I strongly advise against using this mod. the dungeons it adds are, for starters, extremely long.
I tried a couple. the second, which was Gate of Lorkhan, took 90 minutes, and that's after losing my patience and TGM-ing my way through. being extremely long would not be unwelcome, if what is on offer was worth the time.
it's not!
this modder seems to believe that it is bad doctrine to have less than one enemy per square meter. you know how when you enter a dwemer dungeon you see the holes in the walls where sometimes - s o m e t i m e s - a dwemer sphere rolls out of? ...wait, you thought dwemer spheres were the problem? you also get centurions not even 20m apart. several sections consist of tight corridors with 6 centurions and 12 spheres AT ONCE spawning on you.
the dungeon has something like 20 different cells, each the size of Mzinchaleft or larger, and each corridor is like this.
there is no reward for your troubles either. you literally get a "psyke! your princess is in another castle treasure is not here, the psijics already took it, nice try unless of course you consider the part where I walked out of this mess with 64. 64! grand soul gems.
balance: nonexistant. story: none. it's not even lore friendly, since it throws "protectors" at you (psijics) that it later says are DWEMER. broken english. at every stop. gaping holes in the map. invisible walls. just pass this mod. just skip it. good grief... if it didn't brick my save removing it halfway, I would.
Holy sh@t lol just reading the changelog, reduced number of chests, reduced number of enemies and so on, gotta be kidding...go in those later dungeons with an army and they'll all be dead or crawling along , ridiculous Arnie Shwarzenegger go in there, Asta La Vis........nay dead How many enemies? How much loot? you can't move for one or both of em...gonna see it out then i'm unininstalling just waaaaaaaay too much for me...appreciate the time and work which went into this for sure , just too much for little old me personally....
if you fall into the water theres no ground underneath it and you can just fall into infinity
also, in my opinion, way too many enemies in some of these areas... just a grind to get through wave after wave after wave. Should be half or a third the number of enemies to keep in interesting and not a one long fight that lasts the entire dungeon
Finally a real challenge for Lvl 81 characters and much better as any Quest mods with super weird environments and storys. This was excellent, thank you very much !
Some things to consider for making it even better:
- make the journal boxes a bit more visible - less "copy&paste" areas/loot/enemies - number of traps are sometimes overkill
Yesterday I downloaded this mod in expectation of something good. But I was dissapointed. For me personally this mod is not immersive. Just dungeons (with kind of story), but in every dungeon is the same (different dungeons, different enemies). Problem is, that here is no exploring, no good story. And the biggest problem is, that in every dungeon is just dungeon with a lots of enemies. I hate when people just add in many enemies and that's it. For me is more or less hack and slash mod. And I was bored soon as I have entered first dungeon. It's like enter dungeon, kill a lots of enemies, go to other part of dungeon, kill another 30 anemies, find journual, exit cave, find anothr dungeon from journual, enter dungeon, kill enemies, exit dungeon... And when I got to 3rd dungeon, I was so bored, that I couldn't play this mod any more. So for me is no go. Only bright point of this mod is, that sometimes you can get lost, but that's about it. Becouse my opinion is that Skyrim is not just killing enemies, but exploration, good story... But all this is just my opinnion.
I have to agree Most of the dungeons are set up for kill fest or Die fest if you aren't tuff enough. also there's no clear point of order on when to go where. I thought I was following the story and missed half the places in between. As for the story it is weak because there is little background on any of the NPC's or victor. or what is the real reason you are going into these kill dungeons. Most of the dungeons had so many enemies in them my game would stutter and I don't have this problem any where else. Good points nice terrain tough fights if you like that kind of thing, but bring lots of friends there are spots where you will fight 30 or so enemies at once. I snuck in killed one guy he made the typical death sound and there were so many red dots moving on me It filled the bar. Rewards and stuff to pick up are all over don't bother to carry food its everywhere. just wish the flying ships worked now that would be cool. The dungeons are very maze like which can get you lost, they in most cases are very huge and your character will be there for many day's. All in all I also got bored with the mod and came here to see if there was something to make me finish it. by completing the stuff I missed.
