Skyrim Special Edition
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ousnius

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14 comments

  1. ryuzeikazan
    ryuzeikazan
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    im kinda new to modding, how do i use this again? installed everything and the ingame menu keybind only work to enable/disable it
  2. Epolbadare
    Epolbadare
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    there are 3 proper photomode mods in skyrim LE, how can skyrim SE doesnt have one, smh

    the best way to use photomode mod like flycam by kingeric in here http://enbseries.enbdev.com/forum/viewtopic.php?p=75209

    after installed the file in skse/plugin, just type tfc 1 and youre good to go with tilt feature press q and e, r to reset tilt
    other than that, use mouse scroll to change fov, this thing way better than any photomode mod in skyrim SE
  3. EpicXTitanProductions
    EpicXTitanProductions
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    Great mod, got it working fine and I can set up great screens with it. Only problem is I can't figure out how to restrain NPC's, and their random headtracking gets old fast. So how exactly do I restrain NPCs? I can only restrain myself which is useless
  4. SlickSilk
    SlickSilk
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    I may just be dumb, but how exactly do I scale NPCs with this mod? I can't seem to figure it out and there are no options in the MCM for NPCs specifically. Do I have to select them somehow?
  5. ImGlaishy
    ImGlaishy
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    Can anyone test if this functions during a racemenu screen? ie: ECE + ShowRaceMenu Alt ; A Change of Face

    the SSE ECE does not yet have the ability to rotate your character but if this could work as a work around I'd say massive thumbs up!
  6. Spongeman131
    Spongeman131
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    Have been thinking of making something to do this for awhile. But I'm sure yours will be much better than what I had in mind. :)


    One issue I've had with previous scale and transformation tools is that any mfg expressions would get reset. Does this preserve applied expressions from the mfg commands (not RaceMenu sliders) during translate/rotate/scale?
    1. ousnius
      ousnius
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      I haven't tested it, but I'm not sure why it would affect expressions in any way.
  7. User_51499161
    User_51499161
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    thanks :) do we really need racemenu or the alpha plugins?^^
    1. ousnius
      ousnius
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      Without the NiOverride.pex script file and without skee.dll from GitHub, the mod won't function (at all).
      RaceMenu itself you don't need, just that script and the .dll.
    2. User_51499161
      User_51499161
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      but youre stating that the skee plugin is buggy so I dont really get it ^^
    3. ousnius
      ousnius
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      But I don't, though.
  8. LeanWolf
    LeanWolf
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    And there it is. Thanks ousnius! :D
  9. Daymarr
    Daymarr
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    Thanks
    1. docteure
      docteure
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      first comment as usual :D