Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

mnikjom

Uploaded by

mnikjom

Virus scan

Safe to use

Tags for this mod

About this mod

My personal combo of setting and mods that are changing gameplay to be more enjoyable and realistic.

Requirements
Permissions and credits
Translations
  • Turkish
  • Mandarin
Changelogs
Donations



My personal combo of setting and mods that are changing gameplay to be more enjoyable and realistic.
WARNING: My mod MUST BE in the bottom of load order!

Also change your Skyrim.ini for Archery!

Spoiler:  
Show

Add the following lines in your Skyrim.ini found in "Documents\My Games\Skyrim Special Edition\"
[Combat]
f1PArrowTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7
f1PBoltTiltUpAngle=0.7
f3PBoltTiltUpAngle=0.7





New statistics for arrows and bolts: 
Spoiler:  
Show

Iron Arrow: 8 dmg
Steel Arrow: 9 dmg
Orcish Arrow: 10
Dwarven Arrow: 13
Elven Arrow: 12
Glass Arrow: 14
Ebony Arrow: 18
Daedric Arrow: 24
Ancient Nord Arrow: 8
Falmer Arrow: 4
Forsworn Arrow: 5
Rusty Arrow: 3
Nord Hero Arrow: 15
Bound Arrow: 28
Steel Bolt: 20
Bloodcursed Elven Arrow: 18
Sunhallowed Elven Arrow: 20
Dwarven Bolt: 25
Exploding Steel Bolt of Fire: 25
Exploding Dwarven Bolt of Fire: 30
Exploding Dwarven Bolt of Ice: 30
Exploding Dwarven Bolt of Shock: 30
Exploding Steel Bolt of Ice: 25
Exploding Steel Bolt of Shock: 25
Dragonbone Arrow: 26
Riekling Spear: 8
Stalhrim Arrow: 20
Nordic Arrow: 15



Gameplay:
  • The detecting crime radius is reduced from 4000 to 800.
  • Mannequins will stay in place.
  • Make a skill legendary reset it to 30 instead of 15.
  • The detection and pursuit radius of the enemies is reduced from 2500 to 1250. 
  • Guards attack hired thug when they have attack you.
  • Falling damage are reduced
  • People don't say hello to you randomly. They continue to talking between them. The enemies continue they provocation.
  • Peoples moved at your own speed when they take you somewhere. And they don't stop each time they decided to talking.
  • Followers move further when you're hustling them. 

Magic
:
  • Illusion spells are non-hostile spells. Because how somebody can know that you are using the magic of illusion.
  • Paralysis and mass paralysis spells become illusion spell as they should always be. So they become non-hostile spell.
  • Magicka Regeneration while on combat has increased

Economy
:
  • Quest reward changed: 
Bandits have a value of 150 gold.
Forsworn have a value of 200 gold.
Giants have a value of 700 gold.
Dragons have a value of 2500 gold.
  • Changed value of money that you get from Dark Brotherhood Forever quest
  • Increased the value of all vanilla pelts and hides
  • Increase the value of the Troll Skull
  • Increase the value of the Mammoth Tusk
  • Increase the value of the Dibella Statue
  • Increase the value of the Sabrecat Tooth
  • Increase the value of the Horker Tusk
  • Increased the value of iron, gold and silver ingots
  • Increased the value of gold and silver ores
  • Increased the value of silver misc. items
  • Higher Bounties for Crimes by PatrickLerner (Different bounties in each hold)
  • Higher prices and lower sales
  • Merchants have more gold (Depending on the place and stuff that they sell around 100 septims to 5000 septims)
  • Room cost is now 40 gold
  • Horse cost is now 3000 gold
  • Surgery cost is now 10000 gold

New crime values:
Spoiler:  
Show

Default values now:

Murder: 10,000 gold (was 1,000 gold)
Assault: 100 gold (was 40 gold)
Pickpocket: 50 gold (was 25 gold)
Trespass: 10 gold (was 5 gold)
Steal Multiplier: 2x (was 0.5x)
Escape: 1,000 gold (was 100 gold)
Werewolf: 10,000 gold (was 1,000 gold)

Eastmarch (Windhelm):
In an effort to combat Imperial spies Jarl Ulfric has set higher bounties concerning trespassing, pickpocketing and stealing.

Pickpocket: 100 gold
Trespass: 100 gold
Steal Multiplier: 3x


Falkreath:
Being a werewolf in the Falkreath region can be dangerous (just ask the guy in jail there), so don't get caught turning there.

Werewolf: 15,000 gold


Haafingar (Solitude):
In light of Ulfric's rebellion the Jarl imposed a zero-tolerance for violence regulation, so keep you temper in check while visiting.

Murder: 15,000 gold
Assault: 500 gold


Hjaalmarch (Morthal):
Due to recent events, Morthal now peruses to rid the region of any and all murderers.

Murder: 15,000 gold


The Pale (Dawnstar):
Dawnstar, being an industrious mining town wants to discourage the workers from skimming any of the material that is so vital to produce the weapons of this war. Thieves be aware.

Steal Multiplier: 4x


The Reach (Markarth):
To combat the recent surge of violence (and some say also to get more people for the mine to work in), penalties have recently been increased again in the hold.

Murder: 12,000 gold
Assault: 200 gold


The Rift (Riften):
Because of recent thief guild activity in the area, burglary and thievery of any kind will be persecuted more thoroughly in this region than in any other.

Pickpocket: 100 gold
Trespass: 100 gold
Steal Multiplier: 4x


Whiterun:
Whiterun as the central trading hub of the city makes an easy target for cut-purses and thieves. To discourage this, stricter regulations are imposed.

Pickpocket: 100 gold
Steal Multiplier: 3x


Winterhold:
Maybe to make the wizards of the college more careful, the penalties in regard to assault and murder have been increased.

Murder: 15,000 gold
Assault: 500 gold


Raven Rock:
Due to the mines drying up and due to the waters being polluted from the ash coming out of the Red Mountain, the town has become one of beggars and the occasional sellswords with very few trading ships coming by to sell their supplies. So every crime is highly forbidden.

Murder: 20,000 gold
Pickpocket: 250 gold
Assault: 1500 gold



Animals and creatures
:
Crafting
:
  • Smelter increase smithing skill.
  • Tanning increase smithing skill.

Combat
:
Archery:
  • Arrow Recovery chance has been increased to 50%
  • Increased daedric arrow cost and damage 
  • Proper Aiming by Arindel
  • Arrow damage changes
  • Arrow prices changes
  • Bolts damage changes
  • Bolts prices changes
  • Duration of arrows on bodies is now 3 minutes
  • The amount of arrows attached to bodies is now 25
  • Gravity and arrow speed stats from Archery by Vactrol

Music and Sounds:
Others:
  • Derkeethus stats tweaks and remove pickaxe from his inventory
  • Nazir now uses 2 scimitars also have appropriate perks
  • Erandur stats improvement, added spells and changed class
  • Thalmor Soldiers and Thalmor Wizard are stronger now
  • Max pickpocket chance increased to 95% (from 90%)
  • Captain Aldis now have a better weapon and perks
  • Ulfr the Blind is now truly blind