Skyrim Special Edition

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lokisenna

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lokisenna

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About this mod

A hub for all of my tweaks and patches in the vein of kryptopyr or Qwinn! Home of the skyBirds Rebalance mods.

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As the number of custom patches for my own games balloons, it became clear that I need somewhere to put them, and I see no reason to bloat the Nexus with several pages for <100KB plugins.


Patches now included:
skyBirds patches - Balance patches for skyBirds, to rebalance the ingredients added by that mod for different alchemy balance paradigms.
  • skyBirds SSE Rebalance for vanilla Skyrim - With integrated distribution to the leveled lists. Now with a subrecord forwarded from USSEP that I previously missed. Not needed if you're using the SAF or CACO versions below.
  • skyBirds SSE Rebalance for Skyrim Alchemy Fixed - Also with leveled lists and the USSEP fix.
  • skyBirds LE Rebalance for vanilla (32-bit) Skyrim - Fresh-built from scratch! Same deal as the SE version. I haven't tested it, because I don't play LE anymore, but I'll squash any bugs you find.
  • skyBirds LE/SSE Compatibility Patches for CACO - More than just a rebalance, this is a full compatibility patch. All ingredient effects are overhauled and rebalanced, because the skyBirds mod's style of hyperfocused ingredients just felt off for CACO. Additonally, as of version 2.0, all ingredient FLOR records that were supposed to spawn birds now do so, while retaining CACO's Wiseman fix for plant respawning and its changes to harvest quantities. Also includes a number of new food items courtesy of an Oldrim patch found here, reworked for CACO 2.0. A big thanks to Teabag86 for helping me get the balance right!
  • skyBirds-CACO Nest Reversion LE and SE: Find this in the Miscellaneous files. This reverts the fix above, so you'll get the full number of spawn points. All Pine Thrust and Rock Warbler nests on the ground will spawn with 2 and only 2 eggs. No longer needed as of version 2.0 of the CACO patches; moved to Old Files.
Full log of changes for all three versions of the skyBirds patches may be found in a reference document under Optional Files.

Please note that any and all LE patches have not been tested. I'm happy to try to fix any reported bugs, but I haven't played LE in years and have no interest in doing so other than for troubleshooting. I thank you for understanding.

Hunterborn SAF Patch - A fix for all the ingredients from HB, to bring them in line with the balance paradigm of SAF.


CACO-ZIA Patches - Patches to synergize the changes made to Spriggan Sap by Zim's Immersive Artifacts with those made by CACO, without losing the new effect from ZIA.
NOTE: This patch is for the complete package of ZIA. If you're only running part of the package, you can either rename your merged file or whichever file contains the changes to Nettlebane to match the filename this patch is looking for, or use a dummy plugin and change the master this patch is looking for in xEdit. The two patches are as follows:
  • Original Patch
    -Updated to ZIA 1.5.x-Spriggan Sap has the following effects in an effort to merge design philosophies: Fortify Alteration, Fortify Smithing, Fortify Enchanting, Fortify Creativity (which increases the rate at which crafting skills gain experience; added by ZIA)-Cursed Spriggan Sap has the same effects (with a longer duration for Fortify Creativity) in accordance with ZIA mirroring effects between them.
  • Patch Plus
    -Spriggan Sap as above.-Cursed Spriggan Sap, in keeping with its cursed nature and in the interest of both balance (eliminating a silly crafting super-potion) and incorporating more of CACO's design philosophy, is now primarily poisonous. Its effects are: Damage Health (strong), Fortify Creativity (with a longer duration than the normal sap, retained from ZIA), and Fire and Magic Aversion (with low and very low magnitude respectively, keeping with CACO's goal of having the effects in strength-order.-Cursed Spriggan Sap added to its appropriate CACO-internal formlist for that mod's internal management functions.
NOTE: The original patch preserves the design of ZIA, and has been left up for that reason, but I strongly recommend use of the new Patch Plus version. It was designed to create a more holistic experience than the original patch did.


Zim's Dremora Improvements-CACO Patch - A small consistency patch to make ZDI's new (as of 2.0) Daedric ingredients cohesive with CACO; the changes also serve to bring them closer to how they were in TES4, since CACO added several effects that were not in vanilla Skyrim. Also redirects a level list reference from ZDI's Scamp Skin in favor of CACO's, as that version has a more unique model (and because it's a change of one reference in ZDI versus a much larger number in CACO).


Project AHO-CACO Patch - A small consistency patch to make the old/degraded ingredients in Project AHO consistent with CACO. All ingredients have been filled out to have 4 effects, and are generally modeled on the normal CACO versions of the ingredient, but generally made more poisonous. Full details may be found in the reference spreadsheet. Also includes consistency tweaks to ingredient weights, values, and sounds, and to ingredient names to make them feel more natural in English.


Tweaks now included:
  • Skin-Only Armor Spells - Changes the effect shaders for armor spells to cover only the skin, as they logically should have all along. Since it changes only the shader, it should be compatible with everything (including mods like CRF that add the factory-disabled per-spell textures for all of the armor spells).
  • NOTE: This tweak has now been folded into Cutting Room Floor as of version 3.0.9, so you no longer need it if you use CRF. It's still useful if you don't and still want the vanilla shader applied to only skin, or if you use any other mod that re-introduces these textures but don't use CRF.
  • Dark Elven Armor - Do you like aMidianBorn Book of Silence's Elven armor retex? Of course you do, black is sexy. This adds the WACCF keywords to make the game process it as dark armor. Also forwards weight and armor value changes from WACCF.

All files for SE contain an ESL flag in the file header, so they don't take up a plugin slot. If you need to remove this (because you use NMM, or want to merge them, or whatever), you can easily do so in xEdit, but that's genuinely not necessary.

If you feel like donating, 50% of all DPs will go to Doctors Without Borders. Direct donations to that organization may also be done here.