Skyrim Special Edition

File information

Last updated

Original upload

Created by

phenderix

Uploaded by

phenderix

Virus scan

Safe to use

About this mod

Magic Evolved adds 170+ new and unique spells to the game in an organic and balanced method.

Requirements
Permissions and credits
Translations
  • Spanish
  • Russian
  • German
  • Czech
Changelogs
Donations
THIS MOD IS INCLUDED IN PHENDERIX MAGIC WORLD




 


Alternative versions and download locations:
Released for Skyrim SE on PC (Bethesda, Nexus)
Released for Skyrim SE on Xbox One (Bethesda)
Released for Skyrim SE on PS4 (Bethesda)
Released for Skyrim on PC (Nexus)

All of the content included in Phenderix Magic Evolved is also included in Phenderix Magic World. If you want the magic added by Magic Evolved as well as a new world to explore, new elemental ammunition, and unarmed elemental martial arts - use Magic World instead of Magic Evolved. 

OVERVIEW

Phenderix Magic Evolved (PME) adds 170+ new and unique spells to the game in an organic and balanced method. This is a massive sandbox collection of balanced spells that I strongly encourage you to download and try out.

This mod allows you to:
1.   Use 170+ spells to decimate foes or aid allies.
2.   Utilize new archetypes to create interesting spell combinations.
3.   Summon nearly every creature found in Skyrim.
4.   Enormous amount of new roleplaying options: blood magic, druid magic, darkness magic, wind magic, water magic!
5.   Dynamic summons that can be dismissed and have their stats viewed!
6.   Some spells can be used like powers, allowing a dual wielder to still utilize magic!
7.   Cast defensive spells to protect or heal allies.  
8.   Look awesome! These spells use customized effects and shaders to create distinct spells that are separate from vanilla Skyrim.
9.   Replicate enemies, turn them into chickens, or pull them through space-time!! 

This mod should be compatible with virtually every mod. I encourage you to use PME alongside other magic mods.


SPELL INFORMATION

This mod adds 170+ new and unique spells to the game along with an elemental interaction system.

WHERE TO FIND THEM
Spoiler:  
Show
These spells can be obtained from vendors that sell spell tomes.

As you level up your magic skills, you will find that vendors offer more spell tomes to choose from.

If you would like to cheat to obtain the spells added by this mod, there is a cheat chest in Whiterun's Dragonsreach near Farengar.

MAGIC SCALING
Spoiler:  
Show
Many of the offensive spells added by this mod scale with enchantments and perks that affect the vanilla fire, frost, and shock magic types.

This allows you to use your favorite spells throughout the game to varying degrees of effectiveness.

ELEMENTAL INTERACTION & COMBINATION SYSTEM
Spoiler:  
Show
PMW adds a unique elemental interaction system that greatly enhances the Skyrim magic system and adds an additional layer of complexity to combat. Elements now interact with one another - they can create synergies together...or neutralize each other.  Upon combining elements, a whole host of interesting things could occur to the target or even to the caster. I've listed out all of the elemental interactions added by PMW in the appropriate spell archetype sections below. (in purple) These combinations and unique interactions are also implemented for the arcane ammo and elemental fists portion of PMW. I hope you enjoy this new system and share your ideas on how to make it even better!


THE MANIPULATE ARCHETYPE
spells that add new features to the game, some features can be regarded as cheat spells depending on how they are used
MAGIC SKILL: ALTERATION 
SCALING: NONE
Spoiler:  
Show

Unlock (expert) - unlock a container/door
Lock (expert) - lock a container/door

THE FIRE ARCHETYPE
Fire spells damage health and cause a target to begin BURNING. For 7 sec, the target will take fire dmg. Higher level Fire spells will do increased dmg.
-  If target is CORRUPTED, the target will also be mentally attacked by an illusionary purple fire explosion that also does damage.
-  If target is WATERLOGGED, the target will become STEAMING for 3 sec. 
-  If target is FREEZING, the ice will melt, causing FREEZING to be dispelled, and the target to become STEAMING for 3 sec and WATERLOGGED for 10 sec.
MAGIC SKILL: DESTRUCTION
SCALING: FIRE

Spoiler:  
Show
Fire Channel 
(apprentice)
Firebolt Repeater (adept)
Fire Enchantment (adept)
Bomb (adept) - place a bomb and set the timer for when it goes off
Flying Bird Bomb (expert)

