Skyrim Special Edition

File information

Last updated

Original upload

Created by

Shiva182

Uploaded by

Shiva182

Virus scan

Some files not scanned

157 comments

  1. morriboes
    morriboes
    • member
    • 0 kudos
    How do I make this work with Botox if it's flagged as esm and therefore I can't move it down the priority list?
  2. lancegeis
    lancegeis
    • premium
    • 89 kudos
    Perfect, Easy drag & drop install, very noticeable improvement, "lightweight" considering the scope of the mod, works with botox for an efficient overhaul with high compatibility... You did it shiva, big thank!

    may i ask something ? if the textures are 512 or 1K, should  iTintTextureResolution= in skse be 512/1K to avoid rescaling (which is often ugly)? or should i let it to 2048? :o
    1. Oblivionplayer437
      Oblivionplayer437
      • premium
      • 74 kudos
      I have it at 2048 and it looks all good. 2048 is even a recommendation when using plain vanilla without anything.
    2. lancegeis
      lancegeis
      • premium
      • 89 kudos
        i believe 2048 makes the 512 tint masks look worse, even more pixelated because of stretching, and so the same could apply to the 1024 stretched to 2048
    3. Oblivionplayer437
      Oblivionplayer437
      • premium
      • 74 kudos
      I do see your point. TBH I should be experimenting myself, I never really questioned this. At least we can test it easily as it is nothing game breaking given what the assets involved are.
    4. lancegeis
      lancegeis
      • premium
      • 89 kudos
      if you want comparison material, i posted 2 screenshots in the image tab, both with tintmask 1024 in skse.ini  , with 1K tintmask archive of course
    5. Oblivionplayer437
      Oblivionplayer437
      • premium
      • 74 kudos
      I see them, they certainly look good/correct. If you now change the SKSE.ini setting back to 2048, does it make a difference? Are the warpaintings worse then? In the Aela pic you should be able to observe it quite clearly.
    6. lancegeis
      lancegeis
      • premium
      • 89 kudos
      after test at 2048/ 4096 , it's a bit worse, i think? could be placebo. It's not perceivable thoo, just slightly off to me. i added screenshtos to compare, left one is 4096, right one 1024, maybe they changed the setting to avoid stretching by using bicubic interpolation or something?

      after comparing multiple time, i can tell the 4096 is slightly less contrasted and a little bit blurrier.  The native resolution is better
    7. Oblivionplayer437
      Oblivionplayer437
      • premium
      • 74 kudos
      From stricly looking at your still screenies, I would even say it's a dead heat. But I'm also not good at finding all these movie production goofs of which IMDB is so full of.   In-game in motion etc. I can imagine one can observe a little difference.

      Anyways it supports the point that same .ini setting as the texture res is best. But for practical game play it appears to be a minor issue. Thanks for these tests, as that should be universally applicable.
    8. lancegeis
      lancegeis
      • premium
      • 89 kudos
      ye... now we have the answer. Most warpaints for sse are 2048 anyway so 2K should be the most compatible setting. thoo it probably takes a bit more vram than 1024, maybe, depend how and when the resizing is done. Theorically a stretched texture wont take more vram, but if instead the tex is resampled with bilinear interpolation dynamically, in this case it takes more vram.
    9. Kulharin
      Kulharin
      • premium
      • 601 kudos
      Are you talking about creating your own face gen tint masks? Because I cant even hit 1024 reliably.  If I sent that in the ini and facegen half the time it hits a random assertion failure part way through.  512 it reliably completes.  Any more I am rolling the dice, 0 chance if I try to do multiple mods at once in addition to to the vanilla files.  Is there seriously mo othee tool to do facegen?
    10. lancegeis
      lancegeis
      • premium
      • 89 kudos
      sorry cant help you, i talk about rendering ingame uncapped from 512 by skse , to the value of your choice up to 4096, but if the  native mask is 1024 and skse sets to 4096, the 1024 loses a very small amount of quality
    11. xXBalthorXx
      xXBalthorXx
      • member
      • 16 kudos
      Thank you Lancegeis for this whole thread, I always wondered how the iTintTextureResolution= setting affected textures of different sizes, I can definitely see that it does degrade quality a bit when upscaling them. 
    12. lancegeis
      lancegeis
      • premium
      • 89 kudos
      yup it does, it's worse with 512 default, 1024 to 2048 is a bit lossy but nothing problematic.  2048 to 4096 is also usable but 512 to 4096 or 1024 to 4096 is ugly ^^

