Back up your previous config.txt and sasconfig.txt files for reference if you have made significant customizations.
Crashing? - The load order does not matter. What matters is that SAS overwrites other UI mod files (on the left-hand pane of MO). - Make sure you have dear diary's folder installed and placed above SAS if choosing this option else crash. - Check SAS.esl plugin is enabled.
Future bug fixes and updates (if any) will only apply to AE+ (1.6.640+) which means no SE or old AE updates.
Read the config PDF guide for other options. Switching the default display to Name instead of Equipped These entries are found near the top of SkyUI's config.txt file. To change the default sorting to name, simply swap the state1 and state2 for lines under Equipped and Name To sort by Name instead of Icon go down to these three "VIEWS" sections and make changes to all the lines there Moving Columns As an example moving the speed, reach, and stagger columns to appear to the right of the Name column for weapons. You can delete the default setting or add ; in front of it as I have shown here to disable it then add the second line with the speedColumn etc. moved to show after the name column. Save the config.txt file and you are done. ;views.weaponView.columns = <equipColumn, iconColumn, itemNameColumn, subTypeColumnWeapon, materialColumn, damageColumn, basedamageColumn, reachColumn, speedColumn, staggerColumn, valueColumn, weightColumn, valueWeightColumn, TWColumn>
views.weaponView.columns = <equipColumn, iconColumn, itemNameColumn, speedColumn, reachColumn, staggerColumn, subTypeColumnWeapon, materialColumn, damageColumn, basedamageColumn, valueColumn, weightColumn, valueWeightColumn, TWColumn>Permanently deleting a column Just remove the column name with the comma in front of it from the < > of the associated view. Example, the speed column is removed from the weaponView: views.weaponView.columns = <equipColumn, iconColumn, itemNameColumn, reachColumn, staggerColumn, subTypeColumnWeapon, materialColumn, damageColumn, basedamageColumn, valueColumn, weightColumn, valueWeightColumn, TWColumn>
i had the same issue as well. my best guess is that the new skyrim update messed up this skyui sas survival mod that caused the menu shrink. i just realized this after uninstalling the mod
I'm pretty sure it has something to do with the newly added support for larger resolutions. I'm afraid that unless someone can figure out what's doing it, this mod is sadly dead until the creator updates or someone forks.
OK, I have found a hack but it is not a pretty one...
First I got hold of the SWF-editor JPEXS-decompiler:
https://github.com/jindrapetrik/jpexs-decompiler
Then using that I played around with the SWF-files in the Interface-subdirectory. If I changed the width of the display rectangle in the header it seems work. I have no idea why which makes this a dirty hack.
MAKE BACKUPS before doing this or be prepared to reinstall. This hack may be destructive. YMMV. Etc.
Again, inventory menu.swf is NOT in the skyui folder. You are looking for "./data/interface/skyui/inventorymenu.swf" and you will not find it there, the path will be "./data/interface/inventorymenu.swf".
Here is the screenshot from that folder. You were right - it's there and not in the other folder. The "hack" with editing the SWF-File worked. I had to download Java-Runtime Enviroment and "gfxfontlib.swf" + "buttonArt.swf" first, because the decompiler couldn't find the SWF-files online with its internal search engine. Thanks for the help again and the patience.
Update: Here are some screenshots after the edit of the SWF-Files. I found out you have to edit at least "containermenu.swf" and "craftingmenu.swf" too. I had the same shrunk inventory window there too. I also edited the other SWF-Files "bartermenu.swf", "giftmenu.swf" and "magicmenu.swf" - just to be on the safe side. In case of emergency i have the original download file backed up - so i can reinstall the mod if everything goes down the drain.
I’d like to endorse your comment. You saved me. And a lot of others! Thank you so much! But afterwards in Convenient dialogue for example, you have to adjust the offsets quite drastically (-500 and so on)
In particular, best results will probably be achieved setting the resolution to your set game resolution, at least that's my experience editing Convenient Dialogue UI. Still a dirty hack that 1130 seems to have made necessary, until someone figures out what the hell Bethesda actually did.
err hi can you help me upload those file that you edited so i can use them? this mod really make things easier for me and its really a shame that its broke now
Question: What do you mean by having to download gfxfontlib.swf + buttonArt.swf? The actual file is there, however when trying to load inventorymenu.swf and others, it can't find gfxfontlib.swf even when I point to it. What am I missing?
Hey, Thank you guys for working out how to fix this, I used this to make the changes to the mod: NORDIC UI - SkyUI AIO Survival (SAS) Patch so that I could enjoy Nordic UI without having squished menus. Here are the files. just drop it into the file and overwrite, happy modding :)
Here's a quick fix for anyone having trouble with the squished menus: Here.
