Skyrim Special Edition
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Bryce Peterson

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brycehpeterson

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About this mod

My first released mod, adds various recipes for items I've created to the campfire crafting menu and cookpots when certain requirements are met. Also changes skooma to be a bit more useful.

Requirements
Permissions and credits
Donations
Requires Creation Club Arcane Archer Pack and Plague of the Dead Content.
Also requires Chesko's Campfire - Complete Camping System

Adds various combat potion and buff recipes balanced fairly that give new uses for plenty of ingredients that previously had little use. 


Recipe List

Arcane Archer Arrows
Each requiring one of each respective elemental salts and 5 kindling.
Fire arrows require 1 fire salt 5 kindling and 30 archery skill
Ice arrows require 1 frost salt 5 kindling and 50 archery skill
Lightning arrows require 1 void salt 5 kindling and 75 archery skill

Skooma
Available after 60 alchemy is gained and moon amulet caravan quest is complete
It now fortifies two hand damage fortifies health and stamina as well as stamina regen and provides 25% resistance to magicka. But it has a tradeoff
when the positive effects wear off you suffer a 25% weakness to magicka for 5 minutes, be careful using around mages.

Health Tonic
Unlocked with at least 30 restoration and 60 alchemy skill
Cures disease and gives a modest poison resistance boost 20% for 10 minutes

Grave Salve
Unlocked with at least 30 conjuration
Allows you the uncanny ability to detect life, because no one hides from the dead!
Lasts 9 seconds

Lavender Oil
Unlocked at 30 alchemy and after completing solitude angelines aromatics sidequest
Weak but long lasting restore health resist magic and fortify speechcraft skill.

Incense
Unlocked at 80 Alchemy
A minor buff to stamina regen 10% and magic resist 5% for 10 minutes for the cost of 20 health (smokes not good for you)

Deer and Mammoth Jerky
Both fill hunger for survival mode, deer increases stam regen 25% and mammoth carry weight 25 points

Snowberry Juice
Unlocked by default
Weak but long lasting stamina restore effect and a weak 5% resistance to each element
Also restores hunger slightly

Soul Husk Extract craftable and new Soul Husk Essence
Both available after soul cairn quest and 75 alchemy for crafting essence grants Essence grants a weaker but much longer lasting
bonus to magic resist.

Weapon Oil
Increases two hand and block effectiveness by 25% for 10 minutes At 50 smithing or higher

Potion of the Swordsman and Potion of Monster Slaying
Both give benefits to two handed damage and survivability (health and heavy armor) but both with subtle differences swordsman increases block ability
and monster slayer gives a bonus to poison resist.

Various Recipes for a healing potion that heals over 1 minute making more ingredients usefull but able to stack into the same potion strength avoiding clutter.

Various Recipes for an invisibility potion in the same vein as the healing potion above for inventory tidyness lasts 60 seconds

New Poisons

Poison of Frostbite Venom
Poison for all around use damages stamina and health and makes target weaker to poison on subsequent attacks

Poison of the Mind
Cripples mages casting ability and will make enemies flee and fight each other

Poison of Slow Death
Slows the target and applies a very long lasting but very weak damage health effect

More may be added if i continue to update this mod  feel free to make changes as you desire and upload any improvements/changes you like

Credits/Thanks
Chesko for his campfire mod/framework
Bethesda Softworks for base game and modding tools
Skyrim modding community in general for the support and kindness.

Ps, while this mod works fine for me I do want to reiterate this is my first released mod and if you find any bugs please let me know so i can address them, while i'm fairly pleased and proud of this I don't want to put out anything that is buggy or causes problems for anybodies saves so please make backups of your saves before installing.

Pss. After looking through my files and updating this description I've noticed a few things that would benefit from being changed while the mod should be absolutely fine to download and use now (to the best of my knowledge anyways) I may be making some changes depending on feedback I receive, if you think anything would benefit from a rework or you would like to see new recipes/items added I'm more than happy to consider adding them!