Fireball Repeater (expert)
Fire Dragon Blast (expert)
Fire Dragon Breath (master)
Fire Slasher (expert)
Blazebolt (master)
Blaze of Wrath (master)
Fire Concussive Strike (master)
THE FROST ARCHETYPE
Frost magic damages Health and causes a target to become FREEZING. For 8 sec, the target will have decreased movement speed and attack speed. The magnitude of this slowing will scale with the level of the Frost magic used. This slowing effect will last for 8 sec, even if FREEZING is dispelled.
-  If target is BURNING, the fire will be put out and the target will become WATERLOGGED for 10 sec instead of FREEZING. BURNING will be dispelled from the target and the target will become STEAMING for 3 sec.
-  If target is WATERLOGGED, the water will freeze and thus the WATERLOGGED effect will be dispelled from the target.
MAGIC SKILL: DESTRUCTION
SCALING: FROST

Spoiler:  
Show
Frost Channel 
(apprentice)
Icicle Repeater (adept)
Frost Enchantment (adept)
Ice Storm Repeater (expert)
Entombment (expert)
Frost Dragon Blast (expert)
Frost Dragon Breath (master)
Frost Concussive Strike (master) 
THE LIGHTNING ARCHETYPE
Lightning magic damages both Health and Magicka and causes them to become CHARGED for 10 sec.
For Adept/Expert/Master Level Lightning Spells:
-  If target is WATERLOGGED, a lightning explosion occurs on the target. The explosion does increased damage that scales in effect with higher level Lightning spells. The WATERLOGGED effect will be dispelled from the target
.
MAGIC SKILL: DESTRUCTION
SCALING: SHOCK

Spoiler:  
Show
Lightning Channel 
(apprentice)
Lightning Enchantment (adept)
Lightning Strike (expert)
Discharge (expert)
Charged K Beam (master)
Lightning Concussive Strike (master) 
THE POISON ARCHETYPE
Poison magic harms a target and causes them to be POISONED and take a small amount of dmg/sec for 30 sec. The amount of damage caused by the POISONED effect scales in power with the level of the Poison spell used
-  If caster is BLEEDING, then the caster will get inflicted with a low-level poison as toxins also seep into their body when casting a poison spell
MAGIC SKILL: DESTRUCTION
SCALING: SHOCK

Spoiler:  
Show
Bug Beam 
(apprentice)
Poison Spit (adept)
Immobilizing Gas (expert)
Spider Bite (expert)

Toxic Cloud (master)

THE EARTH ARCHETYPE
Earth magic damages both Health and Stamina and causes the target to become DIRTY for 10 sec.
-  If target is POISONED, the dirt/sand/dust from the earth spell further traps in the toxins and causes additional poison damage to occur over time.

MAGIC SKILL: DESTRUCTION
SCALING: FROST

Spoiler:  
Show
Sand Strike 
(apprentice)
Boulder (adept)
Earthquake (expert)
Avalanche (expert)
Sand Storm (master)
Sand Burial (master)
THE WATER ARCHETYPE
Water magic damages Health and causes a target to become WATERLOGGED. For 10 sec, the target has increased fire resistance, decreased shock resistance, and increased carry weight. These effects will last 10 sec, even if WATERLOGGED is dispelled.
-  If target is BURNING, the target will become STEAMING for 3 sec. The BURNING effect will be dispelled from the target.
-  If target is DIRTY, the water will clean off the target and cause the DIRTY effect to be dispelled.
MAGIC SKILL: DESTRUCTION
SCALING: FROST

Spoiler:  
Show
Hydro Touch 
(apprentice)
Liquid Orb (adept)
Condensed Stream (expert)
Geyser (master)
THE DIVINE ARCHETYPE
Divine magic damages a target's Health, heals the caster, and causes the caster to become FAVORED for 10 sec.
-  If caster is FAVORED already, Divine spells also restore Stamina to the caster. The amount restored scales with the level of the Divine magic used.
For Expert/Master Level Divine Spells:
-  If target is CORRUPTED, the target will be cleansed by a divine explosion and the CORRUPTED effect will be dispelled.
MAGIC SKILL: RESTORATION
SCALING: FIRE