I have not done a lot of testing, and I can't say I know what I'm doing, but I followed the instructions from the longer train of posts below. Things appear to work fine in from what I can tell.
Credit of course to those listed on this mod page. This modification is only a 2-second fix.
Keep in mind that this is for the Survival Mode version, without Dear Diary.
Fantastic mod, everything is running perfectly for me on 1.6.640. The only minor issue is that the Warmth Rating text color is different from the others. This is such a minor detail but it is driving me crazy. Just curious if anyone knows how to fix this?
Does anyone have a fix for the hyphens in the new columns? Everything works as intended, except for the new columns added by this mod simply showing hyphens where text should be.
Having same issue. Skyrim v. 1.6.1170 Where the food shows cold, hunger restore etc.. it's now showing hyphens. using built in cc survival mode. tried ticking it on and off, then back on. Still hyphens. Still using the mod, regardless; It's too good not to.
For those coming here because they're finding their menus squished and unreadable after the 1130 / 1170 updates, there's a bug that's been reported.
In the meantime, I've found I can get most of the same UI information from Dear Diary, which has a squished menu fix available. One flavour here, there are others if you search for "Dear Diary" and "squish": https://www.nexusmods.com/skyrimspecialedition/mods/60837 https://www.nexusmods.com/skyrimspecialedition/mods/107216
It makes the whole inventory menu bigger so contains more text as shown in the image. Not sure what you mean by the window? Do you mean your screen size?! RE ench icons, 6.6 supports this now, i.e. enable/disable the "eye"cons :D
I'm running in 2560x1440 using SkyUI's Medium font option. I have the "moreHUD Inventory Edition" SkyUI mod also installed, but when I uninstall it it looks the same.
Found a few more issues with extended mode - I think you'll need to extend more than just inventorylists.swf, as things like crafting (and possibly other) UIs have extended text but the window behind them isn't extended to match.
The Hunger Patch (SAS SH-SM Patch.esl) has SunhelmSurvival.esp in its masters' list, yet is an esm plugin which means it cannnot go under its master, which is an esp plugin. What is the workaround for that?
LOOT obviously doesn't like that either, so the following error messages come up if you try to sort your load order with SAS SH-SM Patch.esl enabled:
I used Wrye Bash to "copy" the .esl file into a .esp file. I then disabled (remove the tick/check) the .esl file in the load order (but left it in place). I then flagged the new esp as a light plugin which can be sorted as needed. I have linked a snip from Wyre Bash.
The easiest solution is to just use this mod as it does the exact same thing as the broken SunHelm-Survival Mode patch. It removes the descriptions from the CC Survival Mode hunger magic effects.
Ah thanks mate. Didn't even know that all the Hunger Patch (SAS SH-SM Patch.esl) did was just removing the hunger amounts, thought it did more. Your suggestion will, do, thanks again!
@alexf43 Thanks for the tip! It should be on mod's description page or pinned in the posts section here above, at least until the mod's author fixes this issue.
Although it must be said that after I had copied "SAS SH-SM Patch.esl" to a newly created "SAS SH-SM Patch.esp" and added ESL Flag to it in Wrye Bash I had also to sort its Master Files (according to the current LO) in xEdit. Because otherwise its masters' order is:
714 comments
Crashing?
- The load order does not matter. What matters is that SAS overwrites other UI mod files (on the left-hand pane of MO).
- Make sure you have dear diary's folder installed and placed above SAS if choosing this option else crash.
- Check SAS.esl plugin is enabled.
Future bug fixes and updates (if any) will only apply to AE+ (1.6.640+) which means no SE or old AE updates.
Switching the default display to Name instead of Equipped
These entries are found near the top of SkyUI's config.txt file.
To change the default sorting to name, simply swap the state1 and state2 for lines under Equipped and Name
To sort by Name instead of Icon go down to these three "VIEWS" sections and make changes to all the lines there
Moving Columns
As an example moving the speed, reach, and stagger columns to appear to the right of the Name column for weapons.
You can delete the default setting or add ; in front of it as I have shown here to disable it then add the second line with the speedColumn etc. moved to show after the name column. Save the config.txt file and you are done.
;views.weaponView.columns = <equipColumn, iconColumn, itemNameColumn, subTypeColumnWeapon, materialColumn, damageColumn, basedamageColumn, reachColumn, speedColumn, staggerColumn, valueColumn, weightColumn, valueWeightColumn, TWColumn>
Permanently deleting a columnviews.weaponView.columns = <equipColumn, iconColumn, itemNameColumn, speedColumn, reachColumn, staggerColumn, subTypeColumnWeapon, materialColumn, damageColumn, basedamageColumn, valueColumn, weightColumn, valueWeightColumn, TWColumn>
Just remove the column name with the comma in front of it from the < > of the associated view.
