Can we get a toggle to remove the vendors? I'm running a modlist where magic is hard to get ahold of (Magicka is very low, and spell tomes are incredibly rare. You learn magic by using staves and getting skills.)
It's a wild feeling to be scrounging and then see this guy just selling tomes.
I was wondering if there was a way to increase the spells durations, i would like to actively use the fortify ones but as a buff because it lasts 10 secs is kind of annoying to have to cast it so frequently mid fights, other than that the mod is great.
This mod is amazing, I'm primarily using it for the glorious amount of summons it adds. Would you ever add more? I'll be sad to hear that this mod is no longer continuing support. Because there are some prominent summons id love
- Hagraven - Falmers - Wispmother - Earth Mother Spriggan - Vampire Lord (possible?) Also would it be possible to make the dragon priest non-spectral?
anyways thanks for making this
EDIT: For others reading looking for more summons, I have since discovered the mod Calling of the Conjurer, this mod allows Hagraven, Wistmother, Earth Mother and Vampire Lord (Serana) It also has non-spectral Dragon Priesttess. The ONLY creatures not available from either mod are Female Giant (if you use PSBoss remodel) and The shaman falmer(PSBoss remodel). You need both of these mods if you want all the summons, no 1 mod has them all.
How am I supposed to see if this spell is working? There is no spell ID list to spawn them in, and Farengar doesn't sell them. Not sure were to find these modded spells on a fresh save.
Not like a bad mod. But I think it easily gets mostly replaced by a combo of: Arcanum+Mysticism+Soaring Over Skyrim+Stop And Freeze Time Spells.
If you got those above, there are pretty few unique spells left that stand out. I understand this one's got some teleport between cities spells and some summon grades, but that's probably it.
Okay then why instead of using this mod alone to get all that, you would want to use a whole bunch of mods just to achieve the same thing? Makes no sense.
That's like a matter of preference. By doing the combo of mods you get better results overall, but if you don't want to overdo it, then you may want to just stick to 1. Yeah I think I get you now.
Getting a dark face bug on the vendor in Dragonsreach, didn't get this with magical world. edit: Tried again and no dark face bug, maybe need to use a fresh save (original save did not have magical world installed first)
I am not sure how, but this mod somehow causes looping sounds?? Eversince I have this mod these sound loops follow me into my dreams I swear - every save game got somehow affected by it.
this happens to me with all the dragons except normal and ancient, i do have diverse dragons collection and deadly dragons, but ive used them on an older skyrim version and it was fine so idk why its messing up now
614 comments
It's a wild feeling to be scrounging and then see this guy just selling tomes.
- Hagraven
- Falmers
- Wispmother
- Earth Mother Spriggan
- Vampire Lord (possible?)
Also would it be possible to make the dragon priest non-spectral?
anyways thanks for making this
EDIT: For others reading looking for more summons, I have since discovered the mod Calling of the Conjurer, this mod allows Hagraven, Wistmother, Earth Mother and Vampire Lord (Serana) It also has non-spectral Dragon Priesttess. The ONLY creatures not available from either mod are Female Giant (if you use PSBoss remodel) and The shaman falmer(PSBoss remodel). You need both of these mods if you want all the summons, no 1 mod has them all.
If you would like to cheat to obtain the spells added by this mod, there is a cheat chest in Whiterun's Dragonsreach near Farengar.
I recommend that you get into the habit of actually reading mod descriptions. Saves everyone, especially you, a lot of time.
If you got those above, there are pretty few unique spells left that stand out. I understand this one's got some teleport between cities spells and some summon grades, but that's probably it.
edit: Tried again and no dark face bug, maybe need to use a fresh save (original save did not have magical world installed first)