File information

Last updated

Original upload

Created by

Ecotone

Uploaded by

IWantMyMod

Virus scan

Safe to use

Tags for this mod

1484 comments

  1. IWantMyMod
    IWantMyMod
    • supporter
    • 452 posts
    • 47 kudos
    Locked
    Sticky
    I probably will not be creating additional DS models and I definitely won't add any more to the default patch. There is already over 8,000 records in that patch so it's better to have a costume patch for your load order anyway.

    Please try to get the original mod author to create DS models for their weapons and shield.
  2. IWantMyMod
    IWantMyMod
    • supporter
    • 452 posts
    • 47 kudos
    Locked
    Sticky
    Note to everyone.

    This mod works prefelty well for the vast majority of users. If it's not working for you then it is most likely something you are doing wrong. Follow the simply and short trouble shooing instructions on the description page and I may be able to figure out what has gone wrong.

    If all you're going to do is complain and not offer anything constructive then I'm just going to delete you message.

    If this mod doesn't work for you then I encourage you to simple not use it.
  3. IWantMyMod
    IWantMyMod
    • supporter
    • 452 posts
    • 47 kudos
    Locked
    Sticky
    version 0.4.0

    Improvements
    ----------------------------------------------------------------------
    Added support for ESL and ESPFE mod files.
    Switch to ESL only for the main plugin.
    Cut the cosave size in half.

    Fixed Bugs
    -------------------------------------------------------------------------
    Fixed the iron war axe model.
    Fixed the Staffs of Skyrim dragonbone staff models.
    Fixed the Dragonbone Shield model added by USSP.

    version 0.3.3

    Improvements
    ----------------------------------------------------------------------
    Added an MCM menu option to clean co-saves.

    version 0.3.2

    Fixed Bugs
    ----------------------------------------------------------------------
    Fixed SKSE co-save bloat.

    version 0.3.1

    Improvements
    -------------------------------------------------------------------------------
    Update the script for better debugging.


    version 0.3

    Fixed Bugs
    ----------------------------------------------------------------------
    Fixed some models in "Immersive Weapons" and "Shields of the Holds"


    version 0.2

    Fixed Bugs
    ----------------------------------------------------------------------
    Weapons disappear for a second when drawing weapons.
    Missing some models for "Somewhat historical..."
    "Reset Dual Sheath" not working.
    Weapons and shield disappear when cutting wood and maybe mining.
    Changing to beast and back causes a problem.
    Equipment sound when drawing and sheathing weapons.

    Improvements
    -------------------------------------------------------------------------------
    Made slots variable
    Made shields optional
    Add models for "Dovah Nord Weapons SE"
    Add models for "Immersive Weapons"
    Add Models for "Immersive Armor"
    Add Models for "Lionheart - Johnskyrim"
    Add Models for "Ted Kuruk's Bush Gear"
    Add Models for "Isilmeriel LOTR Weapons Collection SSE"
    Add Models for "Heavy Armory - New Weapons"
    Provided better debugging options.
    Added and ESL option.
  4. IWantMyMod
    IWantMyMod
    • supporter
    • 452 posts
    • 47 kudos
    Locked
    Sticky
    PURPLE WEAPON MODELS


    If you have purple left hand models in game then you have installed the DS models for a replacer mod but you don't have the mod installed. For instance.

    "BillyRo Ultimate Swords Anthology" includes a replacer model for the imperial sword. If you install the DS models that come with this mod for "BillyRo Ultimate Swords Anthology" but you don't have "BillyRo Ultimate Swords Anthology" installed then the left hand imperial sword will be purple because the textures are missing.

    To avoid this problem only choose the DS models for mods that you have installed.
  5. Okoflux
    Okoflux
    • member
    • 9 posts
    • 0 kudos
    Hey thank you for the mod, works flawlessly !
    I do have a small issue with it tho, i hope someone can point me in the right direction.
    I would like to revert from esl to esp (because i play requiem and the patcher can't recognize esl)
    I usually just open in xedit and remove the esl flag then rename the .esl to a .esp
    but here once that is done the patch is missing a master and i don't know how to fix that since i can't load it in xedit without it's master
    Anyone know what to do ?

