Skyrim Special Edition
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Reize

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reize0

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307 comments

  1. reize0
    reize0
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    1.3 is released!

    I have re-saved the mod in CK - I must have missed to save last time I ported this over to SSE. Any effects experienced in the past might have been placebo.
    Additionally, I made an experimental change on another gameplay variable.

    Not yet tested - I'm currently setting up my SSE again but this update will not corrupt any save and is safe to install mid-playthrough, as the change is fairly trivial.

    This mod doesn't affect anything else, just the auto-dodge mechanic. Similar to the no magic ninja dodge in Oldrim, but without backwards movement change
  2. deleted43467952
    deleted43467952
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    If you suspect you have conflicts with this mod, just use SSEEdit, load all your mods this included and look at the mods setting, if its red, it has conflicts.
    You can also resolve those conflicts by learning how to use SSEEdit, its quite easy.
  3. Lallina
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    It works for me, just put it at end of your load order to be sure.

    If you want to check yourself what the mod does, when ingame open the console and write setgs fCombatDodgeChanceMax 0, if it works then the mod does, if not then is something related some mods you have (Combat evolved i.e.)

    /cheers

    Lallina
  4. lazloarcadia
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    Hey guys, I've been away from Skyrim SE for years and have decided to give it another run.  Can anyone tell me if this mod is compatible with the new AE update for the game? 
    1. HalcyonAnd0n
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      This mod isn't needed if you're using USMP (Unofficial Skyrim Modder's Patch)
      The two records for game settings changed in this are covered in the above mod which has many other adjustments as well. Should check it out.

      If someone doesn't want to use USMP and insists on using this, at least open it in xEdit and flag it as ESL to save yourself a single plugin slot. Glhf
  5. AkiraFalls
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    A sidestep is an immersive and understandable feature of trying to walk sideways, if that person saw you (detected), and is currently engaged with you.

    The thing you have in Skyrim, being BS - is a majior understatement. It is an atrocity. Tell me do they sidestep? No. They f***ing SLIDE WITH THE POWER OF KING CRIMSON. YEET, HAHA YOU MISSED! SUCK ON THIS AM I RIGHT?

    pin this if you like, and thank you for the mod
    1. Bazoop
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      "HAHA, WITH THE POWER OF MY STAND- oh god he's opening the console."
    2. alexL18
      alexL18
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      amen brotha..
  6. JackOfGuns
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    Still working in 2024. Still unmatched in just how much frustration (and arrows) it saves me. This mechanic legitimately always felt like the proverbial DM fudging the dice because I'm "Doing too well and we need some drama".
  7. TheRoomy
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    The newest version of this mod wasn't working the way I wanted it to.  Enemies stopped "zipping", but they were still backdodging about half of all arrow shots, which was similar.  With the dodging, there's an animation that's like how NPCs animate when you run into them at running speed, so it does seem a lot less BS, but it was effectively doing the same thing, just with an animation now.

    I uninstalled the new mod and reinstalled the old, and it's working how I wanted it again.  Been playing a few hours now, and not one dodge.
  8. User1019
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    I don't think the mod is working for me.
  9. Cl4b
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    Can this make spells rebound when you hit them because that is what I am trying to uninstall from my game 
  10. lightningcatalyst
    lightningcatalyst
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    i think it would be cool if this was contextual, there are some skilled enemies who should be able to dodge my arrows and figure out i'm around (dark brotherhood assassins and morag tong members, for instance)
    1. Narangren
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      That's reflected in detection chance, not their ability to dodge undetected arrows.
    2. lightningcatalyst
      lightningcatalyst
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      nah, there's definitely cinematic and characterization value to a highly trained master assassin just being able to sense my arrow and deftly dodge it, as versus some random s#*!-for-brains bandit on the side of the road.
  11. Skenana
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    Does/did anyone have another enemy dodge issue where they flop to the ground just as you fire at them? Like otherwise it would hit them.
    1. Raess
      Raess
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      I've had that issue before for me it was caused by the level 100 perk bullseye (15% chance of paralyzing the target for a few seconds), I think what happens is the game activates the perk on release of hold down instead of when arrow hits causing them to "duck" under your arrows if your too far.
  12. Bowiehunter
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    Just have to ask, why did you upload it without testing it? Horrible
    1. Koruchan
      Koruchan
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      Just have to ask, why did you download an old mod that no longer works with the current version of the game and make a useless comment showing just how incapable you are of checking compatibility?
    2. ninetytwotil
      ninetytwotil
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      you what
    3. projectInu
      projectInu
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      ay bro calm with the stupid juice
    4. DontTrip
      DontTrip
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      wait so dont install, or is it good?
    5. golivie
      golivie
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      Install if you know how to mod, if you are incompetent like Bowiehunter, then don't bother. 
  13. joeblow06
    joeblow06
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    Might be a problem since there are no (longer) any fCombatDodge settings in the game... Can someone confirm they exist, say, back in 1.5.97? Can anyone find them in skyrim.esm?
    1. yRaven
      yRaven
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      Just because they're not in plugins don't means they don't exist, some things only appears in CK, they still work regardless.