Skyrim Special Edition
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Gorgulla

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Gorgulla

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  1. Gorgulla
    Gorgulla
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    If anyone likes this mod, and would like to show appreciation, please endorse to let other users know that this mod exist and to also encourage me to continue mod.

    I also appreciate every donation I get, I'm glad people like what I do for this community.

    Also, If someone would like to make a youtube clip with before and after, that would be great.

    Thank you all!

    My other SSE mods (Click on image to go to mod site):




  2. JashinV2
    JashinV2
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    Does this still work after the new update?
    1. Gorgulla
      Gorgulla
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      Yes!
    2. JashinV2
      JashinV2
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      Thanks !
  3. glacialmind101
    glacialmind101
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    You saved my game with this.  Was getting almost no npc conversations (possibly due to multifloor sandboxing?).  Slapped this mamma-jamma on the bottom of my load order and boom, npc's start talking.  Also appreciate the non voice overlap version.  I experienced that when using FSS and it nuked my immersion into oblivion.  Other features also seem good so far.  Like the quieter merchants who don't hawk their goods like robots as well as not initiating convos with literally every pedestrian I pass.  Honestly, this is a really good 'one stop' mod for npc behavior in a vanilla plus playthru.
  4. Madhotdog
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    is it working with NPC AI Process Position Fix - NG? https://www.nexusmods.com/skyrimspecialedition/mods/69326
  5. DSmolinskiJr
    DSmolinskiJr
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    Is there an MCM menu with this mod?
    1. ForsakenGoth
      ForsakenGoth
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      Unfortunately, there isn't...
    2. DSmolinskiJr
      DSmolinskiJr
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      Could've sworn that was mentioned somewhere...

      Regardless, thank you for taking the time to respond.  :-)
  6. Alphie9
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    Hi everyone! After checking out the plugin in SSEEdit, I thought I'd post how you could remove the changes to the pauses inbetween dialogue lines while keeping all of the other features of the mod,

    Open the plugin in SSEEdit and find "fGameplayVoiceFilePadding" under Game Setting. Here, you can either right-click and remove the record (disable the shorter pauses in dialogue entirely) or edit the value per your taste (vanilla is 0.500000, so the closer to this number the longer dialogue pauses will be).

    I also recommended editing "fAIInDialogueModeWithPlayerDistance" under Game Setting to 240 instead of 450, if you prefer the NPC greeting feature of the mod to be less subtle.

    Thank you so much to the Gorgulla for the mod and happy gaming!! :)
    1. xrdeji
      xrdeji
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      Thank you!
    2. time0831
      time0831
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      This information is really Awesome! thanks
    3. FutureFerrari
      FutureFerrari
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      I wish I could upvote this- Brilliant find, thank you!
    4. WBizzyW
      WBizzyW
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      Big thanks, I actually thought AI Overhaul is responsible for the constant repetitive chatter lol.
  7. Zandova
    Zandova
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    Load Order for using with Immersive Citizens and Relationship Dialogue?

    Before, After, In Between?
  8. VampiresZombiesLiches
    VampiresZombiesLiches
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    is this compatible with immersive citizens?
    1. Gorgulla
      Gorgulla
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      Read the large bold text in the mod description...
    2. Zarkil
      Zarkil
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      Mod authors are so entitled! We already have to download and install your mods now you want people to read too??? Madness, madness I say!
      /sarcasm off/

      Thank you for creating and sharing this mod. It makes my time in skyrim even more enjoyable and I appreciate it.
  9. failmenow
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    Is there a way I can just mute my followers? They drive me crazy! I love having them follow me around but I wish they didn't speak.
    1. Zarkil
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      You can with regular followers. There's a mod that only does that but I don't remember what it's called. Most follower management mods also have that option. Complex followers like Inigo or Lucien have options through dialog or mcm to have them talk less but not all do.
  10. Auspician
    Auspician
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    This mod is fantastic and will remain in my load order, but it would be really nice to have it as an ESL format to make room for some other new stuff as well.
    1. sonjayu
      sonjayu
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      You can use ESLify with xEdit
    2. naruto2693
      naruto2693
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      right click on the .esp file in SSEDIT, click compact form for ESL, then go to the header of the esp and click on flags, then click ESL, save.

      You now have 1 more free esp slot.
    3. Alphie9
      Alphie9
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      Late, but would highly recommend not turning this into an ESL. SSEEdit lists that it shouldn't be flagged for a reason and flagging it risks causing extra problems.

      Edit: My bad, I didn't read the part about compacting forms which was what my comment was directed at. Do not simply ESL-lify, be sure to compact forms first and you should be good to go!
    4. naruto2693
      naruto2693
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      I got 99 problems but ESLyfing this mod aint one.
    5. Tyls
      Tyls
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      Or use Wrye Bash select all the esp in green, right click Apply ESL Flag, valide and quit.
    6. MPFernando
      MPFernando
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      You'd still need to compact formids with xedit first for this mod, wrye bash can't do that.
    7. BlueGunk
      BlueGunk
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      SSEEdit does not offer any warning about ESPFEing this mod. I have run it in that format for a long time with no issues. You have to compact the Form IDs.
    8. Sentosa2
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      Hey Bluegunk, has this mod made your game much more quiet? As in NPCs are not talking to each other?
  11. HyperboreanFlame
    HyperboreanFlame
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    Esl version ?