Lots and lots of mods have this issue at the moment it seems.. To many people thinking they can make mods/thinking they've made a good mod is the cause. The worse ones are the ones where the uploader tells off people for not knowing what to do when its VERY unclear ingame, who wants to constantly go back to every quests page just to read comments on what to do/how to do it so the mod doesnt break etc.. OR even worse spend hours running around looking for certain NPCs etc, much like Coldhaven if i'm being honest.
Hehe, atleast you guys had enemies. I just ran right through without ever meeting anyone. ALL of Fossil Rock :-p Edit: omfg, I just read that the adventure starts from Riftenzel... didnt really read the fucking description like I am supposed to... Although I find it odd that the dungeon wasn't sealed off with a key or something xD I use alternate start and started at the prison; and then when I saw the fancy new icon on my radar I just went in :-P At first I thought... either this is bugged or I am going to have a hard time getting out... rofl (as a level 5 with an imperial bow and 20 arrows) XD
That's why it's in a "Dungeons" category. If it was more than just hack-and-slash, it would be in "New lands" or "Quests and Adventures" categories. I understand - and I agree with - you, but all mods in "Dungeons" category are hack-and-slash mods. Same as all "Locations" mods only add some nice looking - but otherwise irrelevant - places.
124 comments
FINAL VERSION
-1.3-
***
Compatible list:
Compatible || Semi-Compatible || Incompatible
Nyhus and the border of Cyrodiil
Hammet's Dungeon Packs for SE
EasierRider's Dungeon Pack
Forgotten Dungeons (SSE)
Qaxe's Questorium
I tried a couple. the second, which was Gate of Lorkhan, took 90 minutes, and that's after losing my patience and TGM-ing my way through.
being extremely long would not be unwelcome, if what is on offer was worth the time.
it's not!
this modder seems to believe that it is bad doctrine to have less than one enemy per square meter.
you know how when you enter a dwemer dungeon you see the holes in the walls where sometimes - s o m e t i m e s - a dwemer sphere rolls out of?
...wait, you thought dwemer spheres were the problem? you also get centurions not even 20m apart.
several sections consist of tight corridors with 6 centurions and 12 spheres AT ONCE spawning on you.
the dungeon has something like 20 different cells, each the size of Mzinchaleft or larger, and each corridor is like this.
there is no reward for your troubles either. you literally get a "psyke! your
princess is in another castletreasure is not here, the psijics already took it, nice try unless of course you consider the part where I walked out of this mess with 64. 64! grand soul gems.balance: nonexistant. story: none. it's not even lore friendly, since it throws "protectors" at you (psijics) that it later says are DWEMER.
broken english. at every stop.
gaping holes in the map.
invisible walls.
just pass this mod.
just skip it. good grief... if it didn't brick my save removing it halfway, I would.
I love long dungeons. This is a great mod and a fine addition to my load order. Some real effort on display. Fossil Rock is crazy!
also, in my opinion, way too many enemies in some of these areas... just a grind to get through wave after wave after wave. Should be half or a third the number of enemies to keep in interesting and not a one long fight that lasts the entire dungeon
Some things to consider for making it even better:
- make the journal boxes a bit more visible
- less "copy&paste" areas/loot/enemies
- number of traps are sometimes overkill
Good points nice terrain tough fights if you like that kind of thing, but bring lots of friends there are spots where you will fight 30 or so enemies at once. I snuck in killed one guy he made the typical death sound and there were so many red dots moving on me It filled the bar.
Rewards and stuff to pick up are all over don't bother to carry food its everywhere. just wish the flying ships worked now that would be cool.
The dungeons are very maze like which can get you lost, they in most cases are very huge and your character will be there for many day's.
All in all I also got bored with the mod and came here to see if there was something to make me finish it. by completing the stuff I missed.
The worse ones are the ones where the uploader tells off people for not knowing what to do when its VERY unclear ingame, who wants to constantly go back to every quests page just to read comments on what to do/how to do it so the mod doesnt break etc.. OR even worse spend hours running around looking for certain NPCs etc, much like Coldhaven if i'm being honest.
I understand - and I agree with - you, but all mods in "Dungeons" category are hack-and-slash mods. Same as all "Locations" mods only add some nice looking - but otherwise irrelevant - places.