    (For now i use the previous version of the mod and i am quite happy with it so this is really not a big issue)
    1. Vyxenne
      Vyxenne
      • premium
      • 5,489 posts
      • 270 kudos
      There is a difference between an esl-flagged ESP (which is what you are describing) and an actual ESL. I don't think you can easily down-convert an actual ESL to an esp. Here's a pretty good description of the differences between .esl plugins and ESL-flagged .esp plugins:
  6. RamasesII
    RamasesII
    • premium
    • 190 posts
    • 2 kudos
    Always liked the dual sheath mod from oldrim, so I recently got yours, having an issue. In game I can see the weapons change draw positions, and have the animations, but it does not show the second weapon.

    When I look at my load order in NMM the mod is in red letters, and has this warning...

    https://imgur.com/a/yhLaAwe

    Ecotone Dual Sheath.esl - DISABLED

    and the box in the load order is Checked on.I am guessing I missed something in setup maybe, or I need something added?

    Any help is appreciated

    R.
    1. Vyxenne
      Vyxenne
      • premium
      • 5,489 posts
      • 270 kudos
      Depending on which version of NMM you're using, it may not have never heard of esl's. You might want to consider the move to a more modern mod manager- I use Vortex and it is amazing.
  7. LuceoX30
    LuceoX30
    • member
    • 19 posts
    • 0 kudos
    I think the mod is out of date since it keeps saying I have the wrong version of JContainers.
    1. Vyxenne
      Vyxenne
      • premium
      • 5,489 posts
      • 270 kudos
      The mod is not out of date- it still works fine. Better than fine, even- I have no idea how I played SSE so long without dual-wielding!

      Had you considered the possibility that you might have the wrong version of Jcontainers?
  8. BattleGuide
    BattleGuide
    • member
    • 3 posts
    • 0 kudos
    I posted this in the Forum Section by mistake. I just got my first gaming laptop and I am VERY new to modding Skyrim SE. Most of what I see being shared on this site is above my skill level. I was able to get the mod to work for most of the weapon mods I have downloaded that were listed in the supported section of the description. However, I am unable to get the Immersive Nightingale Forever daggers to both show on the back hip of my character. I was able to get the daggers from both Immersive Weapons and Isimeriel LOTR Weapon Collection as well as More Weapons Please. Has anyone else had this issue and is there a fix that does not involve programing :-) I am a bit intimidated by all of that. This is an outstanding MOD and I love the look of the daggers on the back. I appreciate any assistance with resolving this as the Nightingale daggers are awesome and would make a great end game weapon for my assassin. Thank you.
    1. Vyxenne
      Vyxenne
      • premium
      • 5,489 posts
      • 270 kudos
      I suspect that running the EDS Patcher script in SSEEdit will solve your problem, provided, of course, that the Immersive Nightingale Forever mod includes left-hand dagger/sheath meshes. See the Description page for details on running the script- it's dead-simple.
  9. TheGoatWhisperer3579
    TheGoatWhisperer3579
    • supporter
    • 10 posts
    • 0 kudos
    Great mod, works like a charm. Quick question though, is there a way to make the left weapon show up on followers as well?
    1. Vyxenne
      Vyxenne
      • premium
      • 5,489 posts
      • 270 kudos
      If there is a way, I haven't discovered it yet- I can't even get followers to dual-wield daggers, much less show both of them sheathed on their hips.
    2. IWantMyMod
      IWantMyMod
      • supporter
      • 452 posts
      • 47 kudos
      Yes.

      First the NPC must have the right skills. If an NPC has dual wield ability make sure they have two weapons and no shield. When you enter combat they will begin to dual wield and when you leave combat they will sheath both weapons.

      Basically if they dual wield in combat they should dual sheath as well.
    3. Vyxenne
      Vyxenne
      • premium
      • 5,489 posts
      • 270 kudos
      First the NPC must have the right skills
      D'OH!

      Going in-game now to check Heidi's and Elizabeth Bothory's perks. Thank you so much for reminding me of the obvious, and apologies for having forgotten this since my DSR days in Oldrim.
  10. Tsaxaman
    Tsaxaman
    • member
    • 85 posts
    • 2 kudos
    Great mod. I 'm loving it!!
  11. CraptainFalcon
    CraptainFalcon
    • premium
    • 6 posts
    • 0 kudos
    So I'm getting this strange crash where if I equip my sword on my back (XP32 and this mod installed and xp32 styles configured) in 3rd person and then sheathe it again, the sword won't stay in the sheathe and instead, stay in my hand. it doesn't fix itself if i unsheathe and sheathe again. If I go into first person view and then 3rd person again, my character stands completlely idle but I can still move around freely (as if I was using free camera console commands). If I go back into first person and 3rd person, my character and camera will do the same except this time the vertices for the model will explode. If I go into first person again and unsheathe my sword, the game CTDs.

