Skyrim Special Edition
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  1. Hyacathusarullistad
    Hyacathusarullistad
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    Future Plans: I'm always willing to investigate the possibility of other compatibility patches. Just post a link to the mod in question in the comments, and I'll look into it as soon as possible.

    I'm also hoping to soon have an all-in-one FOMOD installer put together. I'm muddling through a couple tutorials, but can't seem to get it to work. If anyone is willing to help out, I'd appreciate the assist. Two years later, the FOMOD installer is a thing! Celebration! Cheeeese, for everyone!

    Version 2.0 uploaded on 21-May-2020! This version makes changes to the way the shout recovers Magicka. If you have the first rank of the Recovery perk, you'll recover an amount of Magicka equal to just under half the amount of Health and/or Stamina you'll gain. If you have the second Recovery rank, you'll regain an amount equal to Health and/or Stamina.

    Today's update also has a compatibility version for Vokrii! It does not, however, have a version intended for use with Thunderchild. After playing with the two mods together myself, I decided that the effects that Thunderchild adds to Ov don't really fit with a recovery shout. Fore more details on how this mod now behaves with Thunderchild, open the spoiler tag below.

    Spoiler:  
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    Both mods will still work. The only incompatibility between the two comes with the third word of Kyne's Peace.

    If you load Kyne's Peace Reinvigorated after Thunderchild, you'll get my edits to the shout and nothing of Thunderchild's. The rest of Thunderchild, ie everything other than Kyne's Peace, will work just as its page describes.

    If you load Kyne's Peace Reinvigorated before Thunderchild you'll get my edits to the first two words, but Thunderchild's edits to the third (which is very similar to vanilla, but adds a calming effect to undead enemies).

    Neither load order will actively break the game, but the second will result in an odd, inconsistent shout -- "Kaan... Drem!" will have a healing/recovery effect, while "Kaan... Drem Ov!" will give you a wide-ranging calming effect.


    17-June-2020: Adamant has received a pretty sizable update today. It's a great update to a fantastic mod, but it does not seem to require any changes to KPR's Adamant version.

    28-June-2021: I've been taking a much needed break from Skyrim for a bit. While v2.13 of this mod should still work fine, I am aware that the 5.0 update to Adamant may require a new version. I do plan to return to this mod and update it where necessary, but not until I return to playing Skyrim myself.

    01-July-2021: Please note that going forward, support for the Ordinator and Vokrii versions will be discontinued. v2.13 of these plugins will continue to be available in the main download and will likely continue to work just fine, but any major updates to Ordinator or Vokrii may introduce incompatibilities I don't intend to look into.

    28-June-2022:  I've peaked under the hood, and can confirm that the current version of Kyne's Peace Reimagined remains fully compatible with Adamant v5.5.3. It is the only supported perk overhaul that has updated since the release of Kyne's Peace Reimagined v2.13, so no update is required.

    I'm currently working on/considering compatibility versions for the following mods:
    • Eagerly awaiting ideas and suggestions!

    The following mods will not be receiving compatibility versions, and should be loaded before Kyne's Peace Reinvigorated:
    • Shout - A Complete Immersive and Dynamic Overhaul of all Shouts. The only changes 'Shout' makes to Kyne's Peace are related to its cooldown. Kyne's Peace Reinvigorated also reduces the shout's cooldown, albeit not as drastically. I feel that further reducing the shout's cooldown would make its new abilities too powerful.
    • Forceful Tongue - Shouts Overhaul?. Given the divergent concepts of Kyne's Peace Reinvigorated and Forceful Tongue, it doesn't make much sense to try and force both ideas together.
  2. Vargrave777
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    Great mod! Loved it when I was using an Enairim set up.
    I have changed over to a Simonrim set up for my next play through, and I am wondering how compatible this is with Adamant as the perk replacer and Forceful Tongue (https://www.nexusmods.com/skyrimspecialedition/mods/36276) as the shout overhaul?

    Cheers.
    1. Hyacathusarullistad
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      You would definitely need to load my mod after Forceful Tongue, since they both edit the same shout. I haven't done a proper playthrough with it yet, but SimonRim is also what I'm looking at playing with when I return from my Skyrim sabbatical and it's definitely the shout overhaul I intend to use.
    2. Vargrave777
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      Thanks Hyacathusarullistad.
      I'll hopefully be starting on Sunday. I'll double check my load order before I start.
      Cheers!
  3. NikiRandom
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    Looks great. Kyne's Peace always had quite limited usefulness I thought.

    Not sure how/if it works with both Ordinator and Thunderchild, but going to try it anyway.
    1. Hyacathusarullistad
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      There's a version specifically tailored for Ordinator!

      As for Thunderchild, both mods will still work if installed together. The only incompatibility between the two comes with the third word of Kyne's Peace.

      If you load Kyne's Peace Reinvigorated after Thunderchild, you'll get my edits to the shout and nothing of Thunderchild's. The rest of Thunderchild, ie everything other than Kyne's Peace, will work just as its page describes.