Example, the speed column is removed from the weaponView:
views.weaponView.columns = <equipColumn, iconColumn, itemNameColumn, reachColumn, staggerColumn, subTypeColumnWeapon, materialColumn, damageColumn, basedamageColumn, valueColumn, weightColumn, valueWeightColumn, TWColumn>
that caused the menu shrink. i just realized this after uninstalling the mod
1.) SkyUI 5.2SE without SkyUI AIO Survival (SAS) 7.4
2.) SkyUI 5.2SE with SkyUI AIO Survival (SAS) 7.4
First I got hold of the SWF-editor JPEXS-decompiler:
https://github.com/jindrapetrik/jpexs-decompiler
Then using that I played around with the SWF-files in the Interface-subdirectory. If I changed the width of the display rectangle in the header it seems work. I have no idea why which makes this a dirty hack.
MAKE BACKUPS before doing this or be prepared to reinstall. This hack may be destructive. YMMV. Etc.
There are only 2 SWF-Files in the folder:
- bottombar.swf
- itemcard.swf
the file is `/interface/inventorymenu.swf`, you're looking in `/interface/skyui/...`
- Screenshot 1 (Inventory Menu)
- Screenshot 2 (Crafting Menu)
- gfxfontlib.swf (URL: https://github.com/schlangster/skyui-lib/tree/master/build)
- buttonArt.swf (URL: https://github.com/schlangster/skyui-lib/tree/master/build/uilib)
These two files go into the same folder as the other SWF-Files from SkyUI AIO Survival. See screenshot for the folder structure.Screenshot of the folder structure with the needed SWF-Files
Hope this info is of help for you.
Best greetings from Germany
just drop it into the file and overwrite, happy modding :)
Here.
I have not done a lot of testing, and I can't say I know what I'm doing, but I followed the instructions from the longer train of posts below. Things appear to work fine in from what I can tell.
Credit of course to those listed on this mod page. This modification is only a 2-second fix.
Keep in mind that this is for the Survival Mode version, without Dear Diary.
Link no longer works.
Nevermind, the site was blocked in my country. Used a VPN and it worked.idk why but with this mod, I have no dialogue options shown.
nvm I was facing false save corruption bugWhere the food shows cold, hunger restore etc.. it's now showing hyphens. using built in cc survival mode. tried ticking it on and off, then back on. Still hyphens. Still using the mod, regardless; It's too good not to.
Happy modding,
-Mush-
In the meantime, I've found I can get most of the same UI information from Dear Diary, which has a squished menu fix available. One flavour here, there are others if you search for "Dear Diary" and "squish":
https://www.nexusmods.com/skyrimspecialedition/mods/60837
https://www.nexusmods.com/skyrimspecialedition/mods/107216
Also an unrelated question - is it possible to disable the enchantment known/unknown icons? I've tried a few things in the config.txt but no luck.
Great mod btw! More info is always better. :)
RE ench icons, 6.6 supports this now, i.e. enable/disable the "eye"cons :D
https://www.nexusmods.com/skyrimspecialedition/images/138546
I'm running in 2560x1440 using SkyUI's Medium font option. I have the "moreHUD Inventory Edition" SkyUI mod also installed, but when I uninstall it it looks the same.
I have not encountered this issue.
Base Files, AE Version, SAS Interface, CC Survival Mode, Extended Menu Yes.
It installs the incorrect inventorylists.swf file. I manually copied the extended one over the installed one and it works now.
Thanks for all the help!
LOOT obviously doesn't like that either, so the following error messages come up if you try to sort your load order with SAS SH-SM Patch.esl enabled:
I then disabled (remove the tick/check) the .esl file in the load order (but left it in place).
I then flagged the new esp as a light plugin which can be sorted as needed.
I have linked a snip from Wyre Bash.
SkyUI-Sunhelm
Although it must be said that after I had copied "SAS SH-SM Patch.esl" to a newly created "SAS SH-SM Patch.esp" and added ESL Flag to it in Wrye Bash I had also to sort its Master Files (according to the current LO) in xEdit. Because otherwise its masters' order is:
Skyrim.esm00
Update.esm01
ccQDRSSE001-SurvivalMode.esl 02
SunHelmSurvival.esp03
SAS.esl04
In other words SAS.esl goes after SunHelmSurvival.esp for some reason, but it is impossible w/o editing SunHelmSurvival.esp too.