Spoiler:  
Show
Scorching Ring 
(apprentice)
Unlock Chakra Gate (apprentice) - 8 levels of speed enhancements but they cause damage to the caster
Fortify Creativity (adept)
Fortify Dexterity (adept)
Fortify Magic (adept)
Fortify Strength (expert)
Cleansing Light (adept)
Cure Disease (expert)
Purifying Flames (expert)
Embrace (master)
Healing Blast (master)
Overshield (master)
Resistance Barrier (master)
Resistance Field (apprentice)
Divine Concussive Strike (master)
Resurrection (master)
Shield (adept)
Sunray (master)
Restore Health Target (apprentice)
Restore Magicka Target (apprentice)
Restore Stamina Target (apprentice)
Restore Stamina Self (apprentice)

THE BLOOD ARCHETYPE
Blood magic users cause damage to their own health and cause themselves and their target to become BLEEDING for 8 seconds. If the caster is already BLEEDING, then the caster will take increased damage from casting a blood spell.
MAGIC SKILL: DESTRUCTION
SCALING: FIRE

Spoiler:  
Show
Blood - Seep 
(apprentice)
Blood Cloak (adept)
Transfusion (adept)
Sanguine Offering (adept)

Ring of Ruin (expert)
Hemorrhage (expert)
Eradication (master)
Ravager (master)
THE DARKNESS ARCHETYPE
Darkness magic users channel dark spirits into the minds of targets to do damage to health and cause a target to become CORRUPTED. For 12 seconds, the target will have decreased armor and therefore be more vulnerable to attack. This armor reduction effect will last for 12 seconds, even if CORRUPTED is dispelled. When proper conditions are met, these spirits can jump into the bones of the fallen to spawn a Skeletal Mage.
For Expert/Master Level Darkness Spells:
-  If target is BURNING, Darkness spe
lls will spawn a Spirit Skeleton Fire Mage. 
-  If target is CHARGED, Darkness spells will spawn a Spirit Skeleton Shock Mage. 
-  If target is FREEZING, Darkness spells will spawn a Spirit Skeleton Frost Mage.  
The spirit skeletons will survive for 15 seconds an
d are allied with the player. The level of the spirit skeleton will scale with the level of the player. Only 1 spirit skeleton will be allowed at a time. (If the caster of a Darkness spell is not the player, the spirit skeleton will not spawn)
MAGIC SKILL: ILLUSION
SCALING: FIRE

Spoiler:  
Show
Mind Ripper (apprentice)
Corrupted Cloak (adept)
Corrupted Flames (adept)
Corrupted Fireball (expert)
Tentacle (expert)
Black Death 
(master)
THE WIND ARCHETYPE
Wind magic staggers or knockbacks a target and causes a target to become WINDSWEPT.
-  When using a low level wind spell, if target is BURNING, the BURNING effect will be amplified and its duration reset to 10 seconds.
-  When using a high level wind spell, if target is BURNING, a fire explosion will occurs on the  target. The BURNING effect will be dispelled from the target
-  If target is DIRTY, the wind spell will blow off the dirt and cause the DIRTY effect to be dispelled from the target.

MAGIC SKILL: DESTRUCTION
SCALING: FROST
Spoiler:  
Show
Blow 
(apprentice)
Gust (adept)
Cyclone Ball (expert)
Force Strike (expert)
Gale (master)
Force Omega Blast (master)
Rapid Squalls (master)
THE ELEMENTAL ARCHETYPE
magic that does fire, frost, and/or lightning damage
MAGIC SKILL: DESTRUCTION
SCALING: MIXED (FROST/FIRE/SHOCK)

