-Created BSA archives (Scripts,meshes,and textures all work now) -Fixed AI so companions will follow after speaking to them once. -Re-designed prison cells so script triggers work properly -Re-navmeshed Expanded section of guard house
NOTES
If you are updating from version 1.4 it is recommended to remove the loose files associated with this mod from the previous install. They are no longer needed. Also after uninstalling make a fresh save, then install version 2.0
Hey, if the author of this mod is still around and modding... may I make a suggestion (and possibly give a mod idea)? With Chilo (the humanoid chaurus) there is actually models for humanoid chauruses (chauri? Not sure on the plural) that you could use if you worked with Immersive Creatures. Perhaps you could then use that as a stepping stone to be able to make improved humanoid chauruses that can wear any kind of armor / use any weapon, or even a (playable?) humanoid chaurus race.
Hope it helps you out in improving the mod or making new ones.
Wow cant believe I've never come across this mod before. These look really awesome clintmich!! I was wondering what the level for these followers are and whether or not they are essential? Thank you
Actually you can. But he's in another mod. And I haven't ported it to Special Edition yet. Check him out here! http://www.nexusmods.com/skyrim/mods/13156/?
22 comments
-Created BSA archives (Scripts,meshes,and textures all work now)
-Fixed AI so companions will follow after speaking to them once.
-Re-designed prison cells so script triggers work properly
-Re-navmeshed Expanded section of guard house
NOTES
If you are updating from version 1.4 it is recommended to remove the loose files associated with this mod from the previous install. They are no longer needed. Also after uninstalling make a fresh save, then install version 2.0
Endorsed, neat mod clintmich!
Hope it helps you out in improving the mod or making new ones.
http://www.nexusmods.com/skyrim/mods/13156/?