Skyrim Special Edition

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Elias555

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Elias555

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143 comments

  1. Elias555
    Elias555
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    I can't do any tests for this version.
    Have fun!
    Not working on this mod.
  2. Cecell
    Cecell
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    A reworked patch to integrate this mod with Spell Research by IronDusk33, has been released as part of the Spell Research Patch Compendium Redux.  Hope you enjoy and make sure to give all authors your love and endorsements :D
  3. abelyo
    abelyo
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    lmao I was scratching my head trying to figure out why I was losing health doing anything as a vampire and this random magic mod is the culprit...
  4. MolbergIndustries
    MolbergIndustries
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    The health cost is neat, but this also makes it so that if I'm a Better Vampire doing anything, like eating, tasting ingredients, or casting normal spells unrelated to the mod take the health cost.

    It even makes it so that using Powers that don't even do anything gameplay wise, like stat checking for other mods, causes the damage.
  5. Bloodgod888
    Bloodgod888
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    I've made a few of the vendors like Faralda my followers and I'm having script problems too.
    Is there a workaround like a console commanding the chest with the spells?
  6. PhzyNovoxE
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    I'm a vampire and I have the patch and still taking 50 hp (Only with spells of this mod) is it supossed to work like that or the patch should fix it? 








    1. Ghostrick74
      Ghostrick74
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      The Anti Vampire patch make so you only takes the 50 damage to health as a vampire. Without it you take an extra amount of damage as a vampire
  7. 5DRAWKCABLLA
    5DRAWKCABLLA
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    what on gods green earth made you think it was a good idea to take health from casting spells. thanks alot bro 
    1. TheOwl4
      TheOwl4
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      Yeah, if I use this I am definitely going to mess with it to remove the anti vampire and change it to a magicka cost. Would probably be a good idea to add more books that enchance the magic too. The current mod essentially oofs being a mage and screws over vampires. Vampires are known to be the best at blood magic. With non vampires being able to use it at a lesser extent. It is to the point where you have to worry about magicka and health which makes no sense and serves to be unnecessarily taxing for the player and intrusive on gameplay.
    2. C0uriersix
      C0uriersix
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      I mean, its literally called blood magic. Honestly what did you expect from something called "blood magic"?
    3. 5DRAWKCABLLA
      5DRAWKCABLLA
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      again, my original statement stands, people NEED health to play the game. without it you CANT PLAY. so my answer is what on gods earth made it ok to release a mod that makes the game UNPLAYABLE 
    4. Reper343
      Reper343
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      Plenty of games have health cast systems in place, the problem isn't fundamental its in the implementation. Spells should ONLY cost health and should be reduced by any spell reduction perks and enchantments as well, this mod makes sense I just wish it was implemented a bit better.
    5. Dukoth
      Dukoth
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      it's just like mana except you die if you run out, so....you know, don't run out

      also there are these things in the game called health potions, I hear they can restore your health, I wouldn't know my self, I don't touch the stuff
    6. KingSuperJam
      KingSuperJam
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      i'll chime in on this almost year old post cause honestly, it seemed it was understood how bad it was handled without the patch, sure i can understand the blood spell costing health, makes sense...kinda expected, but the way it's done here if your a vampire ALL, spells/potions/enchantments, pretty much every active effect even lesser powers cost 50 hp, not just the blood spells, without the patch i drunk a minor health potion and instead of  just getting back 25 hp i lost 50 hp, i used a fortify potion to help my blacksmithing and it costed health, i activated nff command follower power so dismiss everyone and took 50 points of hp, i had a sword with 5 fire damage every hit on a enemy costs me 50 hp cause of the enchantment, that is a problem and it isnt good implementation. the patch for vampire is a must even if you dont actually plan on using the blood magic yourself because it affect everything with magic effects.
  8. lesra1
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    so do any of the elemental perks from vanilla or ordinator actually affect these spells or do you only scale through % mana discounts and % damage amps?
  9. KarateChaise
    KarateChaise
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    I lose health anytime I attack something with any weapon
    I died 3 times against a draugr and he didn't even hit me
    1. Lysanderpfs
      Lysanderpfs
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      The same thing happened to me. The No Anti-Vampire Patch fixed it. It seems like the scripts to deal damage to vampires on cast attach to all actions, not just the spells from this mod.
  10. Effishcent
    Effishcent
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    If I'm playing as a vampire do I need the No Anti-Vampire Patch ? Y/N
    1. Kedavix
      Kedavix
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      Yes, if you do not want to take additional damage to health.
  11. V69
    V69
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    It is bugged, since even physical attacks in vampire lord form consume health. I didn't want to download the optional patch, since it was uploaded before the last version of this mod.
    1. 04QH
      04QH
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      the patch works
  12. Hazraogh
    Hazraogh
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    Hi there, anyone knows how can I replace  the health damage on player for the spells, please ?   With CK or Ssedit ? I  increased the difficulty of the game and casting a spell almost one shot me xD