Spoiler:  
Show
Firespark 
(expert)
Frostfire (expert)
Frostspark (expert)
Elemental Enchantment (expert)
Firespark Cloak (expert)
Frostfire Cloak (expert)
Frostspark Cloak (expert)
Trinergy Cloak(master)
Elemental Concussive Strike (master)
THE SUMMON ARCHETYPE
summon nearly every creature found in Skyrim and then some
MAGIC SKLL: CONJURATION
SCALING: MOST SUMMONS SCALE IN LEVEL WITH THE PLAYER
All summons added by this mod can be interacted with and be dismissed or have their stats viewed dynamically.
Spoiler:  
Show
Alphatize Summon 
(master) - make any summoned creature bigger and stronger temporarily
Conjure Ash Hopper (apprentice)
Conjure Ash Immolator (expert)
Conjure Bear Assortment (expert) - black, brown, white, spirit
Conjure Bristleback (adept)
Conjure Centurion (expert)
Conjure Chaurus Assortment (apprentice) - regular, frozen, spirit, hunter
Conjure Nature Assortment (apprentice) - deer, elk, glowing deer, stag, fox, snow fox, rabbit
Conjure Farm Assortment (apprentice) - cow, chicken, goat
Conjure Dire Deathhound (adept)
Dispel Summon (apprentice)
Conjure Dog (apprentice)
Conjure Dragon Assortment (master)- regular, lake, skeleton, ancient, serpentine (fire and frost variants of each)
Conjure Dragon Priest (master)
Conjure Draugr Assortment (apprentice) - warrior, archer, lord
Conjure Dwarven Sphere (expert)
Conjure Gargoyle Brute (master)
Conjure Ghost Assortment (apprentice) - warrior, archer, maiden
Conjure Giant Assortment (master) - regular, frost, spirit
Conjure Horker (apprentice)
Conjure Horse Assortment (adept) - brown, black and white, palomino, grey
Conjure Husky (apprentice)
Conjure Lurker (master)
Conjure Mammoth (expert)
Conjure Mudcrab (adept)
Conjure Netch (expert)
Conjure Prime Evil (master)
Conjure Reaper (master)
Conjure Riekling Assortment (apprentice) - warrior, archer, chief
Conjure Sabre Cat Assortment (adept) - brown, black, white, spirit
Conjure Dire Skeever (apprentice)
Conjure Skeleton Assortment (apprentice) - warrior, archer, fire mage, frost mage, shock mage
Conjure Slaughterfish (apprentice)
Conjure Spider (Frostbite) (apprentice)
Conjure Jumping Spider Assortment  (adept) - fire, frost, shock, oil
Conjure Spider Queen (master)
Conjure Spriggan Assortment (apprentice) - regular, matron, burnt
Conjure Troll Assortment (expert) - regular, frost, spirit, armored
Conjure Werebear (master)
Conjure Werewolf (expert)
Conjure Wolf Assortment (apprentice) grey, red, snow, spirit
THE TELEPORTATION ARCHETYPE
teleport to cities and targets
MAGIC SKILL: ALTERATION
SCALING: NONE
Spoiler:  
Show
Teleport Skyrim City 
(adept) - 16 teleport locations available (if you are using Open Cities Skyrim - check out this patch!)
Mark (adept)
Recall (adept)
Targeted Blink (adept)
Pull (adept)
Vertical Teleport (adept)
THE ARROW ARCHETYPE
shoot arrows from the palm of your hands
MAGIC SKILL: CONJURATION
SCALING: FIRE

Spoiler:  
Show
Ballista Arrow 
(expert)
Ballista Arrow Repeater (master)
Heroic Arrow (adept)
Heroic Arrow Repeater (expert)
THE TIME ARCHETYPE
slow and manipulate time
MAGIC SKILL: ALTERATION
SCALING: NONE
Spoiler:  
Show
Slow Time 
(adept)
Stop Time(master)
Analysis (expert)
Analysis (Greater) (master)

THE CURSE ARCHETYPE
an assortment of offensive magic
MAGIC SKILL: ILLUSION
SCALING: NONE
Spoiler:  
Show
Transmogrify Curse 
(expert)
Cruciating Curse (master)
Killing Curse (master)
Commanding Curse (master)

THE MAGNETISM ARCHETYPE
take metal items and fling them at targets
- If target is CHARGED, metal projectiles fly towards a target significantly faster and do slightly more damage

MAGIC SKILL: ALTERATION
SCALING: SHOCK
some spells require magnetized metal to cast, forge them using steel ingots (requires steel smithing perk)
Spoiler:  
Show
Coin
 (apprentice)
Blade (adept)
Pummel (expert)
Spear (master)

VERSION DIFFERENCES

This mod is available for use on PC, XB1, and PS4. There are some differences in the versions released on these platforms.
The differences in the PS4 version arise from Sony's decision to not allow external assets in mods for Skyrim Special Edition.

Xbox One
No differences.

PS4
Massive amount of differences. The mod on PS4 is very different than the mod on PC and XB1.
Please check out the Bethesda.net guide and YouTube for more information on the PS4 version of Magic Evolved.

PERKS AND RELATED CHANGES

As of version 3.0.0, there are no changes to perks by this mod.

