Skyrim Special Edition
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AnyOldName3

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AnyOldName3

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65 comments

  1. AnyOldName3
    AnyOldName3
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    This plugin is obsolete - if you use SSE Engine Fixes https://www.nexusmods.com/skyrimspecialedition/mods/17230, and set its CleanSKSECosaves option to true, the orphaned co-saves will be removed automatically when the saves they go with are removed.
  2. AnyOldName3
    AnyOldName3
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    If you think you've found a bug, please report it here: https://github.com/AnyOldName3/modorganizer-orphaned_script_extender_save_deleter/issues

    Despite turning them on, I don't get emails telling me when people have commented here, so I probably won't notice for a year or two unless you use GitHub.
  3. F4QLFM
    F4QLFM
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    Since MO2 v2.5 seems to have broken the plugin again, here is my unofficial update, based on Kailithnir's update for MO2 v2.4. Note that it's not thoroughly tested, so use at your own risk.
  4. gr0wlt1g3r
    gr0wlt1g3r
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    MO2 v2.4 has an API change where saveGameExtension was removed and this breaks the plugin.

    ETA:  I just now filed a defect report with this plugin's github project.
    1. IAmDarkPhoenix
      IAmDarkPhoenix
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      Good looking out! I was actually about to run in a bit when I saw your alert
    2. Kailithnir
      Kailithnir
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      I've started running into the same issue now that I've updated to MO2 v2.4. I was able to (slightly hackily) resolve the issue by supplying hard-coded file extensions. Change lines 57 and 58 in OprhanedScriptExtenderSaveDeleter.py to the following:

      gameSaveExtension = "ess"
      skseSaveExtension = "skse"
    3. andreyvsh
      andreyvsh
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      Thank you very much!
    4. PineappleForScale
      PineappleForScale
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      Thanks for the advice. giving hard coded file extensions did the work on 2.4. finally freed up 4gbs (6443 orphaned scripts)
    5. mattski123
      mattski123
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      • 88 kudos
      What does this mod do exactly? Or how does it help gameplay or anything? I'm using it, but not sure its benefit/purpose.
    6. Kailithnir
      Kailithnir
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      Somebody just PMed me asking for my edited file to accommodate the API changes of MO 2.4, so here's my unofficial update.
    7. BigBadBobFB
      BigBadBobFB
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      Thank you for the fix!
    8. willrun4fun
      willrun4fun
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      Thanks!  Nice simple fix.  Working for me now.
    9. ynotnoswad
      ynotnoswad
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      Good Looking out! Downloaded your fix and got rid of over 1600 orphaned saves! Thank You!
    10. LordMithro
      LordMithro
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      Kailithnir - Thanks for the fix and update! 
    11. F4QLFM
      F4QLFM
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      MO2 v2.5 seems to have broken it again. Would you care to take a second look into it?
  5. ServalKhajiit217
    ServalKhajiit217
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    On main mod's pages (both, MO2 and Wrye Bash, srsly...) comments are locked. So, I wonna try to ask about it here:

    Why after creating Wrye Bash.esp module in Mod Organizer - he (Wrye Bash) inclusive unsupported plugins?

    For example:
    1) I running MO2
    2) I running Wrye Bash from MO2
    3) In running Wrye Bash I click on "Make a patch..."
    4) After he complete the making - I click "OK"
    5) After this step - my Wrye Bash.esp have red color and mods inside, which I didnt play (for example, I didnt have Vigilant and CACO, but he inclusive them as requaried plugins for his working)

    Omg.. wtf? Why he inclusive non-installed plugins?! And how I can create normal Wrye Bash.esp with my load order in alter way? Did somebody know?
  6. incrivelbob
    incrivelbob
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    Still working on the most recent version of everything.
    - download this
    - put the OprhanedScriptExtenderSaveDeleter.py file on ModOrganizer2\plugins folder
    - open OprhanedScriptExtenderSaveDeleter.py using a text editor and change the lines with "gameSaveExtension =" and "skseSaveExtension =" to be like this

    gameSaveExtension = "ess"
    skseSaveExtension = "skse"

    - save
    - close your mod manager
    - reopen your mod manager
    - click on the 4 pieces of jigsaw puzzle icon
    - click on Oprhaned Script Extender Save Deleter
  7. rickard
    rickard
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    I tested this plugin, but unfortunately it does not work with Mod Organizer 2.4.4 (as confirmed in the other comments). It requires a small edit to get it working again.

    However, the popular mod "SSE Engine Fixes" has a configuration file option
    CleanSKSECosaves = false
    By default it is disabled (false), but if you enable the option, "SSE Engine Fixes" deletes SKSE cosaves that have no matching save, and can replace this Python plugin. It deletes the SKSE cosaves automatically at startup, whereas this plugin requires manual execution.
    1. Tronizen
      Tronizen
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      Only works if you don't use MO2's profile-specific saves function.
      Otherwise, you need this plugin.
  8. pace32571
    pace32571
    • supporter
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    Have been using this effectively for some time. Last week it no longer appeared in the tools dropdown. No change were made that I am aware of to cause this. Have reinstalled with no affect. Suggestions? [reported on github]
  9. Synthesis
    Synthesis
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    It only deleted one save (though fortunately, it also seemed to be aware it only deleted one save) for me. Guess it's out of date? 
  10. Saber1982
    Saber1982
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    Not working at MO 2.2.1.
    1. hamletsdead
      hamletsdead
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      Works fine with my 2.2.1.
  11. Pickelsturn
    Pickelsturn
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    does this still work with the new version of mod organizer ?
    1. digimancer
      digimancer
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      I just ran it on the new version.
  12. digimancer
    digimancer
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    Just (kind of) leaned what orphaned scripts are, downloaded this, it removed well over 2000 orphaned scripts!
    My game still boots up, so I am going to say this is a win! GG