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Qwinn

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Patches for Deadly Spell Impacts to work with Audio Overhaul Skyrim and/or Immersive Sounds Compendium released! Patches for popular mods and ESP conflict resolution patches for various popular mod combinations.

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May 7, 2018:  Relighting Skyrim USSEP update and CRF patch released! 
May 8, 2018:  ELE USSEP update and CRF and RW2 patches released! 
May 11, 2018:  Immersive College of Winterhold patches for The Ordinary Women and Divine People of Skyrim Men Only released!
May 12, 2018:  Alternate version of the Ars Metallica-SMIM patch that works for the "XBox Lite" No-Ropes version of SMIM released.
May 14, 2018:  Patch for Luminosity - Lightweight Lighting and Immersive Citizens AI Overhaul released!
May 27, 2018:  Patches for Luminosity - Lightweight Lighting for both CRF and Immersive College of Winterhold released!
May 28, 2018:  Patch for The Huntress Reborn - Aela Replacer and USSEP released!
June 2, 2018:  Patch for Luminosity - Lightweight Lighting and Realistic Water Two released!
June 9, 2018:  Patch for Girl's Heavy Armors and USSEP released!
June 16, 2018:  Patches for Deadly Spell Impacts to work with either/both Audio Overhaul Skyrim and Immersive Sounds Compendium released!

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Hello everyone!  Some of you may know me from my old Planescape: Torment Fixpack and Unfinished Business mods, as well as my much more recent Qwinn's Ultimate Dragon Age: Origins Fixpack, which is sort of like USSEP for Dragon Age: Origins.  Following that, I came over to play with Skyrim, and turned out all the bugs had already been fixed by Arthmoor and company.   So, can't do much to contribute there.  But what I *can* do is make what I consider some of the best and most essential Skyrim mods able to work well together.

Note that these patches do not (yet) include large overhaul mods like Legacy of the Dragonborn or similar.  I'm still on my first playthrough of Skyrim and wanted to keep it a fairly vanilla experience, meaning I'm only using about 100 mods!  (lol)  They are mainly changes to things like graphical enhancements, rather than overhauling cities and such.  Still - almost everyone uses the mods I am using, and some of them have conflicts.  I'm here to help resolve those for you!

As time goes on, and mods are updated or I add new ones to my list, more patches will be posted.  I *do* plan on doing a much larger installation on my next playthrough, so when that happens you can expect to see a lot more patches.  Still, for now, I think many of you will find useful stuff here.

Unless indicated otherwise, or unless one of the mods being patched is USSEP or CRF, the load and plugin order of the two mods I'm making compatible does not matter once you add the patch.  If USSEP or CRF are involved, they must come first. 

 Place the patch *immediately* after the second of the two conflicting mods in your load/plugin order.  Why?  Because I think people who advise "put all patches for all mods at the bottom of your plugin order" are giving bad advice.  They and I don't and can't know if you have a third conflicting mod somewhere in your mix.  Therefore, the only place that you can put the patch that is *guaranteed* to work as intended and that can't make anything worse is immediately after the second of the two mods being patched.  The farther below that second mod it is, the likelier it gets that you have a third conflicting mod or patch in the middle, and my patch will overwrite *that* mod or patch and potentially cause worse problems than the patch was meant to address.  I will produce ESL versions in a future update (probably on a separate mod page, because reasons) for those running close to their 255 plugin limit.   I have just released versions of these patches that do not use up a slot in the 255 plugin limit!  Experimental at this stage, but they've been tested by FO4 players and this is fully supported by Mod Organizer 2.  A week's worth of trying to break those patches has resulted in failure.  They simply work great for me.   If you're an adventurous soul, please come help test this new method of patching - get them at Qwinn's Magic Featherweight Patches,

All patches have the mods they are patching as Required Masters.

Find links to the mods being patched in the "Requirements" section above.

ALL CRF patches include all USSEP patches, so use the USSEP patch OR the CRF patch, never both.


All CRF patches work for CRF 3.0.7 as well as 3.0.6 without issue.



