nice dungeon, quite standard in begin, getting more labyrinthic to the end... quite a long trip, but not too long, nothing too astonishing but totally seamless, cept some draugrs tombs opening with draugrs already outside, but i took them as a scary event :P It seemed totally a dungeon released with game, not a mod, with the goods and the bads of that :)
version 1.2: reference xx000dd7 is placed in the sky near whiterun above a giant camp, flying. Cant be autocleaned with sseedit, need manual deletation of the ref with sseedit. Easy to notice, it has LOD visibility.
can also be deleted ingame of course with console ^^
Yes, it conflicts with The Grey Cowl of Nocturnal, The right entrance door to the Grey Cowl is hidden under the rock platform of the entrance to this mod and only accessible by the console command TCL.
The biggest issue is that this mod mashes together with The Grey Cowl of Nocturnal. One of the doors entering The Grey Cowl is under the rock platform entrance to your mod and only accessible by using the TCL console command. I've got the floating mountain near Whiterun also.
For me this mod is putting a ton of stuff floating in the sky at the giants camp near Whiterun past the watchtower.(the site of the first dragon attack) I removed everything until I found that it was this mod.
Same here, took me a while to find the problem was this mod since I'd installed pretty much all of mnikjom's mods at once, but this one's given me a floating pillar east of Whiterun. https://i.imgur.com/fcArux4.jpg https://i.imgur.com/nIQP3cH.jpg https://i.imgur.com/LJRIVrg.jpg
Was just about to ask about this, 'cause it's certainly still happening in the current version. A pillar, a log and a non-functioning door all floating above Bleakwind Basin.
This may conflict with Arweden & Rigmor of Bruma. Not 100% sure on this but I believe these two mods add dungeons in the same general area that this mod does.
Hi, I've downloaded a few of your new dungeons and am looking forward to trying them, but wanted to let you know that this one is causing stuff to float above whiterun plains near bleakwind giant camp.
It's all well and good the marker being added to your map when you install it but some of us like to know beforehand, so we know without downloading and installing if it will conflict with any other mods we have that add locations.
27 comments
FINAL VERSION
-1.2.2-
***
Compatible list:
Compatible || Semi-Compatible || Incompatible
Folkstead and the Border of Hammerfell
The Gray Cowl of Nocturnal SE
Hammet's Dungeon Packs for SE - with a patch from HERE;
It seemed totally a dungeon released with game, not a mod, with the goods and the bads of that :)
reference xx000dd7 is placed in the sky near whiterun above a giant camp, flying. Cant be autocleaned with sseedit, need manual deletation of the ref with sseedit. Easy to notice, it has LOD visibility.
can also be deleted ingame of course with console ^^
https://i.imgur.com/fcArux4.jpg https://i.imgur.com/nIQP3cH.jpg https://i.imgur.com/LJRIVrg.jpg