Skyrim Special Edition
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lesi123

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NexusModsCaretaker

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40 comments

  1. SandGentleman
    SandGentleman
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    • 38 kudos
    Is there any way to remove the "Apply Linen Bandage to Another" power in my Powers menu? I already tried flagging the spells as "Deleted" in xEdit but they are still there. I feel like I've tried literally everything but they will not get out of my freaking menu lol...
  2. Thingamajig
    Thingamajig
    • member
    • 24 kudos
    is there a way (Through SEEdit or creation kit) to have this mod enabled by default/on a new game?

    Really annoying having to painstakingly enable every option alongside 100+ other mods.
    1. mostsocial
      mostsocial
      • supporter
      • 5 kudos
      I just so happened to see your comment. Try asking the modder in the link below. He creates MCM menu settings loaders for mods. I have many of them.

      ?https://www.nexusmods.com/skyrimspecialedition/users/22822094
    2. Driku
      Driku
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      • 0 kudos
      Also, use MCM Recorder.
  3. openzmindz
    openzmindz
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    I am guessing this wouldn't work with the new weapon types added by animated armory? I think I'll try checking either way.
  4. Bendickson
    Bendickson
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    • 1 kudos
    Loving this mod to death. I have it just set to bows for player and NPCs, making enemy archers very dangerous.

    I wish I had an option to turn it on for undead and daedra however, otherwise a poison/bleed build becomes completely powerless. Maybe just for silver bows and/or arrows?

    And does anyone else have an issue with Bound Bow not causing bleeding at all? All other bound weapons work fine..
  5. xieralice961224
    xieralice961224
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    • 0 kudos
    Can the follower be bleed by NPC and monsters?I try it but I don‘t know why it not work.
  6. uruneaw
    uruneaw
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    • 0 kudos
    does this work with weapons and armors from mods or only vanilla?
    1. Tythemis
      Tythemis
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      • 5 kudos
      I'm pretty sure as long as the weapon is tagged as a weapon type like a mace or a sword or even things like unique daedric or unique legendary, it would work.
  7. Tythemis
    Tythemis
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    • 5 kudos
    This mod is criminally underrated, it takes the combat loop and flips it on its head.  I'm playing with a more difficult version of adept (I extend all bleed times except hammers and maces to the 60 second max) and I'm loving it.  I FINALLY feel like combat has consequences without a cumbersome injury system, its simple, you get hit, you bleed.  The preset difficulties are a great place to start but the mod is extremely customizable too.
  8. ianjoseph1986
    ianjoseph1986
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    • 99 kudos
    i love this mod. any chance to get it ported to VR ?
    1. koushkinn
      koushkinn
      • member
      • 7 kudos
      It should work for VR.
      it's just script with an .esp
    2. Tythemis
      Tythemis
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      • 5 kudos
      can confirm it works great in VR
  9. SGTSAL
    SGTSAL
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    • 15 kudos
    I really enjoy this mod in my last play-through.  It works well with Wounds mod and enemy AI upgraded mods to make combat dangerous and fun.

    Thank you!
  10. car1323
    car1323
    • member
    • 0 kudos
    Love this mod, but I'm very confused as to why the on-hit bleed effects only apply to vanilla weapons, but not weapons added in by other mods. If I have the time to learn how to mod, I'll look into it. Any thoughts on why this weird bug happens?