Skyrim Special Edition

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Sagittarius22

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sagittarius22

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45 comments

  1. sagittarius22
    sagittarius22
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  2. sagittarius22
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    Added support for Hearthfire!
  3. anakameron
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    Does anyone know if there's a way to flag any items as tools for this mod? The crafting kits in Wildlander, which may be from Requiem or one or more other mods in that list, let you craft out and about, but it seems a bit silly that those wouldn't include a hammer or whatever basic tool for their craft - basically, as it is now, you can't smith without the hammer even if you have a smithing kit, which allows you to temper on the fly and do a certain amount of crafting. It would be awesome for this mod to recognize those items as the relevant tools.
    1. Glanzer
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      Everything is controlled through a perk called "_SAG_BlockActivation_CraftingTools" that is placed on the NPC. You'd have to add in the new items as part of the conditions in that perk. Ideally the conditions could all be changed to check formlists, and then an FML file could be used to easily add mod-added items to the formlists for compatibility. That would be the least amount of change needed since that single perk would need the change. The permissions seem to allow that if anyone is interested. Maybe sagittarious22 could comment about this?
    2. Glanzer
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      I tested the crafting kits in Loot and Degradation and those work fine without blacksmith hammers. I suggest dropping the crafting kit from Wildlander on the ground, clicking on it (with More Informative Console installed), then reporting what plugin and mod it comes from over in the CNT Expanded mod and I'll look into adding compatibility for it.
  4. Glanzer
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    For anyone interested I just published this extension to this mod.
  5. Glanzer
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    If the option to buy tools from vendors doesn't show up, you'll need to create a SEQ file. Do this in xedit by right-clicking the plugin and choosing More...Create seq file.
  6. Meruline
    Meruline
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    I really like the idea, but the tools sadly don't show up for me - might it have something to do with the updates that Bethesda has showered us with lately, or am I doing something wrong? (Installation with Vortex, the .esp-Plugin is enabled, I tried mainly the Windhelm traders. My game version is 1.6.342. and I updated PapyrusUtil, SKSE and Address Library for SKSE after the last game update.)
    1. sagittarius22
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      I'll need to check it out. I started a new Skyrim playthrough and thus might be back to the modding scene 
    2. Meruline
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      Thanks, and welcome back! I keep seeing people popping up saying they're back, it's wonderful! :D
    3. sagittarius22
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      Haha, gotta thank the Anniversary update I guess :)
    4. Glanzer
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      This mod should be compatible with all versions of the game. I'm pretty sure it does not require skse, papyrusutil, or address library. Why are people saying this? There are no DLLs, and I looked through all the scripts and don't see any skse function calls.
  7. ferstreal
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    > Currently, the mod doesn't detect Mortars and Pestles from other mods - it would require SKSE64.

    Well then go for it!
    Would be a cool feature.
    1. dzee349
      dzee349
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      I think if you add the FormIDs of mod-added mortars and pestles to the FormList from Crafting Requires Tools, this mod will detect them.
    2. Glanzer
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      No skse is required for this mod.
  8. butthead999
    butthead999
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    Quick question: is this safe to flag as ESL?
    1. sagittarius22
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      Should be, if it meets the ESL flag requirements.
    2. Glanzer
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      I think you can delete the Cell records (they don't seem to be needed), then you can compact the formids and mark it ESL.
  9. Porthos40
    Porthos40
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    i cant find crafting needs tools.bsa in my game / mod folder. this stopping me from using going back to the old want
  10. Glanzer
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    Could you please include the source scripts with your download?
  11. SilverThorn12345
    SilverThorn12345
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    Needs to be updated.
    1. sagittarius22
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      What do you mean? Is it related to Skyrim Anniversary breaking mods?
  12. kevinmig
    kevinmig
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    esl version?