UPDATES

Version 4.2.1
[Fix] Fixed BSA. File paths were completely broken in the last update. Please update to this version!

Version 4.2.0
[Enhancement] All spell tomes are now integrated into vendor spell tome leveled lists. You should be able to buy Magic Evolved spell tomes from vendors throughout Skyrim.
[Fix] All summon spells now have absorption/reflection flag checked. Solves issues of player character failing to summon creatures under certain circumstances.

Version 4.1.0 
Spoiler:  
Show

  • Renamed all spell tomes and spells added by this mod to make them fit in with the vanilla game significantly better.
  • The mod is now more lore-friendly and intended to fit in well with Wabbajack lists and mod packs / lists.
  • Removed cheat manipulate type spells. (check out Project Proteus if you want these types of spells)
 
Version 4.0.0 
Spoiler:  
Show

  • The spells added by Magic Evolved are equivalent to the spells added by Magic World.
  • This is a massive update to the old version of Magic Evolved.
  • A complete overhaul of visuals, effects, spells, projectiles, and more of essentially every spell added by Magic Evolved.
  • New elemental interaction system that encourages using spells from multiple elemental archetypes.
  • Mod checked for errors in SSEEdit. (confirmed to have 0)
  • Fully functioning MCM menu to allow for customization of some aspects of the mod.
  • Magic Evolved is now fully integrated with the mod Spell Research. Support is baked in - no need for a patch.
 


FREQUENTLY ASKED QUESTIONS
Q: Should I use both Magic World and Magic Evolved?
A: No, you should choose only to install one.

Q: How often will this mod be updated?
A: Not very often. However, my main mod Magic World will receive frequent updates. On an irregular and occasional basis, I will take the magic portion of Magic World and upload this content as a Magic Evolved update.

Q: Does this mod edit perks?
A: No.

Q: Is this mod compatible with Apocalypse - Magic of Skyrim?
A: Yes, they work together and both populate vendor lists. This leaves you with many spells to choose from.

Q: Is this mod compatible with mods that change the leveled lists for spell tomes?
A: Yes. Place these mods after Magic Evolved in your load order. Your other spell mods may also edit the vendor lists for spell tomes and overwrite the changes made by this mod. This is okay though - in this scenario, you must purchase spell tomes from the vendor in Dragonsreach. This will be the only place you will be able to buy them. You will, however, be able to use any mod that edits the spell tome lists.

Q: Is this mod compatible with "Insert Perk Mod Here"?
A: Phenderix Magic Evolved should work with every perk mod. However, perks that change anything magic-related may not affect some of the spells added by PME. I have put in great effort to ensure compatibility is maximized! Please let me know if you have any suggestions!

Q: Is this mod compatible with the mod "Spell Research"?
A: As of version 4.0.0, yes. No additional patches or downloads are needed. Support is baked into the main file.

Q: Does this mod have a Mod Configuration Menu?
A: Yes, it does! You must also have SkyUI installed. Many aspects of this mod are configurable using the MCM in-game.

CREDITS
Chevenga for help creating a better text readme! Thank you!
Fg109 for various help creating scripts. Thank you so much!
mcw11 at Bethesda Forums for vendor tome information.
SkyEdit to create esp files before the construction kit came out.
Bethesda Softworks for creating the amazing game that is Skyrim!

Lastly, thank you all for your support and continued suggestions, you have truly helped shape this mod and I hope you like where it is going.

MODS BY PHENDERIX
PROTEUS -  play as multiple characters within one save game, edit items, spells, NPCs, and more in-game
PROTEUS Mod Explorer and Spawner - a subset of PROTEUS that includes only the cheat functions to add items and spawn NPCs
Phenderix Arcane Arsenal - harness the power of the elements and unleash a whole new level of fury from a distance.
Phenderix Magic World - The Magical World of Manantis - explore a huge, completely new world
Phenderix Magic Evolved - adds 170+ new, unique spells to the game (included in Phenderix Magic World)
Phenderix Magic SPID - gives Phenderix Magic spells to NPCs across Skyrim in a balanced way
Phenderix Weather Changer - easily change the weather in-game to any of 23 included options
Phenderix Energy Consumption - hotkey to convert health and/or stamina to magicka (configurable via MCM)
Phenderix Dynamic Summons - view the stats of vanilla summons and choose to dismiss them
Phenderix Host Spells - a collection of spells that will allow you to summon 3 creatures at once