      If you load Kyne's Peace Reinvigorated before Thunderchild you'll get my edits to the first two words, but Thunderchild's edits to the third (which is very similar to vanilla, but adds a calming effect to undead enemies).

      Neither load order will actively break the game, but the second will result in an odd, inconsistent shout -- "Kaan... Drem!" will have a healing/recovery effect, while "Kaan... Drem Ov!" will give you a wide-ranging calming effect.
    2. NikiRandom
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      Thank you, that's very clear. I just wasn't sure as I saw a new version for Ordinator plus an old version for Thunderchild.
    3. Hyacathusarullistad
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      Yeah, the old Thunderchild version was created during my first Enairim playthrough, before I'd spent any real time with Thunderchild. It really just added Thunderchild's edits to "Ov" to KPR's, which I eventually decided really didn't make any sense.
  4. Chunhwa
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    I dunno if it's just me, but I personally can't get the adamant version to properly restore magicka once the pilgrim perk is taken.
    1. Hyacathusarullistad
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      I'll look into this when I get a few minutes.
    2. Chunhwa
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      Much appreciated, thanks.
    3. Hyacathusarullistad
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      Almost five months later and I've finally gotten around to fixing this issue.
  5. cgpagels
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    Thanks for making this, I never use the Kyne's Peace shout but would with these changes.

    Compatibility request for a patch: I use both Ordinator and "Shout - A Complete Immersive and Dynamic Overhaul of all Shouts"
    https://www.nexusmods.com/skyrimspecialedition/mods/12149

    Shout is less popular than Thunderchild but a nice lightweight mod that affects cool down times and some other shout characteristics without being OP.

    Cheers
    1. Hyacathusarullistad
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      I looked into a version for Shout when I first released it. As I recall the only change that Shout makes to Kyne's Peace is the cooldowns. Kyne's Peace Reinvigorated does this as well, albeit not quite as low -- Shout's cooldown numbers would make KPR overpowered, IMO, though I'll take another look at it.

      I'd have to double check, but I'm reasonably certain that for now you need to make sure KPR is loaded after Shout, or you'll lose KPR's effects entirely.
  6. wren2012
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    Loot is ignoring the Ordinator version esp and Wrye is saying its an unrecognized file header. Creation kit says its version is too high for it to read.
    1. Hyacathusarullistad
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      I see the cause of the issue in xEdit, though I don't have an explanation for how it happened. I'll be uploading a new version very soon that will include this fix.

      My apologies.

      E: Issue has been resolved. Thanks for the heads up.
  7. Jelidity
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    Might I request a version for Adamant? I had a look through the perks it has, and the Magicka Recovery part of the shout might not be quite so easy to place as vanilla, maybe the new perks it adds based on improving Divine Blessings, because of the shout being about Kyne?

    Either way, nice to see my original idea's much cleaner SE counterpart get an update, keep up the good work.
    1. Hyacathusarullistad
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      Damn, I can't believe I've never heard of this overhaul before. It looks fantastic -- I'm getting more and more into Vanilla+ style mods, and this does that *very* well. And it's based on my favourite spell mod, too!

      It's first on the list of new patches now, and will be up soon.
  8. raging987inferno
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    Will thunder child still work with this new version?
    1. Hyacathusarullistad
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      Both mods will still work. The only incompatibility between the two comes with the third word of Kyne's Peace.

      If you load Kyne's Peace Reinvigorated after Thunderchild, you'll get my edits to the shout and nothing of Thunderchild's. The rest of Thunderchild, ie everything other than Kyne's Peace, will work just as its page describes.

      If you load Kyne's Peace Reinvigorated before Thunderchild you'll get my edits to the first two words, but Thunderchild's edits to the third (which is very similar to vanilla, but adds a calming effect to undead enemies).

      Neither load order will actively break the game, but the second will result in an odd, inconsistent shout -- "Kaan... Drem!" will have a healing/recovery effect, while "Kaan... Drem Ov!" will give you a wide-ranging calming effect.
  9. FelipeGames2000
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    Is it compatible with "Rotmulaag"?
    1. Hyacathusarullistad
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      They are not incompatible... there's no direct overwrites so the two can be used together with absolutely no problems in-game, but Rotmulaag's meditation on the word Kaan will have no impact on the altered Kyne's Peace.

      Sadly I don't know that I'd be able to make any kind of "patch" to correct for this since Rotmulaag seems to use scripts to achieve its end goal. Scripting is sadly beyond my capabilities. Anyone who's willing or able to come up with some kind of consistency patch is encouraged to do so, and I'll include it in the FOMOD installer.
  10. Judas_777
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    Any chance of a Vokrii patch?
    1. Illusionarythade
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      Same :) I was wondering if it would be needed, I love this mod so much, but I am a little hesitant to try it with Vokrii.
    2. Hyacathusarullistad
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      Almost a year later (sorry about that!) there is now a patch for Vokrii.
  11. deleted62540746
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    Could you port this to LE? I know the original mod (which I'm currently downloading) is for LE, but seeing as your SE version have been updated and built upon I want in on that lol.