Lots of sheep saying +1, as usual. Would love to know what doesn't work, as UI Extensions and the mods I have that require it work fine. Running 1.6.1170 right now.
Just so people are aware, I found out when using resaver that this mod seems to be causing zeroed canaries, with my game at least. I was able to repair my save once I figured out this was the problem. This is a subject I don't know much about, but apparently it was using up script memory which causes instability. Couldn't find much on the subject though.
I see a lot of posts below about patching for the 1.6.1170 update, and along with the one person who said they are successfully using it with that update, I am too.
What is important to know, and I am not sure AT ALL if it is making the problems people are encountering below, is that this mod REQUIRES Race Menu!!!!! In the mod's scripts it is calling for Race Menu even though it is NOT listed as a requirement on the mod page.
I only discovered it, with help, by reading the papyrus log. I currently do not have Race Menu installed and am experiencing lag, is what began the troubleshooting. As I am still creating my mod build I am not sure if it could make more problems farther in game. Just know it NEEDS Race Menu! Hope it helps
From my understanding, this is a tool for mod authors and wont actually add anything to your game directly. If you are asking how to implement it, I think this playlist explains it: https://youtube.com/playlist?list=PLektTyeQhBZc3slJ3bDsRMLk2QP4tpQWR&si=BBfY4FKnN5gna4dq
Does anyone know how to reposition the menus? Im playing on a 32:9 screen and mods like OBody NG (Screenshot) and Power Keyring (Screenshot) etc are hardly usable becouse the menus are halfway off the screen.
Only noticed it happening with the List and Wheel menu, but i suspect the other menus would have the same issue
I use UIExtensions as it is a requirement for Proteus. But the wheel (and other elements of the UI for this) appear to be scaled to the width of the display screen (I am running 32:9 at 5120 x 1440). This makes the top and bottom of these elements cut off.
Will there ever be a patch for this to instead scale to the height of the monitor?
The rest of the UI outside of UIExtensions are correctly scaled. I have tried several combinations of SkyUI, TrueHUD, NORDIC UI, and other patches to try and get UIEXTENSIONS to scale correctly. Nothing has achieved what is needed.
685 comments
Please
I see a lot of posts below about patching for the 1.6.1170 update, and along with the one person who said they are successfully using it with that update, I am too.
What is important to know, and I am not sure AT ALL if it is making the problems people are encountering below, is that this mod REQUIRES Race Menu!!!!! In the mod's scripts it is calling for Race Menu even though it is NOT listed as a requirement on the mod page.
I only discovered it, with help, by reading the papyrus log. I currently do not have Race Menu installed and am experiencing lag, is what began the troubleshooting. As I am still creating my mod build I am not sure if it could make more problems farther in game. Just know it NEEDS Race Menu! Hope it helps
Im playing on a 32:9 screen and mods like OBody NG (Screenshot) and Power Keyring (Screenshot) etc are hardly usable becouse the menus are halfway off the screen.
Only noticed it happening with the List and Wheel menu, but i suspect the other menus would have the same issue
https://www.nexusmods.com/skyrimspecialedition/mods/114218
Will there ever be a patch for this to instead scale to the height of the monitor?
The rest of the UI outside of UIExtensions are correctly scaled. I have tried several combinations of SkyUI, TrueHUD, NORDIC UI, and other patches to try and get UIEXTENSIONS to scale correctly. Nothing has achieved what is needed.