Last updated at 20:22, 18 Sep 2017 Uploaded at 8:55, 31 Oct 2016
100% (4681) of all the original skyrim sound fx samples re-mastered/mixed
Please take your time to read the detailed description below this page!
- Nexus site and NMM has some major problems right now
- on rare occasions you may stumble upon an installation error, due to some limitations of the mod manager
- in this case download this mod manually and activate in NMM thereafter
- the LSFX-Audiosettings.esp file is required ONLY for the additional audio settings
- those sliders may not be set to 100% so plz check out your volume sliders and adjust to your liking!
- you can still use this mod without using the .esp file!!
use Lucidity Sound FX as a base, overwrite with any sound mods you`d like to use
whatever your choice is, you will still be able to hear a lot of Lucidity samples,
even if you get all the audio mods available.
many people state this mod can be refined with True 3D Sound for Headphones
try out the mod made by kosumosu!
Install the mod with NMM-Nexus Mod Manager
for manual installation:
- unpack the archive
- copy and paste the Data folder over the original Skyrim Data folder - Skyrim/Data
- overwrite any existing files if prompted!
read Installation Instructions inside Data/Docs and Screenshots/Lucidity Sound FX for additional info!!
compatible to any other mods!
Lucidity Sound FX Update v2k
if you already got v2j, you only need this to update Lucidity to v2k
See changelog tab for info on newest version!
Lucidity Sound FX - New Sounds
a bunch of selfmade sounds..highly recommended!
new altar blessing sounds
a new nirnroot sound
new alchemy sounds
a new level up sound
new skill sounds
and more..lore friendly!
Lucidity Sound FX Teaser
a view sounds out of the main file for pre listening
Mod description by user named LuisCypherrr
It makes it easier to hear the special sound characteristics of each sample. Excessive amounts of sub bass were removed that would overpower or muddy the rest of the sample.
Special sound characteristics were additionally emphasised via EQ. For example, when a dragon lands you can clearly hear stones flying around instead of only the thump in vanilla. In Dwemer Ruins pipes and steam noises are easier to hear, which were masked by an overdone bass rumble in vanilla.
As you can see, the vanilla sound is loud in the beginning but its volume falls off rapidly. In game, you will only hear a small part of the sample, because the quieter parts will get masked by other game sounds. The modded sample shows a slower drop in volume, allowing you to hear "more" of the sample.
Several samples that were too quiet and almost unnoticable in vanilla were made louder.
Several volume spikes were reduced, the overall sound experience should be easier on your ears.
And much more!
Great mod, give it a try!
What has been done to those nasty samples?
applied psycho-acoustics to calculate precise harmonics that are related to the fundamental tones of sound
increased intelligibility, restored harmonics and improved clarity...recaptured natural sparkle and punch
added convolution reverb with reference to environment,featuring top quality samples of real spaces
utilized high end analog emulation bass compressor, mid, high, and harmonic processing
applied mid side processing adding depth and changing width on stereo samples
used various Equalizer individually to shape and give character to the sound
used high quality vintage channel analog compression for altering tone
attenuated ground loop hum, DC offset, and low-frequency rumble
reduced some reverb events to get rid of unwanted room info
regulated the amount of phase-compensated lows and highs
added subtle tube saturation to add air and imaging
used subtle delay individually, where needed
created the effect of lower,deeper bass
reduced excess sibilance “ess”+“shh”
zero crossing point looping
to be less technical here are some of the benefits of this mod
clearer samples, removed nasty ringing and other bad sounding parts among other things to make it more pleasant to the ear
reverb/delay..added better room info to the samples..for example birds sound like their actually between trees
of course this is not overdone to keep it all as natural and realistic as possible..however you'll notice it
the clarity when multiple samples are played at the same time, there is far less masking happening
for example,thunder played during heavy snowstorm/wind,you will hear any sound very clear
detailed tone as a result of altering frequencies and compression methods
increased brilliance and presence in otherwise dull samples
no unwanted pops/clicks/crackle while playing loops
less boomy,hum free,accurate and precise bass
no conflicts between other mods!
it is CTD free!
let me know if there are some issues, so i can fix them
let me know if you like or dislike this mod..leave a comment..thx for taking care..have fun!
Nebulous112 / for providing the LSFX-SSE-Audiosettings.esp
Mebantiza / for helping me out with the best possible folder structure
Nexus Comunity / for playing and modding a lot
Mark Lampert / for the original sound design
Bathesda / for the game
My other mods