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Ecotone

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IWantMyMod

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  1. IWantMyMod
    IWantMyMod
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    Note to everyone.

    This mod works prefelty well for the vast majority of users. If it's not working for you then it is most likely something you are doing wrong. Follow the simply and short trouble shooing instructions on the description page and I may be able to figure out what has gone wrong.

    If all you're going to do is complain and not offer anything constructive then I'm just going to delete you message.

    If this mod doesn't work for you then I encourage you to simple not use it.
  2. IWantMyMod
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    version 0.4.0

    Improvements
    ----------------------------------------------------------------------
    Added support for ESL and ESPFE mod files.
    Switch to ESL only for the main plugin.
    Cut the cosave size in half.

    Fixed Bugs
    -------------------------------------------------------------------------
    Fixed the iron war axe model.
    Fixed the Staffs of Skyrim dragonbone staff models.
    Fixed the Dragonbone Shield model added by USSP.

    version 0.3.3

    Improvements
    ----------------------------------------------------------------------
    Added an MCM menu option to clean co-saves.

    version 0.3.2

    Fixed Bugs
    ----------------------------------------------------------------------
    Fixed SKSE co-save bloat.

    version 0.3.1

    Improvements
    -------------------------------------------------------------------------------
    Update the script for better debugging.


    version 0.3

    Fixed Bugs
    ----------------------------------------------------------------------
    Fixed some models in "Immersive Weapons" and "Shields of the Holds"


    version 0.2

    Fixed Bugs
    ----------------------------------------------------------------------
    Weapons disappear for a second when drawing weapons.
    Missing some models for "Somewhat historical..."
    "Reset Dual Sheath" not working.
    Weapons and shield disappear when cutting wood and maybe mining.
    Changing to beast and back causes a problem.
    Equipment sound when drawing and sheathing weapons.

    Improvements
    -------------------------------------------------------------------------------
    Made slots variable
    Made shields optional
    Add models for "Dovah Nord Weapons SE"
    Add models for "Immersive Weapons"
    Add Models for "Immersive Armor"
    Add Models for "Lionheart - Johnskyrim"
    Add Models for "Ted Kuruk's Bush Gear"
    Add Models for "Isilmeriel LOTR Weapons Collection SSE"
    Add Models for "Heavy Armory - New Weapons"
    Provided better debugging options.
    Added and ESL option.
  3. IWantMyMod
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    PURPLE WEAPON MODELS


    If you have purple left hand models in game then you have installed the DS models for a replacer mod but you don't have the mod installed. For instance.

    "BillyRo Ultimate Swords Anthology" includes a replacer model for the imperial sword. If you install the DS models that come with this mod for "BillyRo Ultimate Swords Anthology" but you don't have "BillyRo Ultimate Swords Anthology" installed then the left hand imperial sword will be purple because the textures are missing.

    To avoid this problem only choose the DS models for mods that you have installed.
  4. Aklimar220
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    Have you considered implementing a feature that keeps the equipment visible when favorited, not just equipped? Kind of like those "geared up" mods, except using your positioning models. I imagine it wouldn't be trivial since the favorite position would need to take into account the last hand that used it (right/left). Except for the shield ... a favorite shield always stays on the back. Maybe an MCM menu option to assign weapons a position (e.g. daggers/maces on right hip, swords/axes on left)?

    Anyway, just wondering if you considered it. It would certainly put your excellent mod over the top.
    1. badkrma
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      ^^^This
    2. Vyxenne
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      If visible weapons when unequipped is implemented, I vote for a series of checkbox toggles by weapon type- such as
      [ ] Show Swords
      [ ] Show Daggers
      [ ] Show Axes
      [ ] Show Bows
      [ ] Show Crossbows
      [ ] Show Quivers
      [ ] Show Greatswords
      [ ] Show Staves
      etc, etc.

      The reason is that I have to have certain weapons Favorited in order to use my SkyUI Hotkeys 1-8 to equip and unequip them. However, my preference to have daggers show when sheathed might not extend to swords and axes for a variety of reasons even though I may have those weapons Favorited as well.

      If that's too much trouble, then at least an all-encompassing Yes / No toggle, preferably hotkeyed so I can turn off visible weapons when I'm flaunting my way around Solitude or BBLS at night - something like
      [ ] Show Unequipped Weapons (Bindable Hotkey)
      so I can turn it off when I don't want any weapons visible. Thanks.
    3. rizuto
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      Okay, let me ask you... have you check this?:
      https://www.nexusmods.com/skyrimspecialedition/mods/3903
    4. Aklimar220
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      @rizuto

      Yes, and the 2 mods work at the same time, but have conflicts. For example, if you favorite both the sword and dagger, you'll get both on your left hip. But if you equip them (sword right, dagger left), the dagger moves to your right hip. Unequip the dagger and it goes back to your left hip. One mod does it one way ... the other mod does it another. Same with the shield. Favorite the shield and it does nothing. Equip it and it shows up on the back. Unequip it and it disappears. Make the bow or two-handed weapon a favorite, then equip the shield. You'll see both the weapon and shield on your back. Equip/draw the weapon and it means the shield is no longer equipped, so it disappears.

