to give a similar experience, but automated. The Killmove and Spell Power will be automatically learned when you become a Non-Beast Form Vampire/Werewolf. Before that, you will only be able to perform the Killmove on Briarhearts. Setup your Magic Arm and Explosive HB settings before enabling this and they will automatically switch on after becoming a Non-Beast Form Vampire/Werewolf.
    -The Spell Power has been changed from a Greater Power with a game time cooldown of 24 hours, to a Lesser Power with a custom made cooldown of 50 real time minutes.
    -Eating Hearts (Human, Elf, Orc, Khajiit, Argonian, and Briar) will now reduce the time left on the Spell Power's cooldown by 10 minutes per heart, 20 minutes per Daedra Heart.
    -Eating Hearts will permanently decrease the overall cooldown time of 50 minutes down to 30 minutes in increments of 5 minutes.
    -Implemented a more strict distance for activation of the killmove, should force you to get closer so the animation plays correctly far more often.
    -Implemented a forced facing change for if you happen to activate the killmove from behind your enemy to better help the animation play correctly.
    -Implemented fail sound and time remaining notification for when the Spell Power is on cooldown and you try to cast it.
    -Spell Power's bleed out effect can now be applied to enemies via a Bash as well as a Hit.
    -Rewrote the way the spell power's forced bleed out works to hopefully be more consistent and keep enemies in bleedout properly for the duration of the effect (6 seconds).
    -Rewrote the main Heart Ripping script to better handle Special Essential NPCs as well as to hopefully be more efficient.
    -Tweaked Heart Stone in hand positioning to look better and to return the slight glowing effect. Only 2 NPCs use this, but whatever.
    -Fixed chest hole positioning for Daedra in Daedric Armor.
    -New MCM features added to the Profile System.

    Hearts Heal
    by zosoab70
    Adds some different effects to all of the hearts when you consume them. Check it out if you're so inclined.
  2. Darkfalcon59
    Darkfalcon59
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    is there anyway to put the cooldown quicker?
    1. tracersee
      tracersee
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      The only way I found was removing the cooldown all together
    2. lRekol
      lRekol
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      The person's post you're replying to is from February before version 1.3, removing the cooldown via the CK is pointless as there is an option in the MCM to do so in version 1.3.

      Spell recharge times are also dynamic in 1.3, it starts at 50 minutes, but if you eat hearts your current cooldown will decrease and the overall cooldown will also begin to decrease down to 30 minutes. If you don't wish to do this via gameplay you can open the console and type the following:

      Set HB_EatenHeartsTotalValue To 100

      Set HB_CustomDuration100 To YourNumberinSeconds

      Set HB_CurrentCDDuration To YourNumberinSeconds
    3. dragonlove
      dragonlove
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      how to remove the cooldown i cant find this option at all in the MCM ?
  3. dragonlove
    dragonlove
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    forgive myquestion my MCM menu is the exact same in your pics but wich option disable the cooldown ? i cant find the no cooldown option anywhere in the MCM wich one is it ?
    2 more questions if i may
    what happens when i eat the heart idont get it
    and is it possible to do the rip heart finish without putting them into bleeding ,any way to do it ?
  4. Kirkor88
    Kirkor88
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    Any chance to port this updated version to Oldrim?
  5. iwokojance
    iwokojance
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    Thank you! Very satisfying to be able to kill Maven.
    1. Bokentekina
      Bokentekina
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      i will download this just for that
  6. bewareofthesnowman
    bewareofthesnowman
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    Has anyone tried this on Skyrim SE 1.5.80 with the new JContainers SE?
  7. Testarlive
    Testarlive
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    Remind me of the "I eat your Heart" skill from Heralds of Xotli in Age of Conan, thank you !
  8. hamletsdead
    hamletsdead
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    Man, I love the videos of this, it looks soooooooooooooooo cool, but I just can't get it to activate the animation in my game. My followers are badasses and beat down and kill weak opponents before they take a knee. I can't get to a staggered opponent before Anduniel or Arissa or Sofia come flying in to stab them in the face.

    Apart from that, even when I'm by myself fighting off attackers, no one ever seems to take a knee. They run away screaming "I yield!! I yield!!!", but no one takes a knee so that the animation will trigger.
  9. tracersee
    tracersee
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    How hard would it be to go into the CK and make it so the spell recharges faster?
    EDIT;
    You can remove the cooldown through the CK
  10. darroughgt
    darroughgt
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    EXCELLENT. I shall pair this with resurrection magic, forced recruit dialogue, and briarheart armor mods to create an army of revenant servants in an intensely immersive manner.
  11. darroughgt
    darroughgt
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    Great mod. Whats the armor in the screenshots?
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