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  1. lRekol
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    Make sure to check the FAQ on the Description Page to see if any of your questions have already been answered.
    If your question hasn't been answered and involves some sort of bug or issue you're having, make sure you're as descriptive as possible and also provide a link to your modlist using either Pastebin or Modwatch, please do not post your modlist directly into the comments. This will help me help you faster. Thanks.

    Recent Changes
    Version 1.3 Special Edition
    -New MCM Hotkey: Rip Out Heart, Perform the Killmove with a custom Hotkey. Default activation method is disabled when mapped, unmap to use the default activation method.
    -New MCM Hotkey: Spell Power, Cast the Heart Breaker Spell Power with a Hotkey. Will only work if the Spell Power is learned.
    -New MCM Option: Stagger Pulse, Enemies in combat with you will be staggered in the middle of the killmove, giving you enough time to finish it and redraw your weapon.
    -New MCM Option: Cooldown, Choose whether or not you want the Spell Power to have a cooldown.
    -New MCM Toggle: Immersion Mode, Disables Briarhearts Mode and Monster Mode to give a similar experience, but automated. The Killmove and Spell Power will be automatically learned when you become a Non-Beast Form Vampire/Werewolf. Before that, you will only be able to perform the Killmove on Briarhearts. Setup your Magic Arm and Explosive HB settings before enabling this and they will automatically switch on after becoming a Non-Beast Form Vampire/Werewolf.
    -The Spell Power has been changed from a Greater Power with a game time cooldown of 24 hours, to a Lesser Power with a custom made cooldown of 50 real time minutes.
    -Eating Hearts (Human, Elf, Orc, Khajiit, Argonian, and Briar) will now reduce the time left on the Spell Power's cooldown by 10 minutes per heart, 20 minutes per Daedra Heart.
    -Eating Hearts will permanently decrease the overall cooldown time of 50 minutes down to 30 minutes in increments of 5 minutes.
    -Implemented a more strict distance for activation of the killmove, should force you to get closer so the animation plays correctly far more often.
    -Implemented a forced facing change for if you happen to activate the killmove from behind your enemy to better help the animation play correctly.
    -Implemented fail sound and time remaining notification for when the Spell Power is on cooldown and you try to cast it.
    -Spell Power's bleed out effect can now be applied to enemies via a Bash as well as a Hit.
    -Rewrote the way the spell power's forced bleed out works to hopefully be more consistent and keep enemies in bleedout properly for the duration of the effect (6 seconds).
    -Rewrote the main Heart Ripping script to better handle Special Essential NPCs as well as to hopefully be more efficient.
    -Tweaked Heart Stone in hand positioning to look better and to return the slight glowing effect. Only 2 NPCs use this, but whatever.
    -Fixed chest hole positioning for Daedra in Daedric Armor.
    -New MCM features added to the Profile System.

    Version 1.3a Special Edition
    -Installer version of JContainers updated to 4.1.8 for use with SKSE64 2.0.15/SSE 1.5.73.

    Hearts Heal
    by zosoab70
    Adds some different effects to all of the hearts when you consume them. Check it out if you're so inclined.
  2. darroughgt
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    • 544 posts
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    EXCELLENT. I shall pair this with resurrection magic, forced recruit dialogue, and briarheart armor mods to create an army of revenant servants in an intensely immersive manner.
  3. darroughgt
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    • 544 posts
    • 1 kudos
    Great mod. Whats the armor in the screenshots?
  4. HardstyleRaver2
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    Kali ma
  5. Millsc13
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    • 494 posts
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    Dovakiin wins..... Fatality
    Flawless victory ....
  6. SeraVerte
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    • 446 posts
    • 4 kudos
    With cbbe bodies, the hole is misaligned. Is there a way to fix that?
  7. Philbusta
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    • 10 posts
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    This mod no longer seems to be functional after the last official patch
    1. odikzz2
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      • 275 posts
      • 3 kudos
      You mean 1.5.73? I have same problem too.
    2. bewareofthesnowman
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      • 150 posts
      • 1 kudos
      Really hope someone can fix it at some point!
  8. nanashi50
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    • 866 posts
    • 7 kudos
    Is it possible to use heart breaker on dead NPCs, or another mod that might do that?

    I have a mod that can turn various ingredients like soul gems, hearts, falmer ears, vampire dust, etc. into potions. Realized for an evil character, harvesting hearts for ingredients would be fitting.
  9. Brandhini
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    • 21 posts
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    The moment I saw this I knew I could no longer live without it
  10. WarGetX
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    • 95 posts
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    I don't have the MCM menu like the other mods "VioLens", all others mods works great, I have the last version or SKSE 2.0.10 and Papyrus .dll, any Idea ?

    I need to wait a long time before the MCM works ?
    1. hatirelo
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      • 19 posts
      • 1 kudos
      Same problem for me. Did someone has a solution ?
    2. veronicallxf
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      • 3 posts
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      same problem
  11. destinyhero
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    • 22 posts
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    hi, I was wonder if it is still possible to support Classic edition?