Skyrim Special Edition
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Laufknoten2

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Laufknoten2

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22 comments

  1. JoeyTheIceCream
    JoeyTheIceCream
    • supporter
    • 0 kudos
    been succesfull with finding a good chuck of the treasures but besides 1 in Morthal I haven't found any others...
    1. Laufknoten2
      Laufknoten2
      • supporter
      • 15 kudos
      In Morthal you should be looking at the area around the Inn, the burned down house and the lumber mill. And look up not down...
      There should also be one in the water but I'm not sure, it's been too long since I made this mod.
    2. Saronis
      Saronis
      • member
      • 6 kudos
      Can confirm there's one in the water :)
  2. Waynepjp
    Waynepjp
    • member
    • 0 kudos
    Thank you for what you have done.But I really cannot find any chest of them?
  3. massitha
    massitha
    • member
    • 0 kudos
    did the forms ever get updated to 44 for SE? tracking just in case.
  4. Thunderlegs
    Thunderlegs
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    • 0 kudos
    Out of curiosity, do these chests respawn after x amount of time?
  5. RobeFoSt
    RobeFoSt
    • member
    • 0 kudos
    very good mod, i just reduced the gold to half and potions and items to 30% for balance, im also using underwater treasures and hidden treasures

    there is a ring with a value of 110,000 gold, is that correct? i lowered de value to 5000 for balance as well
  6. ShadowGamer974
    ShadowGamer974
    • member
    • 0 kudos
    Is it compatible with jk's skyrim?
    1. lonewolf3121
      lonewolf3121
      • premium
      • 0 kudos
      I can confirm at least some of them are compatible. I've found all of the whiterun containers, and ive seen some of the ones in morthal.
  7. ChefBarbie
    ChefBarbie
    • supporter
    • 20 kudos
    Need to save in form 44.
  8. steel7003
    steel7003
    • member
    • 0 kudos
    I feel weird that this is both my first post on here and the first on this mod. Anyway, do you happen to know if this is Compatible with Open Cities?
    1. bill8872
      bill8872
      • member
      • 14 kudos
      I don't use Open City's, but as long as it does not move buildings it should be fine.
    2. TheUsualUser
      TheUsualUser
      • premium
      • 2 kudos
      I don't believe it will work with Open Cities, since that mod moves the actual worldspaces of the cities. That's why lots of things need patches for that mod.
    3. randumbdave
      randumbdave
      • premium
      • 0 kudos
      While the chests won't be in the Open Cities worldspace, you can enter the old whiterun/windhelm/riften/Solitude/markarth using the hidden activators that Arthmoor added to the worldspace, and then find the chests. the chests in the jarl's palaces should be unaffected by Open Cities.
    4. deleted1065539
      deleted1065539
      • account closed
      • 5 kudos
      you can probably use the open cities xedit script to make this work, probably.
  9. Bondpirate
    Bondpirate
    • member
    • 0 kudos
    Love the mod, but what would be neat is to add a misc quest that tracks the number of chests in each city someone has found (e.g. maybe have a Barenziah style quest for each city). Otherwise I've been having a lot of fun so far. Definitely earned my endorsement.
  10. Fistcannon123
    Fistcannon123
    • supporter
    • 0 kudos
    When I make a Bashed patch I'm getting this

    Solsthdungeonpack.esp: WEAP.CRDT: Expected size == 24, but got: 16
    Error loading 'WEAP' record and/or subrecord: 03159E8B
    eid = u'AASDPC00GiantClub'
    subrecord = 'CRDT'
    subrecord size = 16
    file pos = 16508
    Error in Solsthdungeonpack.esp
    HiddenCityTreasures.esp: WEAP.CRDT: Expected size == 24, but got: 16
    Error loading 'WEAP' record and/or subrecord: 02005EBE
    eid = u'zModNordHeroSwordOkuj'
    subrecord = 'CRDT'
    subrecord size = 16
    file pos = 14171
    Error in HiddenCityTreasures.esp
    mihailhousedrescamp.esp: WEAP.CRDT: Expected size == 24, but got: 20
    Error loading 'WEAP' record and/or subrecord: 0502E233
    eid = u'DLC1CrossBow2'
    subrecord = 'CRDT'
    subrecord size = 20
    file pos = 11854
    Error in mihailhousedrescamp.esp
    WheelsOfLull.esp: WEAP.CRDT: Expected size == 24, but got: 16
    Error loading 'WEAP' record and/or subrecord: 0402EC7E
    eid = u'_lull_masscroftAxe'
    subrecord = 'CRDT'
    subrecord size = 16
    file pos = 422863
    Error in WheelsOfLull.esp
    unpack requires a string argument of length 8
    Error loading 'DOBJ' record and/or subrecord: 00000031
    eid = u'<<NO EID>>'
    subrecord = 'DNAM'
    subrecord size = 2800
    file pos = 3070
    Error in Race Scale Remover.esp
    No Axe or Pickaxe required.esp: WEAP.CRDT: Expected size == 24, but got: 16
    Error loading 'WEAP' record and/or subrecord: 01000D62
    eid = u'aaaToken'
    subrecord = 'CRDT'
    subrecord size = 16
    file pos = 335
    Error in No Axe or Pickaxe required.esp
    ubyte format requires 0 <= number <= 255
    <bash.brec.ModWriter instance at 0x1596BF58> LLCT B (338,)
    1. Giboss
      Giboss
      • member
      • 17 kudos
      When I create Bashed Patch - everything is fine.