It's impossible, just use the same load order as the install order I mentioned. If you already have a mod list just place these animations way down to your load order.
Well, there is no need for a tutorial, the installation order and the load order are the same. And they won't conflict with any other mods out there as long as they aren't animations (with the exception of the ANIMATION RELATED 17, 18, 19, 20).
This is a great list, and it made me remember things I used but completely forgotten after a 4-year hiatus on Skyrim! Thanks!
Now a question, anyone has a suggestion about combat animations? I don't want the overly girly and anime-like animations [only dual wield deserves to be anime levels of badass] but I really need some animation for dual sheath and edited weapon position [namely daggers on back]
Those kinds of mods require XPMS skeleton extension and it's incompatible with the mod list here. I remember I also tried to find some similar mods that can be compatible with this list but didn't find any:(. Maybe after a year, things changed D:?
Anytime and no problem :). I only wanted to share my view after hours and hours of experimentation and testing. Since I wanted to make a good mod list I had to take a good look at the animations and this is just the result.
I am having a problem with magic casting animations (the main casting ones) conflicting with the YY replacer ones, is that supposed to happen? If so in what order should I load them?
You need to place them in your load order in the same way stated on the page. From number 1 to 24 and so on :). That's the exact load order and if you add other animations you may find that it will eventually break. I remember that I tested out all the animations in order to see the best compatibility. I changed the load orders between them many times to see what happens and if it will improve the overall experience.
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That's the reason it overwrites the first one
Now a question, anyone has a suggestion about combat animations? I don't want the overly girly and anime-like animations [only dual wield deserves to be anime levels of badass] but I really need some animation for dual sheath and edited weapon position [namely daggers on back]
I am having a problem with magic casting animations (the main casting ones) conflicting with the YY replacer ones, is that supposed to happen? If so in what order should I load them?