Patches included in initial release May 5, 2018:


Ars Metallica 2.0.3 + Flora Respawn Fix 2.1.3:  Flora Respawn Fix makes pheasants respawn, and Ars Metallica adds crafting feathers to them.  Which of those you get depends on plugin load order.  This ESP patch allows the pheasants to respawn with crafting feathers. Permission granted by Arthmoor, and Flora Respawn Fix has open permissions.

Ars Metallica 2.0.3 + SMIM 2.07 Merged-All Version Only:  Ars Metallica makes crafting feathers lootable from the Felsaad Tern (a Dragonborn bird) and SMIM changes the bird's texture.  Which one you get depends on plugin order.  This patch allows you to get both the crafting feathers and SMIM's retexture.  Permission granted by Arthmoor, and SMIM has open permissions.

Book Covers of Skyrim 4.2 + USSEP 4.1.3b:  BCS 4.2 does not include USSEP 4.1.2 and 4.1.3 fixes.  This patch forwards those new fixes so that BCS 4.2 is compatible with USSEP 4.1.3b.  The CRF patch includes all of these fixes, so there is no benefit to using both.  Works for both Original and Desaturated versions.  Permission granted by Arthmoor, and BCS has open permissions.

Book Covers of Skyrim 4.2 + Cutting Room Floor 3.0.6+:  Patches several CRF edits overwritten by Book Covers Skyrim including a quest script attached to Runil's Journal. Includes updates to USSEP 4.1.3b. Allows you to use BCS 4.2 without losing Arthmoor's fixes and restorations. Works for both Original and Desaturated versions.  Permission granted by Arthmoor, and BCS has open permissions.

Cloaks and Capes 1.4 + USSEP 4.1.3b:  USSEP corrects Isran to use Heavy Dawnguard Armor rather than the light version in order to match his skill selection.  This patch keeps CAC from overwriting the USSEP Isran armor fix. Permission granted by volvaga0 and Arthmoor.

Cloaks and Capes 1.4 + CRF 3.0.6+:  CRF restores an unimplemented Stormcloak Cuirass.  This patch merges the CRF and CAC leveled lists and also includes the USSEP Isran armor fix, so no need to use the USSEP patch if you're using this.  Permission granted by volvaga0 and Arthmoor.

Divine People of Skyrim (Men Only) 2.3c + USSEP 4.1.3b + Missing Hairs:  Forwards a few fixes from the most recent USSEP versions that have not been incorporated into v2.3C yet.  Also provides some KS Hairdos and Apachii hair textures that are missing in this otherwise excellent male replacer mod, thereby fixing the otherwise purple textureless hair on Gregor (Housecarl of Dawnstar), Argis the Bulwark (Housecarl of Markath), and Erik the Slayer (Rorikstead mercenary).  If you find any other purple-haired men when using DPoS + this patch, let me know.   Permission granted by Arthmoor and Tarshana.

Divine People of Skyrim (Men Only) 2.3c + Cutting Room Floor 3.0.6+ and Missing Hairs:  CRF makes Captain Metilius non-essential and adds sandboxing around Castle Dour.  It also gives leveled armor and weapons to 4 hireling men modified by this mod. DPOS overwrites them, this patch restores them. Includes USSEP 4.1.3 fixes and the missing hairs, so don't use that patch if you're using this one.   Permission granted by Arthmoor and Tarshana.

Skyrim 3D Trees 3.1.0 + Flora Respawn Fix 2.1.3:  The Skyrim 3D Trees v3.1.0 ESP edits lavender, juniper, nightshade, and mountain flowers to improve their sway in the wind, while FRF makes them respawn. Which you get depends on plugin order. This patch enables respawning flora that sway properly.  Permission granted by mathy, and Flora Respawn Fix has open permissions.

Stones of Barenziah Quest Markers 1.3.1 + USSEP 4.1.3b:  This patch forwards a couple of fixes from USSEP into Stones of Barenziah Quest Markers, both related to Maul in Riften.  One is a minor typo correction to the quest log entry when he tells you to find Vex, and the other USSEP fix - well, I'm not certain which of the several quest dialogue fixes related to Maul from the USSEP changelog it applies to, but they all seem potentially fairly significant to me.  Permission granted by toaDime and Arthmoor.

