Is it possible for us to tweak this ourselves to have all bars show all the time? I would also like to see my health, stamina, and magika at all times. Is it as easy as changing a value from 50 (when the 50% mod starts) to 100 (to show it at a minimum of 100%) instead?
Sorry, I forgot to answer back then. To edit the Shockwave Flash Files (for this mod "vr_hmd_info.swf") I use JPEXS Free Flash Decompiler. The files contain graphics and scripts. I haven't found a way to turn the bars on permanently in the Flash file yet. Apparently another script in the engine does this. I am a programmer, but I don't have a clue about the Skyrim Creation Kit or SKSE VR-Script with which you would normally do something like this. If you like, you can of course try it yourself and publish it if you are successful.
hi there i hope im asking this in the right format im somewhat new to all this. i figured out how to open the swf files and edit stuff, i was hoping you might be able to help me. what i am dreaming of is that the bars follow my head turning like the compass is always centered rather than always seeming just out of sight. if they arent always visible thats fine, mostly i just want to not have to look away from the enemies to check my health to see if im almost dead its the most frustrating thing that i hope could be a simple fix for you coding wizards. you catch my drift? thanks for any help :)
I found out how to fix this: - Use the JPEXS Free Flash Decompiler program to edit the file: "vr_hmd_info.swf" - In JPEXS, go to: scripts \ __Packages \ HUDMenu - Click on the button "Edit ActionScript" (at the bottom of the screen)
Change the lines 8 to 12 as follows: var alertHPPos = 60.25; var normalHPPos = 60.25; var alertMagickaPos = 63.75; var normalStamMagPos = 63.75; var alertStaminaPos = 63.75;
- Click the button "Save" at the bottom of the screen to save the change to the script (where the button "Edit ActionScript" originally was) - Save the .swf file (File -> Save)
Thanks for the info. No longer using this mod, I decided to remove all the bars from the GUI (Clear HUD VR), but thanks for sharing this, it could be useful for other people.
It keep the position but still fading. I managed to avoid fading: -Find the line "if(aPercent < this.maxHPRange)" for me line 520 -Modify to: ?return; ?if(aPercent < this.maxHPRange) -Repeat that for "if(aPercent < this.maxMPRange)" and "if(aPercent < this.maxSPRange)" for Magicka and Stamina.
This will avoid fading and changing the position ?
That will keep the H/S/M bars right above the compass rather than having them stick to the world and then eventually catch up with you. I mean the compass is always in the same place, why not have the status bars be locked to the headset?
With your settings texts on the sides of the view cannot be read. For example if it says "Iron arrow (50)" on the right side I only see "Iron...". Same on the left side, parts of the texts are outside the fov.
Hey man, love you bunches for this mod! Listen I know your from Germany and all but you really should ask someone to spell-check/grammar-check before posting the descriptions. I'm sure many new folks to the modding community are getting confused because they don't understand what your mod actually does due to a lack of a coherent description. It's bad enough that a lot of us are speaking in acronyms.
"Health" is misspelled all over the place. Am I missing something? Doesn't inspire one to download the mod seeing "healt" all over the title and description rather than the proper spelling.
27 comments
However, I found a way to keep the Mana and Stamina bar visible:
- In JPEXS, go to: scripts \ __Packages \ Components \ BlinkOnDemandMeter
- Add the Update-function below after the StartBlinking-function:
function Update()
{
super.Update();
this.meterMovieClip._alpha = 100;
}
Thanks, very useful mod.
- Use the JPEXS Free Flash Decompiler program to edit the file: "vr_hmd_info.swf"
- In JPEXS, go to: scripts \ __Packages \ HUDMenu
- Click on the button "Edit ActionScript" (at the bottom of the screen)
Change the lines 8 to 12 as follows:
var alertHPPos = 60.25;
var normalHPPos = 60.25;
var alertMagickaPos = 63.75;
var normalStamMagPos = 63.75;
var alertStaminaPos = 63.75;
- Click the button "Save" at the bottom of the screen to save the change to the script (where the button "Edit ActionScript" originally was)
- Save the .swf file (File -> Save)
-Find the line "if(aPercent < this.maxHPRange)" for me line 520
-Modify to:
?return;
?if(aPercent < this.maxHPRange)
-Repeat that for "if(aPercent < this.maxMPRange)" and "if(aPercent < this.maxSPRange)" for Magicka and Stamina.
This will avoid fading and changing the position
?
[VRUI]
fUHmdRotationLagMaxDistance=0.0000
fUHmdRotationLagDuration=0.0000
fUHmdRotationLagMinDistance=0.0000
fUHmdRotationLagRecoveryAcceleration=999.0000
fUHmdRotationLagRecoveryMaxSpeed=999.0000
That will keep the H/S/M bars right above the compass rather than having them stick to the world and then eventually catch up with you. I mean the compass is always in the same place, why not have the status bars be locked to the headset?
This one modifies "vr_hmd_info.swf"
Sneak Indicator modifies "skyvr_hmd_info.nif"
Looks like different files. What's being overwritten?
*No Sneak Eye VR
*Remove Hidden and Detect Sneak Message VR
Thanks for the hint!
Thanks for the speedy reply!
This was such a TERRIBLE design. I honestly am surprised it took this long for a mod to fix it.
Thank you so much!
Crosshairs stays now for Magic etc, Sorry.