Is there any way to remove the "Apply Linen Bandage to Another" power in my Powers menu? I already tried flagging the spells as "Deleted" in xEdit but they are still there. I feel like I've tried literally everything but they will not get out of my freaking menu lol...
Loving this mod to death. I have it just set to bows for player and NPCs, making enemy archers very dangerous.
I wish I had an option to turn it on for undead and daedra however, otherwise a poison/bleed build becomes completely powerless. Maybe just for silver bows and/or arrows?
And does anyone else have an issue with Bound Bow not causing bleeding at all? All other bound weapons work fine..
I'm pretty sure as long as the weapon is tagged as a weapon type like a mace or a sword or even things like unique daedric or unique legendary, it would work.
This mod is criminally underrated, it takes the combat loop and flips it on its head. I'm playing with a more difficult version of adept (I extend all bleed times except hammers and maces to the 60 second max) and I'm loving it. I FINALLY feel like combat has consequences without a cumbersome injury system, its simple, you get hit, you bleed. The preset difficulties are a great place to start but the mod is extremely customizable too.
Love this mod, but I'm very confused as to why the on-hit bleed effects only apply to vanilla weapons, but not weapons added in by other mods. If I have the time to learn how to mod, I'll look into it. Any thoughts on why this weird bug happens?
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Really annoying having to painstakingly enable every option alongside 100+ other mods.
?https://www.nexusmods.com/skyrimspecialedition/users/22822094
I wish I had an option to turn it on for undead and daedra however, otherwise a poison/bleed build becomes completely powerless. Maybe just for silver bows and/or arrows?
And does anyone else have an issue with Bound Bow not causing bleeding at all? All other bound weapons work fine..
it's just script with an .esp
Thank you!