The Ordinary Women 2.0 + Cutting Room Floor 3.0.6+:  CRF adds a "Letter from Jon" to Olfina Grey-Mane's inventory, a "Key to Chillfurrow Farm" to Ahlam, and makes Nirya marriageable.  TOW overwrites those changes, this patch restores them.  MUST use TOW's USSEP compatibility patch.  Permission granted by NeusKharp via his profile and by Arthmoor.


Patches added in second release, May 7, 2018:

Relighting Skyrim 1.0.2 + USSEP 4.1.3b:  This patch updates Relighting Skyrim 1.0.2 with the latest USSEP fixes. Not needed if you're using the CRF patch.  Permission granted by Jawz and Arthmoor.

Relighting Skyrim 1.0.2 + CRF 3.0.6+:   Makes Relighting Skyrim 1.0.2 play well with several CRF restorations, including the refurbished Thalmor Headquarters, Obscured Passage (Cidhna Mine) and Castle Dour Tower.  Includes USSEP updates.  Permission granted by Jawz and Arthmoor.


Patches added in third release, May 8, 2018:

Enhanced Lighting for ENB (ELE) 1.2 + USSEP 4.1.3b:   This patch updates ELE 1.2 to include the latest USSEP fixes.  Not needed if you are using the CRF patch.  Permission granted by Jawz and Arthmoor.

Enhanced Lighting for ENB (ELE) 1.2 + CRF 3.0.6+:  This patch includes the latest USSEP fixes and additionally preserves some edits made by CRF to the Thalmor Headquarters.  Permission granted by Jawz and Arthmoor.

Enhanced Lighting for ENB (ELE) 1.2 + Realistic Water Two 1.4.4:   This patch merges some interior worldspace ELE lighting changes with RW2's water flow edits.  It also allows RW2 to be placed after ELE in your load order without it overwriting several ELE cell edits.  Permission granted by Jawz and isoku.


Patches added in fourth release, May 11, 2018:

The Ordinary Women 2.0 + Immersive College of Winterhold 5.0.1:  Merges the looks of TOW with the edits to outfits, skills, perks and spells of ICW, and allows the two mods to be loaded in either order without blackface.  Permission granted by NeusKharp via his profile and by Grantyboy050.  (Note:  If you are using TOW *and* ICW *and* CRF, unless you specifically want to marry Nirya (which is added by CRF), load the TWO-CRF patch first and the TOW-ICW patch after it.)

Divine People of Skyrim Men Only 2.3C + Immersive College of Winterhold 5.0.1:  Merges the looks of the men from Divine People of Skyrim Men Only with the edits to outfits, skills, perks and spells of ICW, and allows the two mods to be loaded in either order without blackface.  Permission granted by Tarshana and by Grantyboy050.


Patches added in fifth release, May 12, 2018:

Ars Metallica 2.0.3 + SMIM 2.07 Xbox Lite Version Only:  Identical to the Merged-All version of the Ars Metaillica-SMIM patch that was in the original release, but has the XBox Lite "No Ropes" version of the SMIM esp as a master instead.


Patch added in sixth release, May 14, 2018:

Luminosity 1.12 + Immersive Citizens 0.4:  Merges the lighting changes made by Luminosity with the faction, ownership and other changes required for Immersive Citizens to work correctly.  Permission granted by JonnyWang13 and Shurah.


Patches added in seventh release, May 27, 2018:

Luminosity 1.12 + Cutting Room Floor 3.0.7:  Keeps Luminosity from overriding CRF edits in Hoarfrost Grotto and Thalmor Headquarters. Also implements 2 small USSEP fixes that were missed that probably aren't worth a standalone patch. Load before Immersive Citizens patch if also using that.  Permission granted by JonnyWang13 and Arthmoor.

Luminosity 1.12 + Immersive College of Winterhold 5.0.2:  Keeps Luminosity and ICW from overwriting each other, and permits the two mods to be loaded in either order. Uses ICW lighting when ICW actually modifies lighting from vanilla (since it also adds light sources), otherwise uses Luminosity's lighting.  Permission granted by JonnyWang13 and Grantyboy050.