    Has anyone experienced this at all? for the record, I ran FNIS and Loot
    1. darkensoul
      darkensoul
      • member
      • 1 posts
      • 0 kudos
      same here but i don't know why
    2. Hutchy50
      Hutchy50
      • member
      • 3 posts
      • 0 kudos
      I'm getting the same issue, what animation mods are you using?
    3. Hutchy50
      Hutchy50
      • member
      • 3 posts
      • 0 kudos
      Found what was causing it for me. If you are using ultimate combat disable swing effects in the MCM.
  12. RevanOvrpowrd
    RevanOvrpowrd
    • member
    • 1 posts
    • 0 kudos
    I cannot get this mod to work with mod organizer. When I use mod organizer I get an issue where my shield and second weapon are equipped at my feet. I have tried using the in-game reset tool and it does not correct the problem. I have, however, tried installing this mod with nexus mod manager and the mod worked perfectly fine. I do not want to move all of my mods over to NMM just so I can get this mod to work though as I have used NMM to mod my games before and it usually has a lot of problems. Does anyone know how I can get this mod to work properly with mod organizer?
    1. Vyxenne
      Vyxenne
      • premium
      • 5,489 posts
      • 270 kudos
      You have proven that there is nothing wrong with this mod, so how would you feel about asking this Mod Organizer question over on the Mod Organizer page? Just a thought...
    2. OdiiKii1313
      OdiiKii1313
      • member
      • 38 posts
      • 0 kudos
      I'm not OP, so I can't speak for them, but perhaps it's because a) there's a lot more people there and your question is likely to be lost and b) if anyone is going to know how to make this work with Mod Organizer it's either gonna be this mod's author or somebody already using the mod, not some random modding newbie on the MO page who doesn't know the difference a text file and an executable.
    3. IWantMyMod
      IWantMyMod
      • supporter
      • 452 posts
      • 47 kudos
      Have you tried reading the troubleshooting section?
    4. Vyxenne
      Vyxenne
      • premium
      • 5,489 posts
      • 270 kudos
      @OdiiKii1313: There is merit in what you say. How many mod managers do you think the author of this mod should support, then, beyond covering the most common mod-manager issues in the FAQs and/or Troubleshooting Guides? Just curious...
    5. OdiiKii1313
      OdiiKii1313
      • member
      • 38 posts
      • 0 kudos
      As you already mentioned, the FAQ is a good place to start. Beyond that, there's honestly not much they can do if they don't already use that mod manager aside from directing users to other forums/wikis and their FAQ. Comments like the above are more asking generally to the community, not only the mod author. Even if the mod author doesn't know the answer to a question or doesn't have the time to read each and every post, it's likely a more experienced user has already encountered the issue and will be able to help (and then the mod author can add the issue to their FAQ, should it crop up more than once). Also, can we stop with the passive-aggressive ellipses? Just wondering...
  13. halogamb
    halogamb
    • member
    • 41 posts
    • 0 kudos
    I want to point out that the Stros M'kai Scimitar in Immersive Weapons is missing the mesh and doesn't appear sheathed when equipped in the off-hand. I checked the rest of the weapons in the mod and that is the only weapon missing the mesh.
  14. BazoonX
    BazoonX
    • member
    • 8 posts
    • 0 kudos
    Is it just me or are some models from vanilla like daedric mace, Nettlebane, some staves and some others missing? (tried it with a minimal setup: skyui, jcontainers, xpmse and newest Ecotone version)
    1. Vyxenne
      Vyxenne
      • premium
      • 5,489 posts
      • 270 kudos
      Lol, I'm pretty sure it's just you. I have not tested ALL of them, but so far every vanilla one-hander (mostly daggers) I have tried has worked. I did run the Patcher script because I made a couple of left-handed meshes for some mod-added daggers.
    2. BazoonX
      BazoonX
      • member
      • 8 posts
      • 0 kudos
      Hm, Okay I'll have a look into this.
Top