      the best is 1:1 ratio if you can; if you cant, try to no go beyond 1:2. To get all yours layers in 4K is overkill and eat Vram for no reason. max in my opinion is 2048 if you get proper layers for yours npcs ( it depends of the sources, like this mod).
    13. jimhydejr73
      jimhydejr73
      • premium
      • 30 kudos
      Then my question is why are some of these follower mods using larger facetints if 2048 is the sweet spot?

      https://www.nexusmods.com/skyrimspecialedition/mods/34827

      Like this one uses a 16.8mb facetint (just an example). Is this just overkill, and can I correct it by regenerating the facetints myself in CK?
    14. lancegeis
      lancegeis
      • premium
      • 89 kudos
      it depends of  your  amont of vram, how much you zoom etc, if all  yours facetints are 4096 and use 4096 tint tex res, it's perfect and it looks better ( if the tex was not just upscaled). but it uses a lot of vram

      but most normal mods use 2048 or 1024
  3. hesif
    hesif
    • member
    • 15 kudos
    I can't get this to work. Would this work with Nordic faces NPC overhaul? 
    1. Supertron
      Supertron
      • premium
      • 47 kudos
      This is to be used as a base, meaning you let other mods overwrite it.
  4. Gh0sTG0
    Gh0sTG0
    • member
    • 0 kudos
    Hi. I have some question, don't know if that man is right, but...
    HERE mod author somewhere find, that sResourceArchiveList and sResourceArchiveList2 should have max of 255 symbols after "=" symbol. I'm not sure, how it works, and if it works, but notepad++ says that in your line there are 288 symbols after "=".
    1. Shiva182
      Shiva182
      • premium
      • 1,285 kudos
      You don't need to add it to the ini, you can just have the esp with the esl flag
  5. Meruline
    Meruline
    • supporter
    • 11 kudos
    I am so happy that I found this, thank you for the great work you put into this!
  6. Relenanator
    Relenanator
    • member
    • 1 kudos
    I love the fresh paint look of these tint masks. Thank you so much.
  7. Rlordumx
    Rlordumx
    • member
    • 1 kudos
    Big Thank You for Your modification! I've uploaded it to Bethnet for Xbox Platform: Bethesda.net Mods
  8. Vladimirvl0111
    Vladimirvl0111
    • member
    • 2 kudos
    Thank you!
  9. wontitnow
    wontitnow
    • member
    • 0 kudos
    Hi! This mod is still relevant if almost all npcs already covered by different characters overhauls? Maybe its even incompatible? Tnx!
    1. Oblivionplayer437
      Oblivionplayer437
      • premium
      • 74 kudos
      This mod is just one more option, a simple one (compared to full NPC overhauls). It is of course not relevant if you use other NPC overhauls but meant to be used with vanilla game or as a "base layer" upon which you can pile on whatever other cosmetics mods.
    2. wontitnow
      wontitnow
      • member
      • 0 kudos
      Tnx, got it now! Iiuc that the more detailed overhauls like Bijin or Pandorable should be installed after this one. Maybe I will try it then.
    3. Shiva182
      Shiva182
      • premium
      • 1,285 kudos
      There are many NPCs that are never covered by NPC overhauls because they're not big enough. In this mod everyone is covered, so it's good to use as a base and install NPC overhauls over it.
  10. khazhak
    khazhak
    • supporter
    • 71 kudos
    perfect mod!