Patch added in eight release, May 28, 2018:

The Huntress Reborn Aela Replacer 2.1.2 and USSEP 4.1.3b:  This ESP patch allows you to use this excellent Aela replacer by Plooshy without losing fixes made by USSEP to Aela's object bounds, scripts and skills.  Works with any of the Aela Replacer versions (physics or no physics, UNP or CBBE).  Not needed for Eleanor standalone follower.  Permission granted by bchick3 (who ported the SSE version) and Arthmoor.


Patch added in ninth release, June 2, 2018:

Luminosity 1.12 + Realistic Water Two 1.4.4:   Allows Luminosity to be placed before RW2 in the load order without RW2 uselessly overwriting Luminosity's lighting edits in nine interior cells.  Preserves RW2's forge water fixes in Hearthfire basements if Luminosity is placed after RW2.  Permission granted by JonnyWang13 and isoku.


Patch added in tenth release, June 9, 2018: 

Girl's Heavy Armors 1.5.1 and USSEP 4.1.3b:   Forwards USSEP edits overwritten by Girl's Heavy Armors, including footstep sound fixes, race model settings for Afflicted Bretons, and other Body Template amulet/right record fixes.  Works for both UUNP and CBBE versions.  Not needed if using Standalone version.  Permission granted by ZapgiL and Arthmoor.


Patches added in eleventh release, June 16, 2018: 


Deadly Spell Impacts 1.70 and Audio Overhaul Skyrim 3.0.0:   Merges the decal and impact edits of DSI with the sound edits of AOS. If you experienced CTDs after killing dragons using DSI without this patch, try with this and please report results. I can't reproduce the CTD even without the patches.  No additional patch needed if using the DSI "Two-Fires" add on ESP.  Permission granted by isoku and DylanJamesWasTaken.

Deadly Spell Impacts 1.70 and Immersive Sound Compendium 2.1:   Merges the decal and impact edits of DSI with the sound edits of ISC. If you experienced CTDs after killing dragons using DSI without this patch, try with this and please report results. I can't reproduce the CTD even without the patches. Load after AOS patch if using both. No additional patch needed if using the DSI "Two-Fires" add on ESP.  Permission granted by isoku, and Immersive Sound Compendium by lazyskeever has Creative Commons License permissions.




Again - all the links to the mods being patched are in the "Requirements" section above.


Modding Tips!

Patches should almost always be placed immediately after the second of the two mods being patched.  If you don't need to merge patch plugins, don't do it!

I have had excellent modding results by making my Install order ("Priority" in the left pane of MO2) match the load order of my ESP plugins as closely as possible.  Do this and you should never get blackface errors with your NPC replacers.  Also makes it easier to maintain too.

If you're using Book Covers Skyrim and a Weight Overhaul mod that affects books and has a BCS-compatible version, place the ESP's in this order:  the BCS ESP, then your weight overhaul BCS-compatible ESP, then whichever of my BCS patches you're using.  This will modify the weight of the vast majority of books, while the very small handful of books that need patches for USSEP/CRF won't get the weight modification, but they'll get the CRF/USSEP patches that they need.

Relighting Skyrim has some settings for torches that may make them produce intensely bright light compared to other larger light sources when combined with some weather mods, with or without ENB.  Happens to me with Obsidian Weathers.  To fix this, try loading your weather mod after RS, so that the weather mod's torch settings take precedence.



CREDITS:

In addition to the many thanks and credit I happily extend to all of the above terrific mod authors for their great work, many must also go to zilav and the rest of the XEdit development team for the fantastic SSEEdit, an amazing modding tool which makes finding and fixing conflicts easy. I encourage everyone to try it, learn it, and use it to find out what conflicts you have, since you likely use many mods I don't (yet).  My producing these patches is by no means an attempt to help people to stop using this tool on their own mod lists, but I do hope to allow people to deal with *these* conflicts easily so they can spend more time checking over their *other* mods in SSEEdit.

The only assets in these patches (I don't usually consider ESP files to be an asset) are the three missing hair textures in the Divine People of Skyrim Men Only patches.  I acquired what I needed from KS Hairdos and ApachiiSkyhair SSE, both excellent mods whose work deserves great credit.  KS Hairdos has open permissions, and while the author of ApachiiSkyhair SSE requires permission for their use, that author granted permission to the author of Divine People of Skyrim for their use, and this patch is merely completing that permitted implementation.
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