      This behavior is what prompted my initial comment. The 2 mods just go about displaying gear differently, and rather than patching them, it seems to make more sense to add the "geared up" functionality directly into Ecotone's mod using its own design.

      I was just curious if that was ever considered.
  5. rizuto
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    Just some technical questions:
    1. when I am trying to make a custom patch, should I include the base game as well when loading the SSEEdit?
    2. will the custom patch script automatically detect any weapon and shield file? Because for some reason any weapon added by Legacy of Dragonborn wouldn't appear as left handed sheath, any other weapon mod works find though, I will check which mod is working with it and which is not later when I have time.
    Thanks for your hard work, truly appreciate this mod
  6. ardiz
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    How can we make model for his weapon pack?? thanks

    Immersive Weapon Integration
    https://www.nexusmods.com/skyrimspecialedition/mods/22420
  7. KarebuS
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    In the description it says we need the mesh files from LeanWolf's Better-Shaped Weapons SE from his mod page but it looks like your mod has those meshes included. Wasn't sure if this was a mistake.
    1. IWantMyMod
      IWantMyMod
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      LBSW has a bunch meshes that replace vanilla mashes. You need to replace the models that are included with this mod in order to have the effect that LBSW provides.
  8. hallowmann111
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    Hi,

    since I updated the mod it stopped working, telling me my JContainers version doesn't match the SKSE version, but there has been no update on the JContainers page. The dual sheath menu is showing up in the mcm but the weapons are not displayed. I also redid my custom patch, so I do not think thats the issue. Was someone else having this problem and found a fix? Because nobody seems to be having this problem here it appears the error may be on my end.

    Edit: I apparently have overlooked a post on the jcontainers page, it seems that I will have to wait for the updated version. Ill leave this post up in case someone has the same problem.
    1. RajiDragon99
      RajiDragon99
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      +
    2. lsdtyper
      lsdtyper
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      I have the exact same problem... i believe we will have to wait for an update from JCointaners.... before ythe update it was working perfect
    3. LeonSoreDream
      LeonSoreDream
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      Same problem
    4. aedroth85
      aedroth85
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      There is an update for jcontainers on github
    5. LeoRegis
      LeoRegis
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      https://github.com/ryobg/JContainers/releases
    6. hallowmann111
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      did this one work for you then? I tried it and I still can't get the mod to work again. Not even on a fresh character.

      Edit: I just realized since the update the ecotone dual sheath.esl is set as master for racemenu, which I think was not the case before the update. I can not move it around to the place in the load order I would like it to be and I think the issue may be load order related. Its certainly possible that I understood it wrong, but should it not be the other way around? Or why is this master flag present anyway?
    7. DRera
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      I'm having the same problem now with the new update, did anyone find a solution?
    8. hallowmann111
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      For some strange reason the github version did not work for me, but since the file on the jcontainers nexus page is updated ecotone dual sheath is running for me again. I have no clue whats going on tho.
  9. KainLowsta
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    Hi there, I'm having a problem with one of the vanilla shields!

    I have no modded weapons/armor installed, mod seems to otherwise be working flawlessly.
    I just got the shield of solitude, and it does not get placed on the back. Is this a known bug?
    Hoping there's a simple fix, Thanks.

    EDIT: I fixed this by completely uninstalling the mod via MCM deactivation and saving. Then I reinstalled the ESL version. I was using the ESP before.

    1. woopii
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      Hi, have the same problem. What is the ESL version? Do I have to do the manual install thingy? I use vortex, so not sure what you mean by reinstaling the ESL.
    2. KarebuS
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      @woopii: I think he just means he updated the mod to version 0.4.0
  10. Zwardo
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    Soo one problem with this new version, half of staves dosent show up on the back, the special staff like that Vabajack shows but regular ones dosent any help? swords shields daggers etc works fine thou...
  11. wojsku
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    do you have plans to add patch for amidianborn?
  12. Schneemann123
    Schneemann123
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    This does overwrite the .nif of a (round)shield from Immersive armor.
    Since im having trouble to get a (round)shield on my back im curios; is there any conflict with immersive armor?
    1. IWantMyMod
      IWantMyMod
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      I'm not sure what your asking here.

      This mod doesn't effect other mods in any way. It's simply add new items base on other mods. There are no records or resource of other mods effected in any way.
  13. Malaegys
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    Does anyone know if there is a way to edit a .nif so that the scabbard doesn't go on the back, but still shows up if I have it on the hip.
    The axe on back scabbards don't look great and make little sense (since the axe is upside down). But they look fine on the hip so I'd like them only to show up if I have my axe on my hip but not on my back.
    Edit : So I edited the mesh and flipped the scabbard by hand and it looks good on the back now, but if I decide to switch it back to the belt it would be flipped the wrong way. So is there a way to create two versions of the same mesh and have it equip one at one time, and the other for the other version?
    1. IWantMyMod
      IWantMyMod
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      Weapon position is controlled by XP32 Skeleton MCM menu.
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