Question: does changing the voice type of an NPC break the functionality? From what the description says I'd assume that if I add a voice type to the game and change an NPCs voice, then there wouldn't be additional commentary because that voice type is not pointed to in FCO. Changing voice type to another that is common in the game would probably work though right?
I have no idea if there is a way to control what the followers say. I only have 1 follower who is not voice moded, all have their own dialogue, like Inigo, Kaidan...The issue I am having is that the one that uses this mod, well how can I put it? He became schizophrenic, lol. He talks to himself a lot and, out of the blue says, things like "For the love of Mara, what now?" . It makes me laugh but with time also drive, like him crazy 2. I can only imagine when/if you have many of then...The mod idea is great, I wish there was a way to control what they say but, I understand how difficult that will be. I am still using it so thanks to the mod author.
Do this mod add additional dialogues to selected characters or to the whole follower faction? I use sometimes *custom* npc followers via console, maybe they not have such voice lines by default, but when you add them to the faction they usualy speak like the rest.
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Can someone help?
I use sometimes *custom* npc followers via console, maybe they not have such voice lines by default, but when you add them to the faction they usualy speak like the rest.