edit: Thanks again for everyones bug reports on versions 2.0+ I think its working nicely now. And a big thank you for sticking around.
Latest version : 2.1.6 OR Update 2.1.6 (for the latest esp)
CBBE & HIMBO 2.1.6 - Added the under armour to an optional variant called "ArmorUp" for CBBE. This version brings the undersuit back under the cuirass for all variants and colours if you choose to build it in bodyslide. I corrected one file path issue for the ArmorUp variant. Corrected HIMBO traps and skirt sliders, there was a lot of undesired warping I didnt notice at first. Added first person build files for each variant that you choose.
2.1.4 Adds the "Art of Khajiit Armor" as a smithing skillbook, becasue that made sense. ESL flagged.
2.1.52 - fixed clipping and partition issues on arms.
2.1.6 - fixed spawn rates for the crafting book and the armour distribution to the caravan chests.
2.1.6 - Optional Silver Buff esp if you wish to have all the weapons have the silver buff, I realize it was removed when I ingested bientje's fixes. I will leave this as optional just because it has the potential to be powerful. But it was supposed to be a part of the original mod.
I have added 3 new patches curated for 3 different types of load orders that all edit the same inventory chests for the Khajiit Caravans. Flagged as ESL. Can be found in miscellaneous files.
Added alternate textures for Inigo available in the optional section. (for those of you who dont like the way Firefrost looks, this one is for you)
Feel free to upload any images you want, Im excited to see how it looks on everyone's characters!
awesome mod! my only complaint is that some of the HIMBO sliders seem to be missing from the male cuirass files, which can cause characters to shrink or change shape unexpectedly (as far as i can tell, that's why)
I have absolutely no idea why, because I can't seem to track down any conflicting files. But Apex_Khajiit.esp seems to cause Project ja-Kha'jay - Khajiit Diversity to lose its racial height data for its pahmar race.
This took a long time to track down but in the end, if project JKJ is loaded directly before Apex - the pahmar are short. If project JKJ is loaded directly after Apex - the pahmar are properly sized.
If you come back to the caravans after a few days, their inventory will refresh. The cravans also sell the armour, but if you have any mods that overwrite the caravan's inventories, that can be the issue.
I am currently doing a playthrough with my mod, and the art of khajiit armour has not shown up yet for me, but random armor and weapons have appeared in the caravan's inventory, so it means you just have to get lucky and always shop around with the khajiits. one day they will have it in stock. Make sure you are using one of my patches I provided if you are using the mods in question, like Khajiit moon monk robes, or MLU.
I have waited a week, tracked down all the caravans, the NPCs are wearing the armor, but no armor or weapons or book for sale at any camp, waited days more, tracked them down again, still nothing. My character is Level 80.
In my playthrough it has shown up, multiple times actually. but, in your case, install Xedit and make sure that nothing is loading after or conflicting with the Apex Khajiit.esp, OR the optional patches. I cannot help troubleshoot your load order any more than that, unfortunately.
I love the armor but after I cast Chameleon or Invisibility spell the arms and legs part of the armor become transparent, it persists after the spell dispels and reloading save doesn't help, any solution for this?
Unfortunately I can't help with this, for quality assurance I always download my own mod to make sure it works right from the nexus, rather than use my working files. I suggest you check your setup and make sure nothing is amiss.
If I do that, I will have to increase the resolution of the geometry on the skirt parts. The Material of the armour is actually a rubber-y resin so its meant to bend a little, but not flop around. Or that was the idea anyway, (or my headcanon). But one day, I may Next-Genify this mod, but I dont have the time at the moment.
Any reason as to why some of the armor is invisble for me? I see khajiit with no bodies and when I kill them turns out they've been wearing some armors from this mod which are invisible for me. That's not the case for all of the armor in this mod though
I can't seem to get the blue/grey variant to show up. I keep selecting the Warm Sands alt when batch-building, but it only ends up doing the CBBE skimpier/lighter version or the regular orange. What am I messing up?
532 comments
As of version 2.0, I rebuilt the whole mod.
edit: Thanks again for everyones bug reports on versions 2.0+ I think its working nicely now. And a big thank you for sticking around.
Latest version : 2.1.6 OR Update 2.1.6 (for the latest esp)
CBBE & HIMBO 2.1.6 - Added the under armour to an optional variant called "ArmorUp" for CBBE. This version brings the undersuit back under the cuirass for all variants and colours if you choose to build it in bodyslide. I corrected one file path issue for the ArmorUp variant. Corrected HIMBO traps and skirt sliders, there was a lot of undesired warping I didnt notice at first. Added first person build files for each variant that you choose.
2.1.4 Adds the "Art of Khajiit Armor" as a smithing skillbook, becasue that made sense. ESL flagged.
2.1.52 - fixed clipping and partition issues on arms.
2.1.6 - fixed spawn rates for the crafting book and the armour distribution to the caravan chests.
2.1.6 - Optional Silver Buff esp if you wish to have all the weapons have the silver buff, I realize it was removed when I ingested bientje's fixes. I will leave this as optional just because it has the potential to be powerful. But it was supposed to be a part of the original mod.
I have added 3 new patches curated for 3 different types of load orders that all edit the same inventory chests for the Khajiit Caravans. Flagged as ESL. Can be found in miscellaneous files.
Added alternate textures for Inigo available in the optional section. (for those of you who dont like the way Firefrost looks, this one is for you)
Feel free to upload any images you want, Im excited to see how it looks on everyone's characters!
You can find it here.
Snipey360 - You have my permission to port this to bethesda.net for the xbox port.
This took a long time to track down but in the end, if project JKJ is loaded directly before Apex - the pahmar are short. If project JKJ is loaded directly after Apex - the pahmar are properly sized.
As I said - no idea - but I aught to report it.
I am currently doing a playthrough with my mod, and the art of khajiit armour has not shown up yet for me, but random armor and weapons have appeared in the caravan's inventory, so it means you just have to get lucky and always shop around with the khajiits. one day they will have it in stock. Make sure you are using one of my patches I provided if you are using the mods in question, like Khajiit moon monk robes, or MLU.
My character is Level 80.
I suggest you check your setup and make sure nothing is amiss.